Starship EVO

Starship EVO

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CX-018 Kaladin
   
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4 Jan @ 8:42pm
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CX-018 Kaladin

In 1 collection by Achroma
CX-018 Kaladin Pack
4 items
Description
1 - Spawn Ship
2 - Restart Game

There's a bug with the volumetric sensor that is out of my control. The front doors should be fixed after restarting.


Exploration Vessel Kaladin
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2x 4m Beams
2x 1m Quad Laser Turrets
5x .25 Quad Laser Anti-Personnel Turrets
1x Missile Launcher Turret (non-operational until further notice)
1x Prow Maglock Arm
3x Escape Pods

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- 10 crew quarters
- Large Kitchen / Dining
- Machine Shop
- Weapons Shop
- Crafting Assembly Area
- Reading Nooks
- Lower Cargo Bay
- Small Hangar with Storage
- 2 Internal Docking Bays
- 2 External Docking Bays
- Crew Rated Docking (CRD) on Prow
- Blast Shields
- Integrated Hydroponics / Air Recycler
- Landing Gear-Mounted Water Intakes
- Various Collectors and Expulsion Ports

As usual all buttons should be labeled. I spent a lot of time making a moving control panel for the bridge. Sometimes the Shields section gets stuck rotating, just reset the whole panel. The CRD is being applied to all my ships, where reasonable, and will be released with my station pack soon. There are a lot of hidden things on the ship. Feel free to poke around.

Took me 3 months to build, and i used a LOT of props from Domovoi and Kynamats.

Some day i hope to get a crew together for shenanigans.

Enjoy!




11 Comments
ghost_shorty 20 Aug @ 4:05am 
how do you get the escape pods?
eric.lafontan 9 Aug @ 3:55pm 
i keep nocliping in the floor
Temporaxos 28 Jan @ 4:07pm 
Fantastic build! When I checked the ship and installed all the escape pods, I noticed the beam sensor block does not register when you attempt to open the bridge escape pod external door. I discovered that the sensor block needed to be set to a higher update frequency to allow the block to recognize the piston from the bridge escape pod. I have set the sensor update frequency to 4 and the pod worked fine.
Dolan 9 Jan @ 5:01pm 
Fantastic work! The attention to detail is superb and I am in awe of your bridge control panel!
Mr.Gamecube907 7 Jan @ 5:40pm 
never mind, it was a skill issue. very awesome build, can't wait for the next
Achroma  [author] 7 Jan @ 4:51pm 
@Mr.Gamecube907 That's real weird! So for the nose doors, after spawning the ship, just restart the game. I found that works on my end. But for the mining pod i'm not sure what you're doing? Kaladin has buttons on the outside of all the doors to open to the hangar.
Mr.Gamecube907 7 Jan @ 12:43pm 
What if the nose doors are always open? And I can’t get the mining pod to go in the ship or leave it, unless I need to pretend that it leaves.
Achroma  [author] 7 Jan @ 12:29am 
I've added a couple more videos covering the ship's control panel and the hangar bay's panel
Achroma  [author] 6 Jan @ 11:13pm 
With the pod there is no method of remote control in the game yet, so you have to open the doors you want ahead of time.

And if you're referring to the outer doors on the nose, those are automatic when docking but can be manually opened with the dark blue button in the airlock.
Mr.Gamecube907 6 Jan @ 8:37pm 
also outer doors don't work