Elin
MissingObjectRecipeInformation
17 Comments
R E D P O G I 12 Oct @ 7:10am 
Why does it says recipe missing ?
NPOu  [author] 26 Mar @ 1:59pm 
@Captain Tofu
It should already display that.
Captain Tofu 22 Mar @ 2:39am 
Idea for an addition: A note if the recipe can currently be obtained by hammering it
NPOu  [author] 3 Feb @ 10:00am 
@'JJ
Don't really see a reason for it to break but let me know if you have issues.
'JJ 2 Feb @ 1:13pm 
great mod man <3
still works fine with all newest updates?
NPOu  [author] 29 Dec, 2024 @ 2:57am 
@Inwoods
They aren't really methods, they have crafting stations called "x" and "none", I actually thought these were filtered already.
lowercase_donkey 28 Dec, 2024 @ 9:27pm 
Well now I want to know what those "crafting methods" are. Were the nefia stairs and liquids having the same issue? Is there just one missing crafting method or a few?
NPOu  [author] 28 Dec, 2024 @ 4:20pm 
@Inwoods
I see, I thought you were talking about junk items. I just pushed out an update for what you mentioned.
lowercase_donkey 28 Dec, 2024 @ 2:20pm 
Hmm, didn't change from the default. Config file shows NonExistentRecipes = false.
It's also showing recipe unlearned for basement stairs in nefia.
NPOu  [author] 24 Dec, 2024 @ 11:30am 
@Inwoods
It's going to show if you enable showing information for objects that don't have recipes.
lowercase_donkey 24 Dec, 2024 @ 11:22am 
Seems to show for all the various bottles of ale and such in the world, I don't think that's right.

I also saw it pop up for walls in the void.
NPOu  [author] 14 Dec, 2024 @ 3:09pm 
I made an update for floors/platforms/walls/blocks:
- For floors/platforms/walls/blocks, since they don't have hover text at the top of the screen, the information is displayed when hovering over them with the right tool in hand
This is also possible to do for things that are placed, and have the information on the hover text with the tool and hover text at the top but it had too many bugs.
NPOu  [author] 14 Dec, 2024 @ 9:04am 
@Ginrikuzuma
Fixed those as well, apparently there's multiple ways to track processing recipes.
But I haven't really looked into how multiple recipes would be handled, mostly if you have mods that add more recipes for the same thing and could use different logic, by the logic of the code you'd get a missing recipe tooltip if the game was using the second method of tracking the recipe and not the first, but if it uses the first it won't have the tooltip, if it uses both, you also won't know you're missing on a specific thing.
Anyway... let me know if you encounter more oddities.
Ginrikuzuma 14 Dec, 2024 @ 7:42am 
Looks like most processor recipes were recognized with that fix but I did notice two exceptions.
Polishing powders (from millstones) and both fragments and glasses (from kilns) still show up as unknown.
As in Missing Recipe even though I "know" of the recipe -- https://imgur.com/a/Ldko7nq
NPOu  [author] 14 Dec, 2024 @ 2:52am 
@Ginrikuzuma
Fixed all those things. Apparently for stuff like blocks, walls, etc it has different ways of handling the sources of the things, meanwhile for processor recipes, I had to search SourceRecipe instead of RecipeSource... makes sense to me!
Let me know if you find anything else that doesn't seem right.
Ginrikuzuma 13 Dec, 2024 @ 4:09pm 
That said I did find a bug. Floors, Platforms (Foundations as the categories call them), Walls and Blocks show as having no recipe even in your inventory --- https://imgur.com/a/JihWKly
Ginrikuzuma 13 Dec, 2024 @ 4:04pm 
Amazing mod very helpful. I wish I had this when I had started playing 300 hours ago lol
At the same time I'm also mad because I'm looking at a lot of junk in my storage chests that have recipes.

I would make one suggestion though. There are things that don't technically have a recipe but are instead products of processors (things like rations from the ration maker, or dyes from the dye maker). You should make mention that these are made from a processor (maybe even further specify which ones?)