Project Zomboid

Project Zomboid

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JM3 [OBSOLETE]
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16.507 MB
30 Dec, 2024 @ 4:05pm
10 Aug @ 5:39am
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JM3 [OBSOLETE]

Description
-- BOWS, CROSSBOWS, AND ARROWS --

[WARNING] This is a mod in development. It is not recommended to install it for long runs, as it may corrupt your save game with an update.

Archery Items:
- Wooden, metal, hunting, and military crossbows and bows
- Tactical Crossbow, capable of firing 5 arrows between reloads or a fire arrow (arrow shafts cannot be used with this weapon).
- Ammunition: Arrows or arrow shafts (fire arrows only on the tactical crossbow).
- Weapon accessories (flashlights, lasers, sights, etc.)

Additional Items (some can only be obtained with money and a walkie-talkie):
- Zombie Test: Used to diagnose zombie infection
- Zombie Cure: Used to cure zombie infection
- Keychain: With increasDESCRIPTION
-- BOWS, CROSSBOWS, AND ARROWS --

[WARNING] This is a mod in development. It is not recommended to install it for long runs, as it may corrupt your save game with an update.

Archery Items:
- Wooden, metal, hunting, and military crossbows and bows.
- Tactical Crossbow, capable of firing 5 arrows between reloads or a fire arrow (arrow shafts cannot be used with this weapon).
- Ammunition: Arrows or arrow shafts (fire arrows only on the tactical crossbow).
- Weapon accessories (flashlights, lasers, sights, etc.)

Additional Items (some can only be obtained with money and a walkie-talkie):
- Zombie Test: Used to diagnose zombie infection.
- Zombie Cure: Used to cure zombie infection.
- Keychain: With increased capacity, it also has small colored pencils and an eraser included.
- Canteen: With the capacity to last all day exploring without getting thirsty.
- Flashlight: Powerful, lightweight, and versatile enough to attach to the straps of your backpack or your belt.
- Quiver: This can be equipped on your right leg to slightly speed up the reloading process. It holds your arrows, arrow-making materials, and a few other items. It also has a small flint to start fires.
- Backpack: With a large capacity, you can also attach certain weapons or items.
- Sleeping Bag: Lightweight and will provide a comfortable sleep regardless of how you feel (CANNOT BE PLACED ON THE GROUND; you can choose to sleep from the context menu).
- Fanny Packs: Larger in capacity, but some have restrictions on the type of contents you can store in them.
- Carrying Cases: Large in capacity but with storage limitations.
- Tool Bag: A Woodcraft fan's delight, it's very spacious and easy to carry tools, just tools.

Fixed Mechanics:
- If you run out of arrows, you can use arrow shafts, but at a penalty to range and damage.
- Arrows can be picked up from zombies; there's a chance they may break, turn into scraps of wood, arrowheads, or arrow feathers.
- Shooting a zombie from close range increases the chance of instant death or critical hit (only with bows and crossbows).
- Some zombies may spawn with a bow or crossbow slung over their shoulders.

Options Menu:
This has been integrated with the Project Zomboid options menu (available when pausing the game), allowing you to enable or disable certain mechanics.
- Loot Drops: With 5 levels of customization for the mod's item drop.
- Welcome Pack: Gives you a keychain, a canteen, and a flashlight. It also removes the original pistol, ammo, and keychain.
- UTC Time: Shows your local time, but set to UTC+0. You can use the slider to set the clock to your local time.
- Ammo Counter: Shows the loaded and remaining ammo in your inventory. If you play with a keyboard and mouse, an indicator appears in the crosshairs that turns red when you run out of ammo. For gamepads, the zombie you're aiming at is highlighted with the hit probability as long as you have ammo in your weapon.
- Weapon Status: Indicates the weapon's status as a percentage.
- Zombie Counter: Shows the number of kills you've made.
- Show Zombie Health: Shows the numerical health of nearby zombies. You can use the slider to adjust the maximum viewing distance.
- Shop: You need money and a walkie-talkie. Here you can get the test and the zombie cure, among other things.
- Nested Containers: This will show you which containers are not equipped. They will be shaded to distinguish them. If a container is inside another container, it will be hidden from the inventory panel.

