RimWorld

RimWorld

Medieval Adventures: Hunts
97 Comments
blue 9 Oct @ 6:38pm 
1.6 plz
Good Old Jim 28 Sep @ 3:23am 
Might I suggest using

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573196843&tscn=1758676120

And maybe collab a version of the mod that uses Ghastly's discovery system? I am not a rich man but Id be willing to buy you both several coffees as it where for such a thing.
otepnovales0031 23 Sep @ 10:01am 
1.6 pls
Vlad Draculea 23 Sep @ 4:32am 
1.6
oinko sploinko 21 Sep @ 8:15pm 
pretty sure they mean that the mod has spaghetti code and is so obnoxious to try fixing that they dont want to bother updating it. which is sad because this is a great idea
Z.E.R.T. 31 Aug @ 5:43pm 
What you mean Seti ?
Seti  [author] 30 Aug @ 12:43pm 
the reason why its not being updated isnt an issue with it not working speciifically in 1.6, it works the same, and thats the issue, it sucks, breaks all the time, i just dont like it
gunns22 30 Aug @ 8:22am 
... I hate to add on to the pile of spam, but this mod is such a good add-on to pair with Medieval Adventures: Implants, and both that and Medieval Overhaul are in 1.6.

So... 1.6? Take your time; I'm waiting for MO to fix the bugs that the latest patch caused with Long Melee weapons anyway.
Damon. 18 Aug @ 9:11am 
Orco‘s method worked, thanks man. But Custom quest framework is too easy to get incompatible with other mods, sad about that.
Benz ✇ 18 Aug @ 7:34am 
1.6 plz
Z.E.R.T. 15 Aug @ 6:23pm 
1.6 when plz
神说万岁 15 Aug @ 8:59am 
Will it be updated again?
WHAT ZAAAA?!?! 6 Aug @ 1:27pm 
also, in case someone is having trouble in finding the folder, you can just simply download the mod, open the game, open the mod section, select the mod, and on the right on the screen, below the title, there will be a button written "advanced" click it and select "open folder" it will send you straight to the last folder (3394688448)
Orco 5 Aug @ 8:20am 
Note: I forgot to mention the more important part to change the version.
After you are in you need to open and find the folder "About". There you open a XML file with the same name (open with the note) and find the line with "<li>1.5</li>" written, copy and under that create one with "<li>1.6</li>".
Enjoy the mod.
Orco 5 Aug @ 5:52am 
Guys, it works in 1.6. You just need to go in the mod folder:Disk(C:)>Program Files>Steam>Steamapps>workshop>content>294100>3394688448 (the last 2 folder are Rimworld and the mod, idk if the last folder containing the mod changes number or is the same for everyone. If not you need to find the folder one by one).
For @Seti : Man, I love your mod. I think is one of the most beautifull mod in Rimworld and you have maked a lot of people happy, me for sure. Im not a modder, Im just a curious being who like to put some effort in something I like. I can't make promise, but if Im in a good mood I want to add more monsters to hunt and new implant to find in future.
You maybe have drunked too much coffee and didn't enjoy a lot making this piece of art, but I hope reading this comment you will find how much you have make people happy thanks to your splendid work.Just be carefull and take care of your health, your mod are good, but your well being is the most important thing.
Stay well friend
Rim Baby 27 Jul @ 6:22pm 
I hope you feel better soon! No rush on this, everyone just enjoys your work and are hopping to continue to do so. But your well being takes priority. Hoping to get 1.6 on your mods again in the future!
Exqu1site_Crp$3 26 Jul @ 7:34pm 
1.6 pls
dr650cp 23 Jul @ 7:00am 
1.6 pls
Abra⁧⁧cadabra 19 Jul @ 7:12pm 
Hope you end up feeling better Seti, wish you the best of luck.
Accord Ayre 15 Jul @ 6:58pm 
I didn't test every hunt, but it seems to be working great in 1.6
Seti  [author] 15 Jul @ 1:46pm 
Im way too psycholohically unwell right now to engage with modding and testing, if somebody wants to check it doesnt break with 1.6 just tell me
Slamurmum 15 Jul @ 12:14am 
1.6? Also thank you again for the mod <3
I'm not gay, but $20 is $20 10 Jul @ 12:17am 
Is there a use for the Bloody Letters besides selling them?
KΞNTΛR 22 Jun @ 6:42am 
@Guineatown20806 Probably not since I also use Vehicles Expanded. Never happened to me.
Guineatown20806 8 Jun @ 3:23am 
Generated a Hunt quest. Decided to go there. Maybe the Vehicle from Vehicles expanded is a problem but it crashes once I go there. https://pastebin.com/PKx3rTZv
Seti  [author] 17 May @ 1:13pm 
@ThunderGodFnry honestly no idea, i kinda gave up on trying to figure it out as it never happened on my end, so i have no idea and no way of testing it
ThunderGodFnry 17 May @ 8:59am 
do you have to resume the game without the mod, save it, then reinstall, because when I didn't do that it still seems frozen
Happycam 15 May @ 1:13pm 
Thank you, I knew VEF had some form of system, but I didn't realize custom quest framework also has it's own system, and how much more indepth it is. Thanks also for the followup as well, Love your mods and look forward to your future endeavors!
Seti  [author] 15 May @ 7:01am 
@Happycam there are two systems, custom quest framework, which i used, and then there is the system vanilla expended uses, in short, vanilla expended is more simple, just less complex but requires more setup, custom quest framework requires you to customize everything but thats the beauty of it that you can specify EVERYTHING
Happycam 12 May @ 5:00pm 
What did you use to make the custom maps? I am planning on making a mod with custom hand made structures and maps but not sure. I remember someone had a tutorial on it but I can't find it anymore so I'm very curious.
killer123 30 Apr @ 7:01am 
how long do it take of a hunt go of cooldown
KungWoo 9 Apr @ 3:40pm 
@Seti, I have unsubscribed and re-subscribed to the mod several times and the cooldown on the buttons are still an issue. I do not believe the patch you implemented worked?
Most Definitely a Mimic 17 Mar @ 7:45am 
Of I just find this mod right as MO2 launches. <3 love the work.
Good Old Jim 14 Mar @ 6:16pm 
Does this work with 1.4
Apraxas 13 Mar @ 9:52pm 
Ah lol came here to ask how long the cooldown is only to learn it's eternity. How unfortunate... :'( watned to give my army full lindwurm helmet and armor...
Seti  [author] 13 Mar @ 8:19am 
@Ulas yes it is
Ulas 12 Mar @ 10:19pm 
hi! is this up to date with the current version of the game?
Suez 4 Mar @ 3:13pm 
If it's possible, a good alternative to the cooldown (and it's problems with not ticking)
What if the bloody notes you find at each hunt are able to be analyzed at a research bench and that triggers the cooldown. I'm not sure if that would be possible to do, but it would add a use for the letters beyond silver, and make it feel more like you are tracking the monsters
Nick "Zorb" Cage 10 Feb @ 6:54pm 
I ran a local version so i didn't even know there was an update.
Seti  [author] 10 Feb @ 4:20am 
@(≡◉‿‿◉≡) yeah download it again, like unsubscribe , wait for steam to delete the files, subscribe again, should fix it
Nick "Zorb" Cage 9 Feb @ 8:51pm 
Thanks for fixing the cooldown. Had to remove and add back in the mod to reset mine.
Seti  [author] 9 Feb @ 2:29am 
@(≡◉‿‿◉≡) I pushed an update a few days back to remove cooldown, it wont unfreeze tho, Ill talk to CQF dev to fix this as my update didnt fix it it seems
(≡◉‿‿◉≡) 8 Feb @ 3:48pm 
So umm.. how long does the cool down on the locating last? I'm just asking because there isn't any timer/ticks on how long it is.

