Elin
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MissingObjectRecipeInformation
   
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Gameplay: QoL
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13 Dec, 2024 @ 12:15pm
26 Mar @ 2:10pm
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MissingObjectRecipeInformation

Description
When hovering over an item or block (on the ground, in your inventory or placed in the world), displays information about if you have not learnt that item's recipe, for some objects you can learn their recipe by destroying them with a hammer and the appropriate skill level, others you need to learn through other means.

Notes:
- For floors/platforms/walls/blocks, since they don't have hover text at the top of the screen, the information is displayed when hovering over them with the right tool in hand
- Just because a recipe could be learned it doesn't mean you'll learn one as there's a skill level requirement to learn recipes for items (the game will inform you if you do not meet that requirement)
- Works for mod recipes but keep in mind that when mods add custom items that are based on base game items, you're unlocking the recipe for the custom items, the base game items will still say they have no recipe if the recipe added isn't directly for them

Let me know if there's some edge cases of stuff that does/doesn't display information correctly (I based my code off the ones for learning random recipes, unless there's recipes you could learn outside of that through other means it should display correctly for all items).

Settings:
- Enable showing if you already learned the recipe for that item or not
- Enable showing if that recipe has any recipe at all (that you can craft)

Settings can be adjusted in the config file that appears on Elin\BepInEx\config after the first launch of the game with the mod enabled or by using https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3379819704 (allows changing the settings without restarting the game).
17 Comments
R E D P O G I 12 Oct @ 7:10am 
Why does it says recipe missing ?
NPOu  [author] 26 Mar @ 1:59pm 
@Captain Tofu
It should already display that.
Captain Tofu 22 Mar @ 2:39am 
Idea for an addition: A note if the recipe can currently be obtained by hammering it
NPOu  [author] 3 Feb @ 10:00am 
@'JJ
Don't really see a reason for it to break but let me know if you have issues.
'JJ 2 Feb @ 1:13pm 
great mod man <3
still works fine with all newest updates?
NPOu  [author] 29 Dec, 2024 @ 2:57am 
@Inwoods
They aren't really methods, they have crafting stations called "x" and "none", I actually thought these were filtered already.
lowercase_donkey 28 Dec, 2024 @ 9:27pm 
Well now I want to know what those "crafting methods" are. Were the nefia stairs and liquids having the same issue? Is there just one missing crafting method or a few?
NPOu  [author] 28 Dec, 2024 @ 4:20pm 
@Inwoods
I see, I thought you were talking about junk items. I just pushed out an update for what you mentioned.
lowercase_donkey 28 Dec, 2024 @ 2:20pm 
Hmm, didn't change from the default. Config file shows NonExistentRecipes = false.
It's also showing recipe unlearned for basement stairs in nefia.
NPOu  [author] 24 Dec, 2024 @ 11:30am 
@Inwoods
It's going to show if you enable showing information for objects that don't have recipes.