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Factory Capers is rediculous.
I really love the creator and the scenario itself, a lot of effort to give people the old RCT vibes back
It could be enough to just double the money on scenario start but thats just a wild guess
Outcast if you feel burned out, please just take your time off! I didn't want to push anyone to fix/balance stuff, just wanted to give my 2cents on this project after having played every original RCT1/2 and Parkitect scenario
I finished almost all of the (playable / not bugged) scenarios with optional goal on my first playthrough so it's definitely possible. Not using cheats if there even are any and not cheesing with blueprints (too much). I do agree it's freaking hard though.
Take some time off Outcast but please come back to fix these at some point :)
IMO its badly balanced
The first 8 levels are doable but starting with Bumbly Beach it feels extremely off
You start with nearly no rides to build, no food shops and you need to finish in 2years with 750people
No idea how you should research all this stuff within 2years and and have money to build these rides
My biggest issue has been money, and while I'm not sure what the og game's version was, I would suggest perhaps adding the backstage facilities (break room & depot) to each map to start with would be a wise use of setup for the players?
Making the maps a few grid larger would result in remaking the whole map from scratch without nothing to import, and that defeats the purpose. I do know that some rides are larger in parkitect (the helter skelter ride is an obvious one, so is the haunted house) but yeah... it is what it is.
Right now i am playing Paradies Pier for exapmle and it´s most noticable on this map, almost no calm or thrill rides at all fit in the small Space between the pier and park border, making it much more tedious (and unrealistic) to build them with different height levels.
/Btw, i noticed, thats also the reason why i first thought that Diamond Heights is smaller compared to RCT. ... It´s a bit of a problem with some maps, but not all.)
Maybe making some or all Parks a few Grids larger would solve this and some of the balance problems.
On the difficulty, so fare I've beaten every scenario that does not have a bug with optional goal in one game. It was really hard sometimes, but doable in the end. Don't give up!
The bobsled on Iceberg Islands has a whobble in it which doesnt crash in testing mode, but has a 20% crashchance when 6 people or more are in it, its very easy to fix by changing the flat curve and whobble to a helix down. At the end, change the helix to a flat curve with a little elevator, because it might not reach up high enough and go back on the track.
The soft copy of guest count is indeed nearly impossible, i remember completing the original RCT campaigns at ease, but getting the optional here is almost impossible without constantly pausing and going in on full loans.
Nontheless, its a lovely campaign with 100s of hours of potential gameplay for me!
I also, am finding it nearly impossible to hit objectives (guest count wise) and I'm only up to Dynamite Dunes!
Otherwise thanks for the feedback. :)
And to be honest the Park feels somehow a little smaller than the RCT original, not much or game breaking, but free space is really limited.
But nonetheless, excellent mod, really great work. So glad to be able to play this again in Parcitect Thank You!
I have not played White Water Park yet, so I'll (not) be looking forward to that, but so far I beat about half the parks with optional goals.
to win diamond heights you don't even have to build rides or hire any staff, you probably don't even need to move the camera to win the scenario, just adjust the existing roller coaster prices to like 15 and you win
whereas white water park's guest requirement is just way too high, in original rct it's 900, I've crammed the whole park chock full of roller coasters after removing all the water rides, with all ads running as much as possible and can barely get over 1100 guests
For example, white water rapids is raining and cold all year, making the water rides unpopular
Otherwise great and lots of content to grind away at :)
Idk, maybe I suck but even though I filled up the map, it shouldn't be too difficult to get the required guests.