Garry's Mod

Garry's Mod

Nextbot Zambies
458 Comments
StrawWagen  [author] 30 Aug @ 3:24pm 
That would require sweeping changes :steamsad:
MALOGAMEER 30 Aug @ 2:55pm 
Can you make it so they can walk up stairs built by players? cuz i use a hl2 building tool and build these tall towers, and when i spawn in the normal zombies (not zambies) they just walk under it i feel like this mod could do that
[h1] So can you do it? [/h1]
baccabab 28 Aug @ 11:14am 
Good
StrawWagen  [author] 28 Aug @ 10:48am 
I'm working on one of those right now, gonna be a long time though
baccabab 28 Aug @ 10:28am 
Or i probably could make it with your permission
baccabab 28 Aug @ 10:24am 
so can u make nextbot cumbine like these zombies? I mean terminator with combine model, lower HP and weapons by default?
StrawWagen  [author] 28 Aug @ 9:58am 
Yes?
baccabab 28 Aug @ 9:41am 
Are u still working with terminator-based npcs?
StrawWagen  [author] 26 Aug @ 6:09pm 
tru
VladHD 26 Aug @ 5:09pm 
energy zambie is dont spawning at hard spawnpoint
StrawWagen  [author] 22 Aug @ 1:44pm 
Try restarting, it shouldn't show up anymore
Crazy Lady 22 Aug @ 1:05pm 
Same happened when him spawned in
Crazy Lady 22 Aug @ 12:25pm 
I got this Lua error every time i spawn in a zambie
TERM ERROR: NextBot [226][terminator_nextbot_zambieenergyfast]
lua/entities/terminator_nextbot_zambie/shared.lua:1156: attempt to call method 'RestartMotionCoroutine' (a nil value)
stack traceback:
lua/entities/terminator_nextbot_zambie/shared.lua: in function 'callback'
lua/entities/terminator_nextbot/taskoverride.lua:59: in function 'RunTask'
lua/entities/terminator_nextbot/shared.lua:3315: in function 'callback'
lua/entities/terminator_nextbot/taskoverride.lua:59: in function 'RunTask'
lua/entities/terminator_nextbot/behaviouroverrides.lua:387: in function 'BehaviourPriorityCoroutine'
lua/entities/terminator_nextbot/behaviouroverrides.lua:92: in function <lua/entities/terminator_nextbot/behaviouroverrides.lua:92>

I dont know if this from an overwriting workshop item or its just the terminator base having a bug?
regunkyle 21 Aug @ 10:50pm 
thanks!
StrawWagen  [author] 21 Aug @ 10:01pm 
you made some fire zamb ideas, always looking for prs 👀
regunkyle 21 Aug @ 9:27pm 
love the new texture for the energy zambies!
Wasted 21 Aug @ 4:42pm 
Killing energy zombies nearby triggers somehow results in triggers being shown as if in Hammer. I played on bigcity and killed them nearby entrances that lead on roofs
bobick 21 Aug @ 3:43am 
the new energy zombies are peak
Jaid 20 Aug @ 2:20pm 
Why specifically 15 spawners?
Revolt 16 Aug @ 2:03pm 
not even installed yet but very nice bro appreciate your work
Stachman 16 Aug @ 11:50am 
i want a mod of the guy from hunt down the freeman who trys to hunt you if your model is gordon freeman.
Spongy Sponge 16 Aug @ 1:43am 
Suggestions: "Very hard" spawner. Can spawn in any zombie, as the "hard" spawner can't spawn the elite tank, necromancer zambies, or fast acid and fire zambies, or demi-god crabs.

It would be cool to have like a "boss wave" where the elite tank or necromancer come in after all other zambies are cleared, and once defeated it goes back to normal.

And perhaps a way to beat the game is by killing the god crab after you have reached the limit of the zambie horde's patience, should definitely have quite a few convars associated with that to make sure people can balance it if need-be.

