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It should be fixed now. The issue is that TryMakeRandomItemSource had its arguments changed, there's no pratical difference but technically when compiling the mod based on different versions the game doesn't like it.
I disabled that bit of code, which was only used to generate a random egg from bird nests anyway, and I'll enable it again when there's a new stable version.
TypeLoadException: Could not resolve type with token 0100004a from typeref (expected class 'TryMakeRandomItemSource' in assembly 'Elin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at (wrapper dynamic-method) TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>(TaskHarvest/<>c__DisplayClass24_0)
at (wrapper dynamic-method) Progress_Custom.DMD<Progress_Custom::OnProgressComplete>(Progress_Custom)
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <2d558dff9ced4a59aed071e59b80d671>:0
at AIAct.Tick () [0x0002c] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) Chara.DMD<Chara::Tick>(Chara)
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <2d558dff9ced4a59aed071e59b80d671>:0
at GameUpdater.FixedUpdate () [0x000aa] in <2d558dff9ced4a59aed071e59b80d671>:0
at Game.OnUpdate () [0x00086] in <2d558dff9ced4a59aed071e59b80d671>:0
at Core.Update () [0x0025b] in <2d558dff9ced4a59aed071e59b80d671>:0
[CWL][INFO] [ExceptionProfile] Map.MineObj
+PREFIX: SkillAndLuckMatter::Patch.Prefix_Map_MineObj
TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>
Progress_Custom.OnProgressComplete
Yup that did it thanks for the quick fix!
Should be fixed now, it's very weird because it doesn't seem like this method has really changed in months, although it was edited recently, it shouldn't have broken it, but different decompilers are showing different things for it... so something must be going on and looks like just another case where a simple recompile fixes it.
[CWL][INFO] [ExceptionProfile] Map.MineObj
+PREFIX: SkillAndLuckMatter::Patch.Prefix_Map_MineObj
TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>
Progress_Custom.OnProgressComplete
AIProgress+<Run>d__15.MoveNext
AIAct.Tick
AIAct.Tick
Chara.Tick
CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update
It's when gathering any item when the gathering action finishes. It stops it making gathering impossible. Yea it's related to your mod, when I remove it the error stops happening.
What are you doing when you get the errors? Also did you already confirm it's this mod specifically causing it? Doesn't look related to it.
Progress_Custom.DMD<Progress_Custom::OnProgressComplete>(Progress_Custom)
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <f3ec9898ab754916943468499a66b59c>:0
at AIAct.Tick () [0x000a5] in <f3ec9898ab754916943468499a66b59c>:0
at AIAct.Tick () [0x0002c] in <f3ec9898ab754916943468499a66b59c>:0
at (wrapper dynamic-method) Chara.DMD<Chara::Tick>(Chara)
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <f3ec9898ab754916943468499a66b59c>:0
at GameUpdater.FixedUpdate () [0x000aa] in <f3ec9898ab754916943468499a66b59c>:0
at Game.OnUpdate () [0x00086] in <f3ec9898ab754916943468499a66b59c>:0
at Core.Update () [0x0025b] in <f3ec9898ab754916943468499a66b59c>:0
Part1:
MissingMethodException: Method not found: Thing .Card.TryMakeRandomItem(int)
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at GrowSystem.OnProgressComplete (Chara c) [0x0000f] in <f3ec9898ab754916943468499a66b59c>:0
at (wrapper dynamic-method) TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>(TaskHarvest/<>c__DisplayClass24_0)
at (wrapper dynamic-method)
Have to post twice because of comment limitations.
What errors are you seeing?
No worries, glad it's fixed.
Are you sure it's this mod? Can't reproduce it.
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at GrowSystem.OnProgressComplete (Chara c) [0x0000f] in <d030fa5f696c4da3910f111c71345df0>:0
at TaskHarvest+<>c__DisplayClass24_0.<OnCreateProgress>b__2 () [0x001b5] in <d030fa5f696c4da3910f111c71345df0>:0
at Progress_Custom.OnProgressComplete () [0x0000a] in <d030fa5f696c4da3910f111c71345df0>:0
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <d030fa5f696c4da3910f111c71345df0>:0
at AIAct.Tick () [0x000a5] in <d030fa5f696c4da3910f111c71345df0>:0
at AIAct.Tick () [0x0002c] in <d030fa5f696c4da3910f111c71345df0>:0
at Chara.Tick () [0x00694] in <d030fa5f696c4da3910f111c71345df0>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <d030fa5f696c4da3910f111c71345df0>:0
at GameUpdater.FixedUpdate () [0x000aa] in <d030fa5f696c4da3910f111c71345df0>:0
Are you sure it's this mod? It shouldn't affect combat.
