Total War: WARHAMMER III

Total War: WARHAMMER III

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The Twelve Realms - Wood Elves
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Tags: mod
File Size
Posted
Updated
92.908 MB
22 Dec, 2024 @ 6:08am
20 Sep @ 4:39am
6 Change Notes ( view )

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The Twelve Realms - Wood Elves

Description
The Twelve Realms is a unit expansion mod, containing many new units and Regiments of Renown for the Wood Elves of Athel Loren. Each unit is inspired by one of the twelve realms with aesthetics, lore and function reflecting their origins. Many of the units draw inspiration from the 2nd ed. WHFRPG "Defenders of the Forest", while others come from a mix of 4th, 6th and 8th edition sources, as well as the Orion novel trilogy. There are also 3 new buildings and 4 new unit formations!
Enjoy!!! and Rate and Share!

Unit Cards and Art
Special thanks to Flimp for their work on the unit cards for the Horned hunters, Sativus, Pyrewardens and the the Moonspring glade riders, and to r1kko for the Glade knights card. Thank you to Matthew for his incredible screenshots!
NEW UNIT FORMATIONS
Fortress of Boughs/Phalanx The phalanx allows multiple ranks to attack at once, enhancing offensive capabilities but make them very slow to turn and move
Flying Circle Makes hawk riders harder to shoot at, improves their missile damage but makes them unable to move.
Arrowhead /Lance Improves manoeuvrability and formation penetrating power
Sacred Vigil Square formation to protect their lord (and themselves) from enemies but immobilises them.
Units
INFANTRY

Horned Hunters Horned Hunters are the most devoted of the wild riders, elevated to immortal near-divine status. They are massive, fast glass cannon monstrous infantry, armed with a variety of weapons. Being apex predators and expert hunters they can also sense stalked units better than other units. Horned Hunters are recruitable from the new level 4 hunting lodge or the Temple of Kurnous in the southlands. They are inspired by the Orion novels and 2nd Edition, as well as some 8th edition artwork.
Son of Atylwyth an elite Eternal Guard from the icy winter realm of Atylwyth. Armed with long spears, shield and a bow with 2 shot types, they are very versatile soldiers, capable in melee and in skirmishes. The deadly phalanx formation combined with their pikes allows multiple ranks to attack at once but makes them difficult to maneuvre. Recruitable only from the special building "Winter Halls of Coeth Mara" in the south of Athel Loren.
Deathdancers of Fyr-Darric A Wardancer ROR from the Tricksters' Wood that relies on stealth and trickery. They have stalk, the wardances and an illusion ability
Pyrewardens (Wild Riders) Guardians of Orions funeral pyre on the sacred King's Glade, they are an elite bodyguard infantry with the sacred vigil formation, used to protect their lord (and themselves) from enemies but immobilises them.
Anmyr Rangers (Glade Guard) A hybrid glade guard ROR, armed with spears and starfire shafts.
Vauls Guard ROR eternal guard from the forges of Torgovann. They are fiery tempered and wield flaming armour-sundering spears.
Wraiths of Modryn ROR Deepwood scouts with hagbane tips, improved melee ability and dark+death bound spells. Based on a regiment of the same name in the Orion trilogy.
Wardens of Arranoc For centuries, these watchful sentinels have guarded the Summerstrand against the foul daemons of Slaanesh and other horrors imprisoned within the Vaults of Winter. Recruitable from the Vaults of Winter building in the east of Athel loren.

