Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks. Good to hear it is useful.
My question is:
1. What you will do, if such ships will be full of person?
2. You can use it with conjunction with Ship Replacement feature by Egosoft. In this case rescued crew members will be returned to original ship. But, as option - is possible.
3. Not sure, but - will see.
4. There is one more vote for it - ok, will think about it too.
1. I would like to just make a ship a rescue ranger without any dormitory ship - this would make it more feasible for me to use for example Cobras for this job, especially in the beginning of a game
2. Ist it SOMEHOW possible to assign the rescued member instantly to the service / marines position in the rescue ranger ship? Because for crew managment, going through unassigned members is more work than just take my rescue ships and transfer the crew
3. Can you add compatibility to KUDA's AI tweaks, so that the rescue rangers will avoid high-danger ships? ;_; Lost so many of these brave boys in combat haha
4. The range is kinda low - can we please make it higher?
Added a new feature to "return" rescued crew on the Replacement Ship. Works in conjunction with the Lost Ships Replacement feature of 7.50 game version.
It's better to have: "Hey, I'm full and can't get rid of the this slackers"
then: "Hey, I'm just chilling here, wanted to let you know, not sorry for distracting"
Excuse me, missed your comment
Ok, will think about it.
Additionally I've set up multiple rescue rangers around my active sectors so they will pick up once my ships do get destroyed, but it's not like they get destroyed all the time. Kinda just automating for future.
Can this feature please be turned into a setting. (I'm guessing this is what cause those ships call all the time with waiting for orders).
Thank you!
I will test it out tomorrow.
I receive an error when setting up one of my rescue rangers "Docking at % for Minotaurus Rescue Ranger is not possible! Abort!" (translated from German)
Could you help me out pinpoint the error?
The homestation is one of my own stations with more than enough docking places. I tried out another station which is also not working
My principle is simple - if it useful for me, I want to share it with others
Thanks for the mod
Added a new "Fleet support" mode. If Home station is not set - the Fleet support mode is enabled.