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KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputController.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
GameInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
Global.Update () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
Build: U54-648807-SCR
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.Refresh () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.OnSelectObject (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch1(SelectTool,KSelectable,bool)
(wrapper dynamic-method) SelectTool.SelectTool.OnLeftClickDown_Patch1(SelectTool,UnityEngine.Vector3)
NullReferenceException
UnityEngine.Component.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
KButton.UpdateColor (System.Boolean interactable, System.Boolean hover, System.Boolean press) (at <82d98ed04cc642f199bc654910617431>:0)
PedestalFilter.Patches+ReceptacleSideScreen_UpdateAvailableAmounts.Postfix (ReceptacleSideScreen __instance, System.Boolean& __result) (at <1fc7c847d8e54891ba5ca78663cf0d4c>:0)
(wrapper dynamic-method) ReceptacleSideScreen.ReceptacleSideScreen.UpdateAvailableAmounts_Patch2(ReceptacleSideScreen,object)
ReceptacleSideScreen.UpdateState (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
(wrapper dynamic-method) ReceptacleSideScreen.ReceptacleSideScreen.Initialize_Patch1(ReceptacleSideScreen,SingleEntityReceptacle)
i think Klein should to put this option in the game too.[/b]