Quick Recipes:
Arrow bodies can be crafted instantly for the more impatient. All materials must be in your inventory and there are no experience points. These are available from the materials' context menu:

Recipes:
- All recipes are in the JM3 section.

Languages: Spanish (ES, AR), English (EN), Chinese (CN), Russian (RU).

Note:
We welcome your suggestions or problems in the comments.

Other MODs:
- JM3 Automatic Washing Machines: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3475244894
- JM3 Alarms: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3475796304
- JM3 refill propane: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3479641945
- JM3 chop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486247131


https://ko-fi.com/javim


Workshop ID: 3396482283
Mod ID: JM3
Popular Discussions View All (4)
4
27 Apr @ 11:03am
SET LANGUAGE PACKS
javim3
4
21 Apr @ 6:30am
Amount of zombies' health showing?
Loppes
0
11 Jun @ 7:59pm
The weapons are no longer shooting
EVRJR
212 Comments
Tank5168 30 Sep @ 2:15pm 
@javim3 Thank you for your hard work.
javim3  [author] 28 Sep @ 12:54pm 
@Tank5168 thanks for the comment, those 2 functions are not implemented yet, now I have many bugs to fix, then it is easy for me to create a new submod with the radio store and add these functions there, I encourage you all to migrate to the new mods that are in the process of correcting them to 42.12 :(, the JM3_archery mod is already operational, just need to finish the last touches
Tank5168 27 Sep @ 11:09pm 
Can we separate these two functions from JM3?
- Zombie Test: Used to diagnose zombie infection.
- Zombie Cure: Used to cure zombie infection.
javim3  [author] 27 Sep @ 8:00am 
@Tank5168 thanks for the report, with the last update several of my mods have broken, I recommend uninstalling them, now I'm fixing "JM3 archery" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518662691 , it's working and doesn't crash the game, but it still has work to do, sorry for the inconvenience
Tank5168 27 Sep @ 7:27am 
Callframe at: getOrCreateLocation
function: JM3_BodyLocations.lua -- file: JM3_BodyLocations.lua line # 8 | MOD: JM3

Sep 27, 2025 10:22:33 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Sep 27, 2025 10:22:33 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Sep 27, 2025 10:22:33 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at getOrCreateLocation
at JM3_BodyLocations.lua:8

WARN : Lua f:0, t:1758982953580> LuaManager$GlobalObject.require > require("Items/AttachedWeaponDefinitions") failed
WARN : Lua f:0, t:1758982953580> LuaManager$GlobalObject.require > require("OnBreak") failed
de nada amigo eso es lo que genera una comunidad aportar y ayudarse los unos a los otros

una cualicion con futuro es una verdadera comunidad
javim3  [author] 10 Aug @ 6:43am 
@Arg, Thanks for your comment, I'm truncating this mod and the weapons and accessories are now available separately. I thought the graphical interface part was of no interest, and I created it hidden with all the test scripts and only I use it, but I may consider making small mods with it.

@hades-84 ordum mundus glorimus, gracias por tu comentario aportando una solución

@Gracias a todos. Las armas y los accesorios ya están disponibles por separado:
https://gtm.steamproxy.vip/profiles/76561198203096659/myworkshopfiles/?appid=108600
Arg 9 Aug @ 2:33pm 
Hi, I really like the UTC time display feature in your mod.
Would it be possible to separate this feature into its own standalone mod?
This way, players who only want the UTC time display can use it without installing the full mod for long runs.
este mod me soluciono el problema de los llaveros que no entran llaves

3396168708

Bypass Container Capacity Limit


incluso quitando tu mod y otros nada solo con esto lo pude solucionar y ahora si funciona lo comparto la id de el mod para que los demas no tenga el mismo problema si conmigo funciono quiza con el resto tambien

no probe con tu mod puesto pero probare ahora


el problema tiene que ver con el peso el limite de peso

si alguien usa mod de conversion completa de peso para ciertos articulos sobre todo llaves seguro que le pasara esto o con el invetario tetris algun su mod junto a el de equilibrio de peso lo mismo lo mas seguro
Tevin 20 Jul @ 7:48am 
@javim3 Ah ok silly me, this new menu got me confused. Thank you