Total War: WARHAMMER III

Total War: WARHAMMER III

The Twelve Realms - Wood Elves
113 Comments
ChopChop 20 Sep @ 4:55am 
Thank you for the quick fix. I confrim that it's working perfectly fine now. Appreciate it man :TalismanCrown:
[-ODM-] Loupi  [author] 20 Sep @ 4:40am 
should be fixed now
[-ODM-] Loupi  [author] 20 Sep @ 4:04am 
ah ok ill fix that
ChopChop 20 Sep @ 3:32am 
The issue is weird as i cannot use Orion's ability "Hounds of Orion" in battle - cannot click the button to activate at all. I think the source of problem is due to use of same Unique ID "3565" for the custom new ability "loupi_abilities_hounds_of_orion" and vanilla "wh_dlc05_lord_ablities_grey_wolves". Took me a while to find it ^^
When i made a local submod that changes your unique id to "785323290" (generated via Grombot on Modding Den) i can use the Orion ability back again and wanted to send you the pack. What do you think friend?
[-ODM-] Loupi  [author] 20 Sep @ 3:17am 
whats the issue
ChopChop 20 Sep @ 3:04am 
Hello Loupi, thank you for the mod :WH3_clasp: Big fan of your work man. Together with friends we encountered an issue with ability that I'd like to confirm with you, i send you invitation on discord to ask if it's a problem and send you fix i prepared in .pack for you to take a look at as much more experienced with abilities than me. Many thanks again for any help :steamthumbsup:
Meili 17 Sep @ 7:28pm 
Would it be possible to provide compatibility for The Old World mod? It looks like the only conflict is the landmarks not showing up bc the regions are different.
Thanks for you work!
stormleo77 13 Sep @ 5:06am 
ah okay cool
[-ODM-] Loupi  [author] 13 Sep @ 4:14am 
yeah, i have one for DE in wh2, just gotta port it and update
stormleo77 12 Sep @ 10:25pm 
something similar for dark elves in the future?
[-ODM-] Loupi  [author] 28 Aug @ 1:12pm 
yes it's because bowmen of oreon are not playable in vanilla
Olafr_the_Viking 28 Aug @ 4:57am 
Did some playtesting, and can confirm it works for the Talsyn/Orion faction (even after the 6.3 patch), so it seems to be related to Mixu's Legendary Lords mod adding in Prince Oreon and the Bowmen of Oreon faction.
Olafr_the_Viking 28 Aug @ 4:11am 
(I had level 11, not 10 as I wrote earlier, and the RoR notifications popped, but not being able to recruit them - thankful if anyone know what can be done about this)
Olafr_the_Viking 28 Aug @ 3:42am 
This is fantastic work for the Wood Elves! Playing Prince Oreon of the Bowmen of Oreon faction now, the event for being able to recruit the first batch of RoR from this mod fired (at level 10), but none of the mod-added RoR's shows up in the recruit RoR Screen. Anyone else experienced this? Might be a mod conflict, although I don't think I have any other mods adding RoR to the WE faction... is it because Prince Oreon is enabled by Mixu's Unlocker?
[-ODM-] Loupi  [author] 20 Aug @ 9:51am 
what do you mean patch?
GhulkaSabre 19 Aug @ 10:05pm 
Heya! Is it alright if I create a patch for your mod and Dirty Dan's Gifts of Athel Loren Upgrades Mod? And would you have anything against me making that patch also include Kou's Asrai Chariots and Singe's Unit Pack? Gonna ask those two other Mod authors the same thing of course. Also, can you perhaps, if you have the time, give me a few pointers on how to patch other Wood Elf unit mods to use your formations? Cos I find them awesome, especially the Cantabrian circle one.
GhulkaSabre 18 Aug @ 6:20pm 
Hey, does anyone know if this is compatible with Mixu's Legendary Lords?
Deviantsword 16 Aug @ 2:16am 
Love the mod! I just wish that the Volley of Kurnous fired off of the Moonspring Glade Riders like with the other Hawk riders when playing as Sisters of Twilight. The icon is on the unit card, but when you click it, nothing happens.
[-ODM-] Loupi  [author] 12 Jul @ 4:35am 
yeah i have a couple things i was working on, but taking a break
mclagasse 11 Jul @ 5:36pm 
You working on any new mods?
Chase Mate 8 Jul @ 2:02am 
Hey, not sure if you've been asked this but the thing in the woods that mother astanka has? Could you add that into this pack? I feel like it just makes sense for wood elves to have
Humble Shepherd 25 Jun @ 6:19pm 
OMG! Dude you have no idea how bummed I was about not having this one. Thank you!
raw666 24 Jun @ 6:36pm 
Have you thought of making instead of poison and fire elves archers, they have 4 or 5 different elemental arrows based on each season. Lightning for spring (season of major storms), fire for summer, poison for fall (season of harvest which includes poisons, and dying of planets as they prepare for hibernation), and frost for winter. Alternative for fall, death magic for fall with prison being specialized assassin archers. Each of the archers could even be named after their respective season.
Polvonik 24 Jun @ 12:20pm 
Thank you :)
[-ODM-] Loupi  [author] 24 Jun @ 9:00am 
Updated!
Humble Shepherd 23 Jun @ 11:57pm 
I miss this mod... Hope it gets updated
Son0fBam81 21 Jun @ 6:01pm 
looks like the moonspring glade riders are still unable to use volley of kurnous when playing as sisters of twilight

