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I'm Laugic on discord as well
The snowball generation is one of the core mechanics of the character, I don't think I want to change that (if I did I would need to redesign a ton of the cards). One of the ways the character is balanced in regards to this is he has way more 2 and 3+ cost cards than vanilla characters. If you have more suggestions for cards to increase the costs of I'm happy to hear them.
In terms of Hats, there are only a few ways to add hats to other cards (one of which I am removing in an upcoming update) so I don't see how the Hat cost reduction in itself is too strong -almost all of the instances of cards being able to give themselves hats e.g. through upgrades are on 1 cost cards, so they would be the same with your suggestion. If you think a specific hat creation card is too strong like The Snowman or something then I'm happy to look into that instead.
this is a screenshot of the a20 run details if that matters
Having 2 normal energy and 1 snowball per turn feels 90% as good as having Ice Cream, I don't think the character should start with snowball generation. Having this amount of control over energy and also being able to put 3 or 4 Conveyors in the deck because it's common makes it too easy to draw and play all the cards I want
Hats reducing cost to 0 makes playing high cost cards too easy, maybe have it reduce cost by 1 instead?
Another Anvil being a scaling Apotheosis that doesn't exhaust and also does big AOE damage solves long fights too well, especially since the character has effects like Ventilation and Breakthrough that allow you to find it over and over again
Feels like a majority of the cards are slightly too strong for their cost/rarity, but only having played the character twice I can't say too much. But the things I mentioned above def stood out to me as OP
Also I do not want to nerf interactions that can happen within the mod because of an interaction with a non-modded content that I have no control over and haven't balanced around. Since there are ways to copy cards in the game, nerfing Hats to not be able to be copied just because of a modded relic from a different mod doesn't seem fun or intuitive to the player. If you can describe what the exploit is with Golden Ticket though then I would be open to nerfing that.
Is this something that can be addressed, such that copies of hatted cards generated during battle don't have hats? I found this strategy to be absurdly strong with Golden Tickets and Rockin' Around even before I encountered the exploit above.
ods in stacktrace:
- Snowpunk (1.0.8.3)
Cause:
com.badlogic.gdx.utils.GdxRuntimeException: File not found: SnowpunkResources\localization\ptb\Cardstrings.json (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:602)
at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:233)
at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:198)
at basemod.BaseMod.loadCustomStringsFile(BaseMod.java:833)
at Snowpunk.SnowpunkMod.receiveEditStrings(SnowpunkMod.java:234)
at basemod.BaseMod.publishEditStrings(BaseMod.java:2588)
at basemod.patches.com.megacrit.cardcrawl.localization.LocalizedStrings.EditStrings.Postfix(EditStrings.java:9)
java:9)
at com.megacrit.cardcrawl.localization.LocalizedStrings.<init>(LocalizedStrings.java:228)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I am Laugic on discord if you want to friend request me there (I'm in the slay the spire discord). That is easier to chat through, but if you don't have discord we can chat on steam!
I’m a huge fan of your mod! Since my English isn’t perfect, I’ve created a personal Chinese translation for my own gameplay. However, I noticed that some mechanics (like the **"temperature-based keyword additions" system) have hardcoded text**, which prevents the translation from working fully. Would you be open to integrating my translated files to improve the mod’s localization support? This could help more Chinese-speaking players enjoy your work while also deepening my understanding of your design logic!
Thank you for creating such an amazing contribution to the community—I truly appreciate it! Looking forward to hearing from you.