I wonder how you'd implement the fallen supercop though, perhaps once the god crab dies? it could be the actual final boss or something.
box tank 15 Aug @ 6:16am 
They spawn normally for me
kennymurphy180 12 Aug @ 2:39pm 
When i click them in the spawn menu they dont spawn at all
StrawWagen  [author] 5 Aug @ 10:45pm 
bug
sharxncrox 5 Aug @ 7:23pm 
it wont spawn
sedona10 2 Aug @ 3:35pm 
this addon is near flawless if youre having trouble youre either expecting it to do something its not designed to do or have some conflicting addons in your 200 nude playermodels
Male_09 2 Aug @ 11:23am 
what maps are in screenshots?
StrawWagen  [author] 29 Jul @ 12:00pm 
Use campaign entities Thing Respawners
Yes, the Scientist 29 Jul @ 11:34am 
why cant i make a save with them? ive made fnaf 2 with these npcs and when i load my save they dont load
Crustys41 28 Jul @ 2:27pm 
is there an infection system
sashazzz 27 Jul @ 11:34am 
i dont know if its global problem or not but for some rerason when i play in muliplayer i cannot spawn the spawners for zombies (the ones in itility) its just disappears
but i singleplayer its fine
i tried uninstalling the game with addons and veryfing the data but nothing helps
johnppjc 26 Jul @ 1:09am 
Will you ever add zombies with ranged attacks? And would like to see zombies can maybe slow down you movement when they hit you, electric zombies they can stun you placen, zombies that can knock the weapon have into the floor or a zombie can pick up throw props like the zombies monkeys from the ravanholm game?
kuyachirps 25 Jul @ 9:26am 
thanks
wiz 25 Jul @ 3:06am 
brains...
kuyachirps 24 Jul @ 10:01pm 
exceptions are necromancer elite and tank elite
StrawWagen  [author] 24 Jul @ 10:01pm 
Yes that one should be fixed if you restart
kuyachirps 24 Jul @ 10:01pm 
[Terminator Nextbot] lua/entities/terminator_nextbot/taskoverride.lua:57: attempt to call upvalue 'coroutine_isyieldable' (a nil value)
1. RunTask - lua/entities/terminator_nextbot/taskoverride.lua:57
2. DisableBehaviour - lua/entities/terminator_nextbot/motionoverrides.lua:197
3. unknown - lua/entities/terminator_nextbot/behaviouroverrides.lua:33


this is what the console is saying
kuyachirps 24 Jul @ 10:00pm 
@grox i see you have the same issue
StrawWagen  [author] 24 Jul @ 9:58pm 
Let me know if the issues persist!
StrawWagen  [author] 24 Jul @ 8:52pm 
the kliener plauge
StrawWagen  [author] 24 Jul @ 8:51pm 
oh dear
Grox 24 Jul @ 8:10pm 
All zombies are A posed Kleiner and spam a error from the Terminator mod (the required one), this is the error

[Terminator Nextbot] lua/entities/terminator_nextbot/taskoverride.lua:57: attempt to call upvalue 'coroutine_isyieldable' (a nil value)
1. RunTask - lua/entities/terminator_nextbot/taskoverride.lua:57
2. SetupActivity - lua/entities/terminator_nextbot_base/motion.lua:221
3. unknown - lua/entities/terminator_nextbot_base/motion.lua:376
librik 24 Jul @ 6:57pm 
what is a good map for them?
librik 24 Jul @ 6:44pm 
6. unknown - lua/entities/vfire/shared.lua:104
7. Spawn - [C]:-1
8. CreateVFire - lua/autorun/fire_creation.lua:189
9. Ignite - lua/autorun/fire_game_modifications.lua:72
10. AdditionalOnKilled - lua/entities/terminator_nextbot_zambieflame/shared.lua:139
11. unknown - lua/entities/terminator_nextbot/damageandhealth.lua:666
12. TakeDamageInfo - [C]:-1
13. BurnThink - lua/entities/vfire/shared.lua:826
14. unknown - lua/entities/vfire/shared.lua:620 part 2
librik 24 Jul @ 6:43pm 
[Terminator Nextbot] tried to die twice
1. unknown - lua/entities/terminator_nextbot/damageandhealth.lua:657
2. TakeDamageInfo - [C]:-1
3. BurnThink - lua/entities/vfire/shared.lua:883
4. Think - lua/entities/vfire/shared.lua:620
5. Prioritize - lua/entities/vfire/shared.lua:165
this is part 1
StrawWagen  [author] 24 Jul @ 4:00pm 
Paste whatever zombie/terminator errors you're getting please!
StrawWagen  [author] 24 Jul @ 3:59pm 
wtf lmao
kuyachirps 24 Jul @ 3:38pm 
all of the zambies are a posed kleiner
what do i do?
The mad doctor 18 Jul @ 3:21pm 
i think these are the same types of zombies that are used in zombie survvial