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[h1] So can you do it? [/h1]
TERM ERROR: NextBot [226][terminator_nextbot_zambieenergyfast]
lua/entities/terminator_nextbot_zambie/shared.lua:1156: attempt to call method 'RestartMotionCoroutine' (a nil value)
stack traceback:
lua/entities/terminator_nextbot_zambie/shared.lua: in function 'callback'
lua/entities/terminator_nextbot/taskoverride.lua:59: in function 'RunTask'
lua/entities/terminator_nextbot/shared.lua:3315: in function 'callback'
lua/entities/terminator_nextbot/taskoverride.lua:59: in function 'RunTask'
lua/entities/terminator_nextbot/behaviouroverrides.lua:387: in function 'BehaviourPriorityCoroutine'
lua/entities/terminator_nextbot/behaviouroverrides.lua:92: in function <lua/entities/terminator_nextbot/behaviouroverrides.lua:92>
I dont know if this from an overwriting workshop item or its just the terminator base having a bug?
It would be cool to have like a "boss wave" where the elite tank or necromancer come in after all other zambies are cleared, and once defeated it goes back to normal.
And perhaps a way to beat the game is by killing the god crab after you have reached the limit of the zambie horde's patience, should definitely have quite a few convars associated with that to make sure people can balance it if need-be.
I wonder how you'd implement the fallen supercop though, perhaps once the god crab dies? it could be the actual final boss or something.