Total War: WARHAMMER III

Total War: WARHAMMER III

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Nerf Lords and Heroes
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Tags: mod
File Size
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1.231 MB
23 Dec, 2024 @ 3:24pm
3 Sep @ 12:46pm
18 Change Notes ( view )

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Nerf Lords and Heroes

Description
This mod nerfs lords and heroes to be less effective in combat. If you are tired of lords soloing enemy armies this mod may be for you.

The mod is designed to be a companion mod to small armies campaigns where lords and heroes can become quite dominating given the smaller army sizes. Though, this mod also runs fine without the smaller armies mod, if you are just looking for a generic way to nerf lords and heroes. The nerfs takes the form of reducing the defenses of the characters and dialing back the consequences of magic (mostly wielded by characters).

This mod will work with all custom factions from mods, it is a generic scripted debuf oblivious to whether the content comes from CA or a modder. To see if you have the correct debuf on your faction, just click on the faction icon on the top right and check the debuf in the faction effects section on the faction summary screen.

The leadership changes aim to make character positioning more tactically significant.

All variables are configurable using MCT. Below the defaults values.

Lords / Heroes:
-20% health (incl barrier health)
-10 melee defense
+10 leadership on encourage aura (actually all units with encourage)
(melee attack, weapon strength and missile strength can also be debuffed, default debuff for them is 0)

For all units:
-10 leadership
+20% magic resist

Resistances:
You can also (for characters) debuff ward save and resistance to physical, spell and missiles. However, please note that the game will not imbue vulnerabilities on negative resistance, they are simply ignored. So if you set -20% ward save, it just means that characters need to cross 20% ward save before they start getting ward save, it kinda works as a threshold.

Note on changing values and UI not updating: The UI does not always update straight away your new values, especially changes to health. To convince yourself that you have the correct values you can use the fact that MCT will do an auto-save after you change your values, just load that save game and the UI should be correct.
73 Comments
Papashoulz 5 Oct @ 2:55pm 
Very nice mod , thank you.
Personally i use it only for reduce lords / Heroes health of 50%.
However for some lords and mounts its feel odd (ex Skarbrand 50% health less than a normal Bloodthirster ect..)
SaveThePandas 2 Sep @ 10:24am 
Really? That would be incredible. If you can find the time it would be much appreciated, surely not only by me
Trubble  [author] 2 Sep @ 8:07am 
@SaveThePandas: I can make a submod for you, to show how it can be done. Then people can copy that submod and change the values.
SaveThePandas 2 Sep @ 2:52am 
Yeah I thought as much, that´s a shame, I´ve been really enjoying using this this mod with MCT for very severe nerfs to lords heroes, something like -60% health and -30 MD and wanted to try it in MP. I have no idea about modding though, so I might have to learn it. Thank you for the reply.
Trubble  [author] 1 Sep @ 11:42am 
@SaveThePandas: I don't think MCT works in multiplayer, so you are stuck with the default values. It is quite easy to make an overwrite mod though
SaveThePandas 1 Sep @ 7:37am 
Thank you so much for this mod. Maybe a stupid question but does the custom MCT configuration work in Multiplayer?
♠ Punkstyler 12 Aug @ 7:55am 
Thank You!
bad 10 Aug @ 3:26am 
Thank you
Trubble  [author] 9 Aug @ 5:27am 
bad 9 Aug @ 5:21am 
Will reduced trait gains be added in the future?