its causes bugs
System.Boolean subAttack) [0x00068] in <2d558dff9ced4a59aed071e59b80d671>:0
at ActMelee+<>c__DisplayClass17_0.<Attack>g___Attack|1 (BodySlot slot) [0x00236] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) ActMelee.DMD<ActMelee::Attack>(ActMelee,single,bool)
at (wrapper dynamic-method) ActMelee.DMD<ActMelee::Perform>(ActMelee)
at (wrapper dynamic-method) Act.DMD<Act::Perform>(Act,Chara,Card,Point)
at (wrapper dynamic-method) Chara.DMD<Chara::UseAbility>(Chara,Act,Card,Point,bool)
at GoalCombat.TryUseAbility (System.Int32 dist, System.Boolean beforeMove) [0x01480] in <2d558dff9ced4a59aed071e59b80d671>:0
at GoalCombat+<Run>d__16.MoveNext () [0x00e0f] in <2d558dff9ced4a59aed071e59b80d671>:0
at AIAct.Tick () [0x000a5] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) Chara.DMD<Chara::Tick>(Chara)
There's your issue. Beta --> nightly.
Please see previous comment, you need to update to nightly.
Not really, when fishing, this mod executes after the completion of the original fishing action (every cycle when auto fishing).
@SERGIUS777
Like @ernst suggested, it's due to the mod being updated to match the nightly version. I'd recommend using that as most mods follow nightly as well.
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at GrowSystem.OnProgressComplete (Chara c) [0x0000f] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at TaskHarvest+<>c__DisplayClass24_0.<OnCreateProgress>b__2 () [0x001b5] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at (wrapper dynamic-method) Progress_Custom.DMD<Progress_Custom::OnProgressComplete>(Progress_Custom)
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at AIAct.Tick () [0x000a5] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at AIAct.TickChild () [0x00045] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at TaskPoint+<Run>d__16.MoveNext () [0x0025f] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at AIAct.Tick () [0x000a5] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at Chara.Tick () [0x00694] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at Chara.SetAIImmediate (AIAct g) [0x00042] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at (wrapper dynamic-method) ActPlan+Item.DMD<ActPlan+Item::Perform>(ActPlan/Item,bool)
at ActPlan+<>c__DisplayClass38_0.<GetAction>b__2 () [0x00043] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at (wrapper dynamic-method) AM_Adv.DMD<AM_Adv::_OnUpdateInput>(AM_Adv)
at AM_BaseGameMode.OnUpdateInput () [0x0009c] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at (wrapper dynamic-method) ActionMode.DMD<ActionMode::UpdateInput>(ActionMode)
at Scene.OnUpdate () [0x00598] in <fb70cf62782d4eb38c7f2275f39e96e5>:0
at (wrapper dynamic-method) Core.DMD<Core::Update>(Core)
MissingMethodException: Method not found: Thing .ThingGen.Create(string,string,int)
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at TaskHarvest+<>c__DisplayClass24_0.<OnCreateProgress>b__2 () [0x001d2] in <fb70cf62782d4eb38c7f2275f39e96e5>:0 ...
[CWL][INFO] [ExceptionProfile] Map.MineObj
+Prefix: SkillAndLuckMatter::Patch.Prefix_Map_MineObj
TaskHarvest+<>c__DisplayClass24_0.<OnCreateProgress>b__2
Progress_Custom.OnProgressComplete
AIProgress+<Run>d__15.MoveNext
AIAct.Tick
AIAct.Tick
Chara.Tick
+Prefix: Medic_KO::Medic_Recovery.Prefix
+Prefix: Medic_KO::Medic_PC_Cinema.Prefix
+Prefix: Medic_KO::Medic_NOPC_Spawn_Camp.Prefix
GameUpdater+CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update
Sorry I missed your message completely somehow.
Can you give more details? Did you update the mod? What were you trying to harvest? Are you seeing any errors on Player.log file?
Indeed there was that change but actually what prompted the change in the function this mod uses was the change to pearls, the change to the seeds didn't really touch any functions (and this mod doesn't follow that logic for now).
I did not change anything in this mod in this update though, I just rebuilt it. It's an issue when the game updates a function but the new parameters it accepts have default values, technically in those cases modders wouldn't need to do anything, the new parameters would just use the defaults but regardless we have to recompile the mod for it to function properly otherwise the game thinks the mod is using an outdated function even when it's the exact same code in both versions of the mod.
things probably broke because of the update to seeds where you can get leveled seeds depending on DL in Dungeons.
Can you check again? I think it's just a matter of rebuilding the mod with the new update since there doesn't seem to be anything that changed fundamentally. Please let me know what errors you're seeing on the Player.log file as well.
@lightningstrike2010
Thanks for the report, I have been pretty inactive from modding and the game so might take a while to try to track that down still.
Still that should give you a good breadcrumb trail to figure out what it is doing. Hope it helps!