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Personally i use it only for reduce lords / Heroes health of 50%.
However for some lords and mounts its feel odd (ex Skarbrand 50% health less than a normal Bloodthirster ect..)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3502063238
Also: Ward cap is a database entry, not something I can modify with scripts. So keeping that out of this mod to keep this mod configurable.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3253407248
@AngelPhoenice: Added missile strength to values that can be debuffed. :-)
Apologies, but one more request that I should have thought of before: missile strength debuff. Or ranged heroes will be too strong in proportion to debuffed non-ranged ones...
Also, is there a reason you added flat value debuff for MD/MA but % based one for Health and weapon damage? Wouldnt %based one work on MA/MD too?
To me, the biggest issue with Lords and Heroes is that most of them will hit everything they swing at, every time, and do massive damage when they do it.
I'm going to use the melee defense with -30
MD is by definition a percentage score, I think something along the lines: Chance to hit: 40% + MA - MD, cap at 90%, so going lower than 0 MD is probably not going to do that much in most scenarios.
Is it possible to reduce melee defense by a percentage?
if I reduce 30 melee defense, some unit melee defense is 0, It is strange
I'm useing HP doubled mod but, I'm not vulnerable to long-range attacks, and I'm trying to eliminate the overpower balance for melee attack unit
Only way to do this is by hard database changes which would quickly make this mod incompatible with a ton of mods out there.