Project Zomboid

Project Zomboid

JM3 [OBSOLETE]
213 Comments
Seym0sTV 2 hours ago 
buenas, entiendo que las funciones de tienda con el walkie, estan desctivadas. Vas a hacer un mod aparte para ponerlo?.
Tank5168 30 Sep @ 2:15pm 
@javim3 Thank you for your hard work.
javim3  [author] 28 Sep @ 12:54pm 
@Tank5168 thanks for the comment, those 2 functions are not implemented yet, now I have many bugs to fix, then it is easy for me to create a new submod with the radio store and add these functions there, I encourage you all to migrate to the new mods that are in the process of correcting them to 42.12 :(, the JM3_archery mod is already operational, just need to finish the last touches
Tank5168 27 Sep @ 11:09pm 
Can we separate these two functions from JM3?
- Zombie Test: Used to diagnose zombie infection.
- Zombie Cure: Used to cure zombie infection.
javim3  [author] 27 Sep @ 8:00am 
@Tank5168 thanks for the report, with the last update several of my mods have broken, I recommend uninstalling them, now I'm fixing "JM3 archery" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518662691 , it's working and doesn't crash the game, but it still has work to do, sorry for the inconvenience
Tank5168 27 Sep @ 7:27am 
Callframe at: getOrCreateLocation
function: JM3_BodyLocations.lua -- file: JM3_BodyLocations.lua line # 8 | MOD: JM3

Sep 27, 2025 10:22:33 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Sep 27, 2025 10:22:33 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Sep 27, 2025 10:22:33 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at getOrCreateLocation
at JM3_BodyLocations.lua:8

WARN : Lua f:0, t:1758982953580> LuaManager$GlobalObject.require > require("Items/AttachedWeaponDefinitions") failed
WARN : Lua f:0, t:1758982953580> LuaManager$GlobalObject.require > require("OnBreak") failed
de nada amigo eso es lo que genera una comunidad aportar y ayudarse los unos a los otros

una cualicion con futuro es una verdadera comunidad
javim3  [author] 10 Aug @ 6:43am 
@Arg, Thanks for your comment, I'm truncating this mod and the weapons and accessories are now available separately. I thought the graphical interface part was of no interest, and I created it hidden with all the test scripts and only I use it, but I may consider making small mods with it.

@hades-84 ordum mundus glorimus, gracias por tu comentario aportando una solución

@Gracias a todos. Las armas y los accesorios ya están disponibles por separado:
https://gtm.steamproxy.vip/profiles/76561198203096659/myworkshopfiles/?appid=108600
Arg 9 Aug @ 2:33pm 
Hi, I really like the UTC time display feature in your mod.
Would it be possible to separate this feature into its own standalone mod?
This way, players who only want the UTC time display can use it without installing the full mod for long runs.
este mod me soluciono el problema de los llaveros que no entran llaves

3396168708

Bypass Container Capacity Limit


incluso quitando tu mod y otros nada solo con esto lo pude solucionar y ahora si funciona lo comparto la id de el mod para que los demas no tenga el mismo problema si conmigo funciono quiza con el resto tambien

no probe con tu mod puesto pero probare ahora


el problema tiene que ver con el peso el limite de peso

si alguien usa mod de conversion completa de peso para ciertos articulos sobre todo llaves seguro que le pasara esto o con el invetario tetris algun su mod junto a el de equilibrio de peso lo mismo lo mas seguro
Tevin 20 Jul @ 7:48am 
@javim3 Ah ok silly me, this new menu got me confused. Thank you
javim3  [author] 20 Jul @ 6:00am 
@Tevin, it's need light and a table, the list of materials is long, go to down with the mouse
Tevin 20 Jul @ 5:35am 
Hey, for some reason i cannot craft the wooden crossbow even though i have all the materials
javim3  [author] 18 Jul @ 2:13pm 
@Aang741 no se que puede estar pasándote, de todas formas este mod esta siendo truncado en mod pequeños individuales, cuando refactorice el código del llavero le prestare especial atención.