CAVALRY

Priests of Kurnous Regiment of Renown for the Horned Hunters. Mounted on lightly armoured Greats stags and armed with long heavy lances, they excel at hunting monsters. Their devastating charge makes and the Arrowhead lance formation make them an unstoppable force of nature.
Knights of the Skymark ROR glade riders from Cavarroc, with starfire shafts and improved charge bonus. Better armed than regular glade riders they are a strong all-round light cav that can harass any target.
Glade Knights A more elite tier of glade riders. They wear sturdier armour, and carry very long lances for a devastating charge.
Daughters of Eternity Sisters of the Thorn ROR. They have explosive poison shots and a toggle ability that lets them choose different poisons. The default is the regular poison effect. the alternative causes damage over time, rampage and has a different debuff, but the missile damage is much lower.
Wind Riders of Kurnous A Hawk Rider ROR mixed with wildriders, these blood thirsty warriors from the Pine Crags are antiinfantry specialists (which is useful when you live close to dwarfs). They have the usual traits of wildriders (frenzy, physical resistance, fear) and have as passive abilities than improve their missile damage, and their arrows have scaling damage. They also have the flying circle formation that makes them harder to shoot, improves their missile damage but makes them unable to move
Moonspring Glade Riders A unit of Eagle riders who uphold the old traditions of Ulthuan and can speak the language of Eagles. Only recruitable from Argywlon (or the temple of Anath Raema). They have AP long range piercing missiles. Very good for sniping artillery and destroying armoured formations.

MONSTERS

Shadow Beasts A cheap (for wood elves) ethereal flanking unit. weak in sustained melee, they are made for flanking, applying their leadership effects and chasing routing units. Inspired by 2nd Edition
Wythelkin A damage dealing variant of treekin. They have more aggressive animations with viney tongues lashing out from their mouths and bodies, and an explosive ability that unleashes the wrath of the forest.
Hounds of Orion A fast hard hitting hound unit. Recruitable from the Oak of Ages and temple of Kurnous and the hunting lodge building chain. When they die they release their spirit in a kind of "deathblow".
Moonstone Grove A group of sombre Treemen from the Ashenhall. They are anti-infantry specialists, but being a group of treemen makes them excellent for beating down stubborn monsters or holding a position. They have the strangleroots bound ability, similar to dwellers below.
Sativus The Lord of Bruidd, the Council of Beasts, the ancient group of forest spirits that watch over Athel Loren. A majestic white stag with excellent spellcasting and support abilities, and a strong melee combatant.

Compatibility
Not intended to be used with SFO/Radious. Don't ask
113 Comments
ChopChop 20 Sep @ 4:55am 
Thank you for the quick fix. I confrim that it's working perfectly fine now. Appreciate it man :TalismanCrown:
[-ODM-] Loupi  [author] 20 Sep @ 4:40am 
should be fixed now
[-ODM-] Loupi  [author] 20 Sep @ 4:04am 
ah ok ill fix that
ChopChop 20 Sep @ 3:32am 
The issue is weird as i cannot use Orion's ability "Hounds of Orion" in battle - cannot click the button to activate at all. I think the source of problem is due to use of same Unique ID "3565" for the custom new ability "loupi_abilities_hounds_of_orion" and vanilla "wh_dlc05_lord_ablities_grey_wolves". Took me a while to find it ^^
When i made a local submod that changes your unique id to "785323290" (generated via Grombot on Modding Den) i can use the Orion ability back again and wanted to send you the pack. What do you think friend?
[-ODM-] Loupi  [author] 20 Sep @ 3:17am 
whats the issue
ChopChop 20 Sep @ 3:04am 
Hello Loupi, thank you for the mod :WH3_clasp: Big fan of your work man. Together with friends we encountered an issue with ability that I'd like to confirm with you, i send you invitation on discord to ask if it's a problem and send you fix i prepared in .pack for you to take a look at as much more experienced with abilities than me. Many thanks again for any help :steamthumbsup:
Meili 17 Sep @ 7:28pm 
Would it be possible to provide compatibility for The Old World mod? It looks like the only conflict is the landmarks not showing up bc the regions are different.
Thanks for you work!
stormleo77 13 Sep @ 5:06am 
ah okay cool
[-ODM-] Loupi  [author] 13 Sep @ 4:14am 
yeah, i have one for DE in wh2, just gotta port it and update
stormleo77 12 Sep @ 10:25pm 
something similar for dark elves in the future?