really enjoying the mod otherwise, great additions!
Polvonik 20 Jun @ 8:50pm 
My Hawk riders using flying circle don't seem to be shooting, even with giving them a shooting order. Has someone else experienced this?
Crowe 15 Jun @ 2:25pm 
Tested in Skirmish vs AI and no crash with Moonstove grove treemen ROW and Moonspring Glade Riders
-=(SOTN)=-Tyrwalt 8 Jun @ 12:24pm 
@[-ODM-] Loupi Thank you :steamthumbsup:
[-ODM-] Loupi  [author] 8 Jun @ 3:05am 
ill check and update soon
-=(SOTN)=-Tyrwalt 8 Jun @ 2:33am 
same Issue with the Moonspring Glade Riders :(
gamertimeboya 6 Jun @ 9:06am 
Hi is anyone having a problem with the Moonstove grove treemen ROW? I've been crashing with them in custom battles. I haven't tried campaign but everytime I start a battle with them they just crash the game while loading.
Phillip 19 May @ 12:41pm 
Thank you so much! Can't play WE without it!
[-ODM-] Loupi  [author] 19 May @ 5:03am 
Merci :)
Gravenwitch 18 May @ 5:15pm 
Incredible work!
[83rd]1in1class 17 May @ 9:52am 
Has anyone gave this a try with Radious? Know it says not intended but any issues by adding this mod?
Miraak's Rose 25 Apr @ 1:18pm 
Any wood elf mods that change building specifically ones that change or remove the War Hawk Crags makes you unable to obtain the Moonspring Glade Riders. Is there any way around this that doesn't include using console. :steamsad:
[-ODM-] Loupi  [author] 19 Apr @ 1:13pm 
eternal guard and sons of atylwyth
Valor Nine 18 Apr @ 6:18pm 
What units should be able to use phalanx? I’m not getting any
Krakenous 12 Apr @ 12:15pm 
No worries! This was just a quick look and fix by all means you are the mod master so, if you can see something else please address but yeah. I just looked at how decomposed does their mods and then looked at the 6.1 fix upload and put that mod logic together :WH3_clasp:
[-ODM-] Loupi  [author] 12 Apr @ 4:38am 
weird, ok ill add the fix thanks
Krakenous 11 Apr @ 3:19pm 
Loupi! I fixed it! At least...yeah, from copying and looking at other mods that add ROR units to Welves, I've found out what you need to do:

In: db/units_to_exclusive_faction_permissions_tables

You need to add all the ROR units, assigned Drychas faction and set the check box to "tick" or "true" like so:

loupi_tricksters wh2_dlc16_wef_drycha true
loupi_dawn_rider wh2_dlc16_wef_drycha true
loupi_priests_of_kurnous wh2_dlc16_wef_drycha true
loupi_skymark_knights wh2_dlc16_wef_drycha true
loupi_sativus wh2_dlc16_wef_drycha true
loupi_daughters_eternity wh2_dlc16_wef_drycha true
loupi_anmyr_guard wh2_dlc16_wef_drycha true
loupi_wraiths_modryn wh2_dlc16_wef_drycha true
loupi_tree_warriors wh2_dlc16_wef_drycha true
loupi_wef_inf_eternal_guard_vaul_ror wh2_dlc16_wef_drycha true

Save...and that's it! Done, they are all correctly locked behind there levels. I have no idea why this method only seems to be needed for Drycha but...hey, it works!
Krakenous 9 Apr @ 1:57pm 
Thanks :)
[-ODM-] Loupi  [author] 9 Apr @ 1:38pm 
ok thanks ill take a look
Krakenous 9 Apr @ 12:48pm 
No, strangly. All the other 3 lords the RORs are correctly locked, it appears to only be Drycha but, why? I'm not sure. I can't see anything obvious in your pack file. I hope that kind of helps somewhere, unless it has something to do with her faction effects.
[-ODM-] Loupi  [author] 9 Apr @ 5:58am 
does it occur with other lords?
[-ODM-] Loupi  [author] 9 Apr @ 5:57am 
thats strange
Krakenous 8 Apr @ 3:34pm 
Small bug! All the ROR units are unlocked at turn 1 and rank 1 lord and have no rank locks associated to them. No idea why, looks fine looking inside the .pack file but...only running this mod and a few others just to test! This was playing as Drycha.
[-ODM-] Loupi  [author] 5 Apr @ 9:36am 
updated