@HELLRAEZR I have stopped development of this mod, and it is being truncated, I have mentioned you in the comments of the crossbow-only mod
HELLRAEZR 14 Jul @ 12:27pm 
I'm not sure if I messed something up but how do you translate the mod? I thought there would be a setting maybe but every item from this mod is in Spanish.
Aang741 10 Jul @ 6:07pm 
Tengo un problema, no puedo usar el llavero jm3 y no deja agregar llaves ni por el estilo
javim3  [author] 6 Jul @ 1:03pm 
@MobileSuitCleb, @Wolf, @Hardrada, @TickleMaPickle, @VladtheInhaler, thank you for your comments, I have created a mod with bows, crossbows, and quivers, install it in a new game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518662691
VladtheInhaler 5 Jul @ 8:30am 
yeah b42 would be great! its really missing a good and simple bow mod
TickleMaPickle 1 Jul @ 4:32am 
Fourth, I love the bow, it would be lovely in b42
Hardrada 30 Jun @ 4:30am 
Third, just the bow and Crossbow version would be amazing.
Wolf 29 Jun @ 5:12pm 
I second MobileSuitCleb's request.
MobileSuitCleb 22 Jun @ 2:56pm 
Can we get options to disable every other fluff feature please? I know there are options but they don't cover everything. This mods version of nested containers isn't compatible with a lot of the Clean UI stuff. Just want crossbows and bows really
Timou 13 Jun @ 2:14pm 
When I kill zed with one arrow, then I find 2 arrows, also fletching and arrowhead when looting
P o p k a S h k e t a 11 Jun @ 1:54pm 
After the update, the mod stopped working, please fix it.
Woodsy 10 Jun @ 4:25pm 
Any idea why sometimes my crossbows/bows will just randomly turn to 0 range? It's happened to me three times so far (2x Military Crossbow, 1x Hunting Arc). They're not broken, it just has a range of 0 so I can't use them anymore. I thought it might be because they got dirty, but I cleaned them, and it hasn't fixed it.
raskumar2183 8 Jun @ 2:52pm 
ну, это не очень критично, но(((
{LINK REMOVED}
javim3  [author] 8 Jun @ 10:20am 
@raskumar2183 Thank you very much for the report. In theory, they shouldn't overlap. Each line should occupy the height of the text font, adding a 5-pixel margin.
Could you give me more information about the current resolution and font size?
If you disable the options to display UTC time or ammo counter, does this fix it?
Could you share an image?
The shop has been fixed and correctly removes money inside containers.

@挽梦 Thank you very much for your comment. The arrow recovery process has been rebalanced. It doesn't break as easily now. Also, if you have maximum aim, the arrow breakage rate is very small.

@jarkozpl Thank you for the info. The recipes have been updated.
raskumar2183 7 Jun @ 3:54am 
There was a "pack of money" in the backpack - 1 pack of 100 bills.
After the purchase, the money remained. The purchase can be repeated many times
挽梦 6 Jun @ 2:49am 
I think bows are difficult to make and easy to break. Please simplify the bow making recipe or make the bows less easy to break.
raskumar2183 6 Jun @ 1:49am 
is it possible to make world time - a portable cell? personally, I find it very inconvenient that time and other information (ammo availability - from another mod) overlap each other
jarkozpl 2 Jun @ 9:20am 
why for one arrow i need 4 arrow feather. Arrow need only 3 of them
Quilava 30 May @ 9:48pm 
Wait what? The keychain can carry everything? Oh hell nah, me aint taking none of that responsibility, imma abuse the living shit out of it to feed my inner loot goblin :cool_seagull:
javim3  [author] 30 May @ 11:58am 
@Quilava thanks for your input, shop refurbished.
I've adjusted the size of the JM3 flashlight and refurbished it a bit. Now it can be attached to both the belt and the straps without having to adjust it.

@Dr. Quackers M.D and @Zoramas, thanks for your comments. The tricky keychain has great power; it requires strong willpower and responsibility.

@GarfieldCultist thanks for your input, recipe refurbished.

@Tank5168 thanks for your report. The shop has been refurbished. I hope the same mistake doesn't happen again.
Tank5168 29 May @ 9:31am 
Callframe at: DoRemoveItem
function: comprar -- file: JM3_menuContextual.lua line # 211 | MOD: JM3
function: onMouseUp -- file: ISContextMenu.lua line # 92 | Vanilla

ERROR: General f:140512, t:1748536081839> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1070.invoke(null:-1).


An error occurred while purchasing an item.
GarfieldCultist 26 May @ 6:32pm 
Just a minor suggestion. Please allow the flint saw as a viable saw tool for the wooden bow. Been doing a wilderness survival run, and since metal is near impossible to acquire unless you get really really lucky with foraging trash, getting anything above the flint saw is going to take quite some time. Human's have been making regular bows with stone tools just as long, if not longer than we've actually had stone tools so it'd make sense.
Zoramasツ 26 May @ 5:39pm 
the jm3 keychain can carry everything
Dr. Quackers M.D. 24 May @ 11:37am 
the jm3 keychain does not just carry keys i stuffed a generator in there!
Quilava 23 May @ 11:45pm 
Finally i can buy with radio, holly shit they expensive, but they have everything i need for the crossbow, i like it :cool_seagull:

One thing tho, since everything is around 100$, why not use money bundle? It vanilla, 100 money can craft into 1 money bundle, if you carry like 1000 money, your game will LAG like crazy, so change that to 10 money bundle and it no longer problem
javim3  [author] 23 May @ 11:54am 
@SIMBAproduz thanks for your comment, fire arrows can only be used with the tactical crossbow, with the context menu you have to adjust it for this type of arrows and vice versa, you can only load 1 arrow, there is a certain probability that they will not catch fire, especially if the aim levels are low, the tactical crossbow has a small bug and that is if you close the game in fire arrow mode and reopen it by default it starts with a normal arrow, as it is so minor I have not gotten around to fixing it yet
SIMBAproduz 23 May @ 8:31am 
I went to debug to test it.
What an incredible experience to have the opportunity to interact with bows, arrows and crossbows.
Thanks for that, my friend.
Just one question.
I couldn't use fire/bomb arrows on any weapon.
Did I do something wrong?
javim3  [author] 23 May @ 7:52am 
@Quilava and @BrasileirinhoPe thanks for your comments.
There were a lot of comments asking me to remove the initial crossbow, but I decided to remove it instead (I've temporarily enabled a hidden function in the keychain as a cheat that I use for testing; all the mod items are available there).
The shop was for non-spawn items and bags. Weapons weren't available. I've already enabled them. They're expensive. I think it's more fun to have a progression to the tactical crossbow, which can appear in military zones or on the shoulders of SWAT zombies.
I'll review the flashlight size for the next update.
The accessories are vanilla, but you have to adapt them for bows with a screwdriver (these changes can be reversed).
javim3  [author] 23 May @ 7:52am 
@Tank5168 thanks for your comment, the canteen has been updated to fit on the belt.

@Appleson1 thanks for your comment, the mod will be sectioned so that each user can install the parts they want, as I create the submod I will delete it from it and it will be necessary to install it in parallel, for now they are functionalities that can be installed and deleted without problem even in a mid-game
BrasileirinhoPe 23 May @ 2:29am 
@javim3 Pelo amor de deus, garoto. Devolve a Crossbow inicial do jogo. Eu preciso dela pra sempre kkkkkkkkkkkkkkkkkkkkkkkkkkk :Quilly:
Quilava 21 May @ 9:15am 
I just when for new run with 42.8 but cant find the free Tactical crossbow? Did it get removed? If so, can you put it back in starter item option? I like that crossbow a lot & you cant craft it :sad_seagull:

Im also see that you add shop with radio, how does it work? I have radio & money but cant figure how it work

Another problem is im noticed the flashlight model when you put it on your armor is a bit smaller than the model when you hold in your hand, you may want to tweak it out a bit :cta_emo10:

Last thing, i havent found any accessories for the crossbow yet, are the crossbow use vanilla accessories? im using gun mod, vanilla accessories doesnt spawn, dont know if that the problem :cta_emo4:
Appleson1 19 May @ 1:29am 
I see that the mod has been split into multiple different sections.

Are all the "additional items" still included, or are some no longer included?
Tank5168 18 May @ 9:32pm 
The Canteen ( JM3.Cantimplora ) cannot be mounted on a normal belt ( Base.Belt2 ).
javim3  [author] 17 May @ 12:22pm 
I just updated the mod, removing the alarm functions on the wristwatches and the propane refill feature.
They're now available in standalone mods.
javim3  [author] 17 May @ 12:21pm 
@Barbapúa gracias por tu comentario, si es cierto que dan el fogonazo de las pistola, en su día no le dedique mucho tiempo porque quería avanzar y es mas complejo de lo que parece, pero por la noche es demasiado cantoso, luego le daré otro repaso a ese punto, respecto a las miras y los accesorios se deben poder usar sin problema, necesitas adaptar los originales con un destornillador para acoplarlos en las ballestas o arcos, de momento estoy truncando este mod, la idea es dejar este mod solo de arcos y ballestas, y el resto de mods independientes.

@BrasileirinhoPe Las flechas no son tan difíciles de fabricar, ademas puedes utilizar cuerpos de flecha que son muy sencillos y rápidos de fabricar cuando vayas a enfrentarte a una horda mas numerosa

@Dr. Quackers M.D. The keychain is cute but it only carries keys. Regarding the items, if you don't like any of them, simply leave them in the trash and use the other items.
BrasileirinhoPe 14 May @ 3:44pm 

craftRecipe Fabricar_flecha_(01)
{
timedAction = CraftKnifeSpear,
Time = 20,
Tags = InHandCraft,
xpAward = Maintenance:1,
category = JM3,
inputs
{
item 1 [JM3.CuerpoFlecha] flags[Prop2],
item 1 [JM3.PlumaFlecha],
item 1 [JM3.PuntaFlecha],
}
outputs
{
item 1 JM3.Flecha,
}
}

craftRecipe Fabricar_flechas_(05)
{
timedAction = CraftKnifeSpear,
Time = 20,
Tags = InHandCraft,
SkillRequired = Maintenance:1,
xpAward = Maintenance:1,
category = JM3,
inputs
{
item 5 [JM3.CuerpoFlecha] flags[Prop2],
item 5 [JM3.PlumaFlecha],
item 5 [JM3.PuntaFlecha],
}
outputs