Left 4 Dead 2

Left 4 Dead 2

Infected can disarm survivors
44 件のコメント
from my perspective 1 時間前 
hello bro, does this mod make regular zombies disarm you? I like it! It gives that realistic touch when fighting them up close with weapons.
ponds34 8月3日 11時38分 
You should add a setting to allow only special infected or common infected to disarm you, Its cool to have a tank disarm me whereas its annoying to lose my gun in the middle of a horde with nothing but a pistol to kill them
Geebanger0  [作成者] 7月10日 3時41分 
Ellis doesn't get stumbled there, he just runs away
withextradip 7月10日 0時12分 
You should make the survivors stumble when they drop a weapon, similar to the video
rgawsome231 7月9日 18時21分 
@Geebanger0

Many thanks for the explanation, I hope you have a fantastic night and good fortune on future projects!
Geebanger0  [作成者] 7月9日 0時02分 
If you get an error, it means that at some point during this the script failed. So long as it still otherwise works though, it's fine. Almost every script I make produces errors in console constantly. I don't know how/can't be bothered to make them in such a way that they don't produce the errors. The scripts still work perfectly fine otherwise, and most people don't check the console at all so they won't even know.

So yeah, unless the script doesn't work, you don't have to worry about the errors.
Geebanger0  [作成者] 7月8日 23時59分 
The function basically means this

When a player takes damage:
- Check which player it was who took the damage
- Check what damage type that player took. Every damage type has a corresponding number
- If the damage type equals 128 (which it should if a common infected hit the player):
-- Continue with the rest of the script
rgawsome231 7月8日 20時34分 
Hey I don't know if you still watch over this mod but on line 117 to 122 which is this:

function OnGameEvent_player_hurt(event)
{
local victim = GetPlayerFromUserID(event.userid);
local damagetype = event.type;
if(damagetype == 128)

I think this is what causes error problems on my computer, as in the console it show it as "type is not a valid" something of this sort. I was wondering if you can explain what this function does and maybe review it to see if it happens on your end too.

Thank you for your time! :-3
Corveck (Fusion) 6月20日 22時42分 
@an apocalypse fae It's not like anyone's asking you to download this lol
an apocalypse fae 6月16日 13時54分 
i'd like to keep my reserve ammo :/
kouga 5月29日 23時19分 
is it possible to add a variable in the cfg to blacklist what weapons can be dropped?
SP-Calamitas 5月26日 5時24分 
thank you. i found it the mod causing it but, curiously, it seems this mod has an error actually


AN ERROR HAS OCCURED [the index 'type' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3396548149.vpk/scripts/vscripts/director_base_addon.nut line [120]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[victim] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 11
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
kurochama 5月25日 9時57分 
@SP-Calamitas , the file is inside the vpk file. Use GCFScape tool to check what's inside the vpk file. The mod that has that error must be related to item drop mechanisms.
SP-Calamitas 5月25日 9時42分 
thanks for the insight. how would i go about doing this? using wiztree i cant seem to find a file with that name or a folder called vscripts
kurochama 5月25日 6時58分 
@SP-Calamitas , I think you mistook it for other mod. I checked this mod, & this mod didn't use "weapon_drop". The clue is on that " scripts/vscripts/DropDaGun.nut ". This mod uses "director_base_addon.nut" so if there's an error, the error would be like this instead: " scripts/vscripts/director_base_addon.nut ".
So, the error in your case is caused by other mod. You need to find the mod that uses that "DropDaGun.nut".
SP-Calamitas 5月25日 5時12分 
yes but this error pops up in the console
Geebanger0  [作成者] 5月24日 15時53分 
does the script still work?
SP-Calamitas 5月24日 7時23分 
error

AN ERROR HAS OCCURED [the index 'propid' does not exist]

CALLSTACK
*FUNCTION [OnGameEvent_weapon_drop()] scripts/vscripts/DropDaGun.nut line [81]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]

LOCALS
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_drop"
[idx] 3
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_drop"
[this] TABLE
[params] TABLE
[event] "weapon_drop"
[this] TABLE
kouga 5月15日 11時50分 
go for it dude itd be funny
Geebanger0  [作成者] 5月15日 3時40分 
oh ok. I dont know how to prevent a stagger, but i can make the second thing
kouga 5月15日 1時29分 
what? oh nah sorry for the confusion. my request is completely unrelated to this mod; i was thinking to prevent the player from staggering when on green (or whatever health in cfg). but the thought of infected smacking the survivors around sounds hilarious too.
Geebanger0  [作成者] 5月15日 0時50分 
so the same as this but with stagger instead of dropping your gun?
kouga 5月14日 23時31分 
is alr....instead how about a mod that only allows you to get staggered when ur below a certain (configurable) amount of health?
Geebanger0  [作成者] 5月14日 21時36分 
well... nah. I could do it. I just didnt see much point is all
kouga 5月14日 21時30分 
darn nvm then
Geebanger0  [作成者] 5月14日 20時54分 
i could but itd take ages
kouga 5月14日 20時45分 
can you add a configurable setting to tweak which weapons can get dropped or not?
Bubonic Cheese Crust 5月8日 18時19分 
Only thing I gotta say about this mod: Dicks.
Ngl, got the Nightmare collection with this mod and I was so thrown back by my sudden missing gun. I mean, I love it, but damn, half the time I didn't know where my gun was. Still a solid 10/10.
Geebanger0  [作成者] 5月2日 14時13分 
yeah it should work
Vals 5月2日 12時54分 
NEORETROGAMING 3月16日 21時14分 
Thx ! I love the idea and i need that ! But for consistency with other mod as well as for QoL would it be possible to add an indication on the HUD to have a marker where the weapon is located (like in "current item drop on immobilization") ?
an apocalypse fae 3月12日 14時20分 
pretty sure it's broken or a conflict, it's occuring 100% of the time, but i love the idea
Geebanger0  [作成者] 1月5日 9時49分 
Much obliged
Specters Scream 1月5日 4時16分 
I love these mods, keep em up man!
Look 1月4日 17時40分 
Survivor dropping weapon.
Bots: Its free real estate
Monotus 1月3日 0時40分 
@The Austrian Painter It is the default G3 sniper in the game or "Military Rifle", as they like to call it.
THE AUSTRIAN PAINTER 1月3日 0時07分 
what gun is that ellis has
Acciuga Morta 1月2日 11時09分 
I have something goofy in my mind, Make every single special have the knockback of a normal tank, that would be absolutely goofy. idk why but flying is funi. :steamhappy:
Geebanger0  [作成者] 1月1日 21時24分 
much obliged
Slipknot 1月1日 17時27分 
geebanger really lives for his name, he makes banger mods like these
Monotus 2024年12月31日 3時35分 
YES! This will make my game much harder & balance more of my pros that I have in the game w/more cons. I need my difficulty to be much higher than expert, w/these small details.
Samuels' Chili Shop 2024年12月30日 19時33分 
Gee never fails to make bangers.
TimNPT0 2024年12月30日 19時30分 
this is some grim shit we got ourselves into
NasanNanayMo 2024年12月30日 19時01分 
The immerzion is real