I just want to avoid the problem with the same guy having with like years to cooldown the quest.
Surasu Undying 4 Feb @ 5:37pm 
I was thinking. How about an eye implant that gives you the "darksight" benefits? Would be cool!
Seti  [author] 4 Feb @ 11:38am 
@Azraile literally how could you make one, the creatures are from it
Azraile 3 Feb @ 9:05pm 
can we get a version of these mods maybe that don't need the medieval overhauls, it seams to cause some incomatabilities quite offten
Surasu Undying 30 Jan @ 1:38am 
No problem! xD
Seti  [author] 30 Jan @ 1:29am 
@Surasu Undying honestly no idea, im not the one making the code, thats custom quest framwork, im too stupid for c#
Surasu Undying 29 Jan @ 7:29pm 
Wait so this game skips tics sometimes!? That explain a lot of random shit that has happened to me with particular mods! Also regarding the cooldown. Wouldn't be easier making it in game days? For example low threats have a cooldown of 7 days, medium threats of 30 and large threats of 60 or even more! Like in the rituals and stuff.
Seti  [author] 29 Jan @ 2:12pm 
@Surasu Undying "fixed" it wont unfreeze the frozen actions but it will prevent future instances of this bug
RedMattis recently discovered that the game just... skips ticks sometimes, so if an actions from this mod is set to unfreeze on a certain tick, and the tick never comes, it just stays frozen
So i just removed the cooldown, its sad it has to be done this way but whatever i guess