Oxygen Not Included

Oxygen Not Included

Instant Switch Toggle
13 Comments
Bat stealer 7 Aug @ 6:37pm 
wat edwiredo doin
Paim 19 Feb @ 10:09am 
oh, im just stupid, never read the shift click part. totally my bad.
vksDan 19 Feb @ 8:03am 
This mod still works for me
Paim 12 Feb @ 3:47pm 
Hey! Is this mod not currently working? If its no longer being manteined, is there a repository to share?
irgend son OpfA 16 Jan @ 12:06pm 
PlayerController.OnKeyDown (KButtonEvent e) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputController.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
GameInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
Global.Update () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)

Build: U54-648807-SCR
irgend son OpfA 16 Jan @ 12:05pm 
ReceptacleSideScreen.SetTarget (UnityEngine.GameObject target) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.Refresh () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.OnSelectObject (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch1(SelectTool,KSelectable,bool)
(wrapper dynamic-method) SelectTool.SelectTool.OnLeftClickDown_Patch1(SelectTool,UnityEngine.Vector3)
irgend son OpfA 16 Jan @ 12:05pm 
have a crash with 3 mods, yours is included. maybe this is for you:

NullReferenceException

UnityEngine.Component.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
KButton.UpdateColor (System.Boolean interactable, System.Boolean hover, System.Boolean press) (at <82d98ed04cc642f199bc654910617431>:0)
PedestalFilter.Patches+ReceptacleSideScreen_UpdateAvailableAmounts.Postfix (ReceptacleSideScreen __instance, System.Boolean& __result) (at <1fc7c847d8e54891ba5ca78663cf0d4c>:0)
(wrapper dynamic-method) ReceptacleSideScreen.ReceptacleSideScreen.UpdateAvailableAmounts_Patch2(ReceptacleSideScreen,object)
ReceptacleSideScreen.UpdateState (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
(wrapper dynamic-method) ReceptacleSideScreen.ReceptacleSideScreen.Initialize_Patch1(ReceptacleSideScreen,SingleEntityReceptacle)
Chicxulub 19 Dec, 2024 @ 3:45am 
I love you so much, you are a f*ck!u6 genius,

i think Klein should to put this option in the game too.[/b]
云染墨色 16 Dec, 2024 @ 1:00am 
This change is really important!
StuffyDoll  [author] 15 Dec, 2024 @ 12:40pm 
@云染墨色 Yes, it did. However, I just added support for Switch and Power Shutoff.
波尔布特-Official 14 Dec, 2024 @ 11:07pm 
Nice
云染墨色 14 Dec, 2024 @ 6:23pm 
Does it only support signal switches?
Oniwabanshu 14 Dec, 2024 @ 3:45pm 
This is the kind of QoL improvements we need.