Parkitect

Parkitect

67 ratings
RCT Campaign
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Community Campaigns: Campaign
Tags: No Mods
File Size
Posted
Updated
18.801 MB
10 Dec, 2024 @ 6:14am
13 Jan @ 10:27pm
12 Change Notes ( view )
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RCT Campaign

Description
A lovingly recreation of the Rollercoaster Tycoon Campaign.

Containing 140 Scenarios!

This includes both RCT1 & RCT2 with all expansions packs + bonus parks such as Panda World and Fort Anachronism aswell as 3 promotional parks.

Recommendations

Here is a URL to a steam guide on how to add the original RCT music to Parkitect to get that complete feeling. Thanks to user Blöder Mensch for pointing it out.

A link to add the original RCT music to parkitect

Somethings wrong with x scenario!

If the map looks incomplete, it is because it is. With this in mind you do not need to report it.

However if you find a problem with a map that looks complete please do tell me by listing which group it belongs to and what the problem is!

Stuff that might be flagged as broken/missing are stuff like no storage access, no lights outside the park, no parkbenches, lights or trashcans in a park that is supposed to have it et.c.

I want to post feedback on x thing

If you think that i can improve a scenario or something else, do tell me.

Rate and subscribe, Thanks and Enjoy!
Popular Discussions View All (5)
4
28 May @ 6:42pm
Scenario Bugs
unknownAlias1234
2
8 Oct @ 1:30pm
I've been playing the campaign for a while now...
unknownAlias1234
1
10 Dec, 2024 @ 10:35am
Can you upload your campaign on https://mod.io/g/parkitect please?
Gamemaster Elastiphos
75 Comments
Sweedish Chef 16 Oct @ 9:54pm 
I downloaded this mod awhile back and it worked fine but I want to play it again and for some reason, when i try to click on a level to start it, nothing happens like its not registering my mouse clicks. Anyone else have this problem?
MrLady 6 Oct @ 9:19pm 
Are the 1400 guest ones in 3 years even possible???

Factory Capers is rediculous.
Rain 26 Sep @ 4:44pm 
Thank you so much for making this, I am loving playing the old scenarios! This is a massive labor of love for RCT and I really appreciate it.
Schliessmeister 31 Aug @ 8:23am 
Brother I just now discovered this map pack and it is just marvellous. Thanks a lot!
Outcast  [author] 16 Aug @ 3:41am 
Yeah no worries, i get what people are saying. Whats in the map pack is great it just needs balancing. :)
gr0ebi 15 Aug @ 6:34am 
I'm not saying you cant do it, it's just not as easy as the original Parkitect scenarios which makes this mod unbalanced in my opinion
I really love the creator and the scenario itself, a lot of effort to give people the old RCT vibes back
It could be enough to just double the money on scenario start but thats just a wild guess

Outcast if you feel burned out, please just take your time off! I didn't want to push anyone to fix/balance stuff, just wanted to give my 2cents on this project after having played every original RCT1/2 and Parkitect scenario
unknownAlias1234 14 Aug @ 3:34pm 
@grOebi:
I finished almost all of the (playable / not bugged) scenarios with optional goal on my first playthrough so it's definitely possible. Not using cheats if there even are any and not cheesing with blueprints (too much). I do agree it's freaking hard though.

Take some time off Outcast but please come back to fix these at some point :)
Outcast  [author] 14 Aug @ 2:57pm 
I do agree that it is badly balanced when compared to how Parkitect plays, the missions objectives was mostly taken from RCT in mind, sadly i am abit burned out on parkitect modding/mapping, but i might fix it in the future.
gr0ebi 14 Aug @ 9:04am 
@Konvolsion
IMO its badly balanced
The first 8 levels are doable but starting with Bumbly Beach it feels extremely off
You start with nearly no rides to build, no food shops and you need to finish in 2years with 750people
No idea how you should research all this stuff within 2years and and have money to build these rides
Konvolsion 30 Jul @ 9:23pm 
No idea why I'm struggling so hard on these. I was able to ace them in the og game. Obviously there's not an exact game match, but it does seem to be more of a struggle. That could also be perhaps because I have a bunch of mod shops that get thrown into the mix on the research.

My biggest issue has been money, and while I'm not sure what the og game's version was, I would suggest perhaps adding the backstage facilities (break room & depot) to each map to start with would be a wise use of setup for the players?