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Many thanks for the explanation, I hope you have a fantastic night and good fortune on future projects!
So yeah, unless the script doesn't work, you don't have to worry about the errors.
When a player takes damage:
- Check which player it was who took the damage
- Check what damage type that player took. Every damage type has a corresponding number
- If the damage type equals 128 (which it should if a common infected hit the player):
-- Continue with the rest of the script
function OnGameEvent_player_hurt(event)
{
local victim = GetPlayerFromUserID(event.userid);
local damagetype = event.type;
if(damagetype == 128)
I think this is what causes error problems on my computer, as in the console it show it as "type is not a valid" something of this sort. I was wondering if you can explain what this function does and maybe review it to see if it happens on your end too.
Thank you for your time! :-3
AN ERROR HAS OCCURED [the index 'type' does not exist]
CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3396548149.vpk/scripts/vscripts/director_base_addon.nut line [120]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[victim] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 11
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
So, the error in your case is caused by other mod. You need to find the mod that uses that "DropDaGun.nut".
AN ERROR HAS OCCURED [the index 'propid' does not exist]
CALLSTACK
*FUNCTION [OnGameEvent_weapon_drop()] scripts/vscripts/DropDaGun.nut line [81]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_drop"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_drop"
[this] TABLE
[params] TABLE
[event] "weapon_drop"
[this] TABLE
Ngl, got the Nightmare collection with this mod and I was so thrown back by my sudden missing gun. I mean, I love it, but damn, half the time I didn't know where my gun was. Still a solid 10/10.
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