Soulmask

Soulmask

SuperStructures
53 Comments
John Wang 13 Jun @ 8:19am 
tz, the mod still works but breaks a lot of crafting stations. The new weapon/gear rack is completely non-functional, it simply has no interface to assign items, the repair and dismantling stations are also slightly broken. The mod needs an update.
tz 11 Jun @ 11:46pm 
Are there possible issues with this mod in regards to the latest patch?
Milk 5 May @ 7:51pm 
這個mod 是有效的!

這也是我最想要的模組,整合進來許多建築範圍和格子容量,甚至能種植香蕉和鳳梨,改善遊戲體驗相當多。感謝你開發此模組出來並維護。

This mod works!

This is also the mod I've wanted the most. It integrates many building range and inventory capacity improvements, and you can even grow bananas and pineapples. It significantly enhances the game experience. Thank you for developing and maintaining this mod.
JustOverIt1 5 Mar @ 4:16pm 
even when I spawn one in I can't place it
single player not on a server
JustOverIt1 5 Mar @ 4:14pm 
I can't craft the mine it keeps saying craft on an unlocked crafting table but the workshop is completely upgraded
NUKE of DEAD  [author] 22 Jan @ 2:18am 
Hey Ratão, fixed it, update sent to steam.
Ratão 21 Jan @ 2:22pm 
I found another problem when I put the square Nightstone Flooring it changes to thatch, but the triangular one is normal.
Ratão 21 Jan @ 1:01pm 
I'm back from work now and tested the new update, everything works fine now.
Thanks

TAKE MY POINTS
NUKE of DEAD  [author] 21 Jan @ 5:52am 
I understood what you were saying the first time. The screenshots you uploaded are of the Working Menu, and unfortunately this is not directly linked to the buildings themselves. As you mentioned, the Devkit is mainly in Chinese. I’m not sure where the Working Menu settings are located, but I can look for them.
NUKE of DEAD  [author] 21 Jan @ 5:00am 
The Collection Yard, Logging Yard, Excavation Pit, Granary, and Breeding Farm share the same settings. You determine which resources to collect within their range, and that’s it. The option to choose what to collect in the working list isn’t directly set within the building itself. I haven’t yet found where this is located in the devkit, but I might continue searching for it. For now, I may suggest maybe setting up 2 Breeding Farms if you’re dealing with too much excrement everywhere.

Well... that’s a really good question! ^^ You can find some help on the Devkit Discord, and there’s also some guidance available on the Fandom Soulmask Wiki for modding. Otherwise, you’ll need to explore the Devkit and figure things out through Chinese resources. Once you understand how it was made, you can try to piece things together. However, the Modkit is currently quite restrictive and limited, so there are still many things that aren’t possible at the moment.
NUKE of DEAD  [author] 21 Jan @ 4:10am 
Hey Elite-Noob! Great idea—I'm going to create a new fertilizer. As for selecting what to collect, I can take a look, but I'm unsure about the feasibility. Alternatively, you could just set the farmland to focus only on the plants you need.
Ratão 21 Jan @ 4:03am 
Now I'm at work but yesterday I updated everything, mod and game, when I get home I'll install the game again to see, checking the files didn't help anything
NUKE of DEAD  [author] 21 Jan @ 4:03am 
Just sended the update to steam workshop. Don't mind telling me if other things are missing.
NUKE of DEAD  [author] 21 Jan @ 3:13am 
Hey Ratão, I hadn't touched the powered refining furnace in a while. That's weird—on my server, the steel ingot is in there. But I can try to reupdate it. Could you also check if your server and game have the same mod version? Sometimes the server doesn't properly update to the latest mod versions, which can cause elements to disappear.
Ratão 20 Jan @ 2:15pm 
Until update 0.9.5.1, the steel ingot still showed the recipe in the Power Refine Furnace
I imagine that in some update after this this was lost, if it was possible to fix this that would be great
I've already checked the integrity of the files like Elite-Noob! He said, I already deleted the mod files and reinstalled them but it didn't work
NUKE of DEAD  [author] 20 Jan @ 1:31am 
The fact is that the element you need to modify to add a tech tree node cannot be incremented; the last one loaded by the server is the one that will be displayed. That's how the game mechanics work. I can suggest that the developers use other mechanics that allow incrementation, but that's all I can do.
NUKE of DEAD  [author] 19 Jan @ 2:39pm 
Hey, yeah i know that's what i've figured out. i think i will disable it for the next update and just let the new items available in benche's without needing to unlock it.
Zsadistic 19 Jan @ 12:53pm 
Noticed a conflict with Warlock Weaponry mod where their tech tree additions won't show up if this is also installed.
Ratão 19 Jan @ 8:52am 
Thx
RoeneMS 19 Jan @ 8:23am 
Thx and thx to this great Mod
NUKE of DEAD  [author] 19 Jan @ 8:16am 
Hey, thanks for letting me know. My bad—I mismatched something and didn’t notice it before updating. I just finished fixing it and uploaded the update. Hopefully, it will be approved soon so everything can go back to normal for you all.
K1BAL 19 Jan @ 7:45am 
Love the updates! Latest one makes my building workshop only show SS mine for crafting, all other recipes show needing a building workshop, placed a fresh one but same issue. Thanks for all you do!
Ratão 19 Jan @ 7:18am 
After update 0.9.5
Building Workshop itens now showing to craft;
Brewing Stand not showing Mysterious Tisane to craft;
I love this mod and my world already full of these itens i dont want remove now
NUKE of DEAD  [author] 18 Jan @ 3:55pm 
In theory yes, but i would need to edit every item one by one. :/
NUKE of DEAD  [author] 18 Jan @ 6:31am 
Hey Jesserorieii, this issue can occur when the server and client mod versions are not the same. Can you verify this and ensure that the versions match?

