Slay the Spire

Slay the Spire

140 ratings
The Conductor
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File Size
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58.467 MB
23 Dec, 2024 @ 3:34pm
9 Apr @ 9:26am
15 Change Notes ( view )

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The Conductor

Description
A steampunk snowman who likes to tinker with trains has found himself in the Spire.

Snowball Fight!
Conductor has access to Snowballs, which are Energy that retains between turns.
Some cards interact with Snowballs in special ways as well.

Hot and Cold
Conductor uses Temperature to his advantage.

He can make cards Hot and Cold, giving them card manipulation effects.
Singe is a poison-like effect, but it rewards building card manipulation engines instead of just being passive damage.
Chill is a powerful defensive option that makes enemies attack for less damage.

Clanking Out
Conductor tinkers with cards in multiple ways.

Brass increases Block and damage on cards for the rest of combat.
Conductor can Upgrade his cards more than once! Each card has a unique Upgrade tree.
Some cards have Gears, which can be increased to increase their effectiveness.
Clank cards are more powerful than normal, but have a Clank downside. Conductor can find ways to benefit from this downside though!

Christmas Cheer
Some cards give Holly, which is a resource that allows you to double play your next Attack or Skill once you accumulate 12 or more of it!

CHOO CHOO!
Conductor has many Train themed cards as well!

Credits
Art, Design, and Code- Laugic
Coding for many foundational systems and cards - Mistress Autumn
Art- KumaBeary
Hot Shader - EricB

And thank you to many members of the Slay the Spire discord for all your help, feedback, and encouragement!
Popular Discussions View All (3)
5
31 Dec, 2024 @ 8:31pm
PINNED: Invisible Starting card bug.
A_Stingray
2
20 Jan @ 7:17pm
Crash Bug
Sagil
0
7 Feb @ 12:31pm
[Bug] X Cost Cards and Snowballs
mutantdevle
78 Comments
Laugic  [author] 7 Oct @ 11:08am 
I don't think I can message you unless we share a discord, are you on the sts discord?
I'm Laugic on discord as well
BLimP 4 Oct @ 4:38pm 
yea we can talk more, I'm blimpoo on discord
Laugic  [author] 4 Oct @ 12:41pm 
With Anvil, a rare card being an expensive long term scaling solution seems fine to me, no? There are several card in vanilla that do it just as well if not better than Anvil, especially with it being Unnate and Heavy. If you have any specific card nerf suggestions I would be happy to discuss more over discord.
Laugic  [author] 4 Oct @ 12:41pm 
Thanks for the feedback, I do agree some of the mechanics of Conductor are very strong. I'm always looking to try to balance my characters.

The snowball generation is one of the core mechanics of the character, I don't think I want to change that (if I did I would need to redesign a ton of the cards). One of the ways the character is balanced in regards to this is he has way more 2 and 3+ cost cards than vanilla characters. If you have more suggestions for cards to increase the costs of I'm happy to hear them.

In terms of Hats, there are only a few ways to add hats to other cards (one of which I am removing in an upcoming update) so I don't see how the Hat cost reduction in itself is too strong -almost all of the instances of cards being able to give themselves hats e.g. through upgrades are on 1 cost cards, so they would be the same with your suggestion. If you think a specific hat creation card is too strong like The Snowman or something then I'm happy to look into that instead.
BLimP 4 Oct @ 10:33am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3580388288
this is a screenshot of the a20 run details if that matters
BLimP 4 Oct @ 10:27am 
To get into specifics:

Having 2 normal energy and 1 snowball per turn feels 90% as good as having Ice Cream, I don't think the character should start with snowball generation. Having this amount of control over energy and also being able to put 3 or 4 Conveyors in the deck because it's common makes it too easy to draw and play all the cards I want

Hats reducing cost to 0 makes playing high cost cards too easy, maybe have it reduce cost by 1 instead?

Another Anvil being a scaling Apotheosis that doesn't exhaust and also does big AOE damage solves long fights too well, especially since the character has effects like Ventilation and Breakthrough that allow you to find it over and over again

Feels like a majority of the cards are slightly too strong for their cost/rarity, but only having played the character twice I can't say too much. But the things I mentioned above def stood out to me as OP
BLimP 4 Oct @ 10:19am 
Very overtuned, was thinking in my first run that the character was too strong so I started an a20 custom run. I won first try with no Neow bonus. In both runs I did get snecko eye which probably was a big reason for their success, I think it's a busted relic for this character especially, but even before getting snecko I felt really strong. In general I think this character has way too much draw and energy due to conveyor, hats, and snowball. Maybe it wasn't meant to be balanced, but I came upon this mod because I mostly like the balance of the Vacant so I'm a bit disappointed
Laugic  [author] 17 Jun @ 10:15am 
I can't help much without the crash information
Mr. Bones' Wild Ride 15 Jun @ 6:59pm 
it was some issue with the solidified
Laugic  [author] 14 Jun @ 5:29pm 
do you have other mods on? what does the crash say