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It should be fixed now. The issue is that TryMakeRandomItemSource had its arguments changed, there's no pratical difference but technically when compiling the mod based on different versions the game doesn't like it.
I disabled that bit of code, which was only used to generate a random egg from bird nests anyway, and I'll enable it again when there's a new stable version.
TypeLoadException: Could not resolve type with token 0100004a from typeref (expected class 'TryMakeRandomItemSource' in assembly 'Elin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at (wrapper dynamic-method) TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>(TaskHarvest/<>c__DisplayClass24_0)
at (wrapper dynamic-method) Progress_Custom.DMD<Progress_Custom::OnProgressComplete>(Progress_Custom)
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <2d558dff9ced4a59aed071e59b80d671>:0
at AIAct.Tick () [0x0002c] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) Chara.DMD<Chara::Tick>(Chara)
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <2d558dff9ced4a59aed071e59b80d671>:0
at GameUpdater.FixedUpdate () [0x000aa] in <2d558dff9ced4a59aed071e59b80d671>:0
at Game.OnUpdate () [0x00086] in <2d558dff9ced4a59aed071e59b80d671>:0
at Core.Update () [0x0025b] in <2d558dff9ced4a59aed071e59b80d671>:0
[CWL][INFO] [ExceptionProfile] Map.MineObj
+PREFIX: SkillAndLuckMatter::Patch.Prefix_Map_MineObj
TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>
Progress_Custom.OnProgressComplete
Yup that did it thanks for the quick fix!
Should be fixed now, it's very weird because it doesn't seem like this method has really changed in months, although it was edited recently, it shouldn't have broken it, but different decompilers are showing different things for it... so something must be going on and looks like just another case where a simple recompile fixes it.