Hey Agent弹Shell, I can't replicate your issue on my server—everything seems to be working fine. Could you verify the following:

Once you assign the tribesman to the excavation pit, is their working task correctly assigned?
Can you check what the assignment status says?
Additionally, please ensure:

The excavation pit and the tribesman's inventory are not full.
The tribesman has the necessary tools to mine.
Let me know what you find!
Agent弹Shell 17 Jan @ 10:20pm 
to be specific i can assign them however they run away and go idle and do not actually use the sites
Agent弹Shell 17 Jan @ 9:52pm 
I'm unable to assign tribesmen to the excavation table
jesserorieii 17 Jan @ 6:24pm 
just got this mod but some of my tables are not showing the recipes, just the inventory. anyone having this issue?
NUKE of DEAD  [author] 17 Jan @ 8:45am 
Hey, yeah I'm actually looking to find a way to modify stacking in one shot for the game and not item by item. I will increase the floor manually until I find something for stacking.
cat9412 16 Jan @ 4:18pm 
Thank you so much!!
NUKE of DEAD  [author] 16 Jan @ 12:04pm 
Hi Cat9412, I just pushed a mod update fixing the issue where new crops were not being stored in the granary. It may take up to 24 hours to be approved. I also increased the stack size for those new crops to 10,000. However, for other items, you will still need another stack mod.
cat9412 15 Jan @ 7:19pm 
awesome thank you :) I was also curious if there is anyway to make the dried fruits stack with higher stacking mods (like 1000 instead of 300). If not its totally cool, thank you for all your work!

and uhm.. Sorry about this, but turns out the bananas are also being hoarded by the farmers ^^' they seem to think they are their own personal snack pile and dont put them into the granary
NUKE of DEAD  [author] 15 Jan @ 11:00am 
Ohh ok weid... i'm gonna look at it see if i can find out what's happening.
cat9412 14 Jan @ 10:34pm 
Weird bug we noticed with the pineapples. Farmers just keep them in their inventory. All of us ran out of pineapples and thought it was some other bug. But when we checked the farmers they were all holding 1000s of pineapples lol. Bananas are working just fine
NUKE of DEAD  [author] 10 Jan @ 7:46am 
I just found the limitation of specific buildings in the bonfire area. I'll adjust this in the next mod update
NUKE of DEAD  [author] 10 Jan @ 7:19am 
Hmmm, that's weird. I have Lucifer's StackMod too, but I use the 10K version. I don't know if this changes anything, but I don't have any issues.

However, there is a game server setting to modify the crafting speed, which you can find in the GameXishu.json file. It's called ZhiZuoTimeRatio, and you can adjust it within a range of 0–1000. Alternatively, you can find this option in your in-game admin panel as well.

Oh, and I looked more closely at the farm fields—you are 100% right. There is a limit, but it changes depending on the bonfire quality. The limits are as follows: normal to fine steel—12, 18, 24, 30, and 36. I'll into it seeing if i can change it.
NUKE of DEAD  [author] 10 Jan @ 6:44am 
Huston to Taraknore, does updating the server and client mod versions also fix the issue with the crafting area reappearing, or does it still not show?

Elite-Noob,

- I will look into the modkit and see what I can do about manufacturing in packages.
- I don't understand the issue with the farm soil. Are you talking about the number of seeds you can plant in the soil (which are indeed 9 or 12 depending on the plant), or the farm soil itself? I personally do not have any limitations on farm soil building. :/
- Could you clarify which structures NPCs can't take items from? I wasn't able to reproduce this issue on my side.
Taraknore 10 Jan @ 1:12am 
i reinstall mod and now it runs
Taraknore 10 Jan @ 12:58am 
we cant add something in uncrafting table
Taraknore 10 Jan @ 12:51am 
uncrafting table doesn´t work too
Taraknore 9 Jan @ 11:01pm 
houston we have a problem - you add now all workbench´s but we lost the crafting area, we can only see the storage Area in our workbench´s
NUKE of DEAD  [author] 9 Jan @ 4:09am 
Oh, okay, perfect. I see what may have happened. When I upload an update, sometimes the game downloads the new mod update before the server does. This can cause compatibility issues, and as a result, some structures may not be visible until the server and client have the same version of the mod.
Taraknore 9 Jan @ 3:59am 
are ok - we restart server now we can see the bonefire
NUKE of DEAD  [author] 9 Jan @ 3:26am 
Sorry, could you please specify? I looked for it but couldn't find which lightfire you are referring to.
Taraknore 9 Jan @ 1:22am 
but one problem / i placed lightfire but i didnt see it
Taraknore 9 Jan @ 1:10am 
perfect many thx - look nice
NUKE of DEAD  [author] 9 Jan @ 12:36am 
Yes. All structures that support a range have their own specific range. For example, if you place a loom, its range of work will be 150m around the loom. Every chest within this range will be detected by the loom, allowing NPCs to grab resources from the chests in the area and sort them. The only structures that do not work with the mod are listed in the description; these are the original ones and therefore retain their original range. I’m still working on figuring this out so I can include them in the mod.
Taraknore 9 Jan @ 12:00am 
the 150 meter range also affects the NPC, so that the sorting takes place within this radius ?
NUKE of DEAD  [author] 8 Jan @ 4:15pm 
Yes, all Bonfires are at the same range; 150m. But the range area is a bit bugged you'll not see it unless you are above 90m of height i think.
Darth Ceveo 8 Jan @ 1:30pm 
Does this increase the range on the bonfire, or just the buildings?