安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






So, I tried to dabble with the player sounds issue and here is the result: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3396111717&searchtext=
The unintended, and rather funny, side effect of that, is that the other human NPCs also use the same replaced sounds, since the flesh_bullet_impact files are shared.
Alternatively, I also made a mod replacing only the Player death sound, if Your interested: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3396113099
Don't really know. I may attempt to test it tomorrow. I can always brute force through it and replace all player pain sounds, see if any would work.
If successful, I will probably separate the mod into two: one for npcs and one for the player.