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I highly encourage you to join my Discord and read the wiki:
https://github.com/Ninjin89/ninjinspvppvewiki/wiki
Especially take note of the zones.json and the "forceFirstPerson": 1, setting inside zones.json:
https://github.com/Ninjin89/ninjinspvppvewiki/wiki/Zones#forcefirstperson
for VanillaUH1YWreck and VanillaMi8Wreck.
Also, these are dynamic zones, and how they work is already explained on my YouTube channel and in the Discord.
Note: Dynamic zone settings only take effect if the zone is freshly created after a reload (i.e., not already present on the map) or after a server restart.
Discord: https://discord.com/invite/mEPT9KNSxs
Hello
Please tell me.
When a helicopter crashes, a PVP zone appears around it and the view is only FPP. How can I make it TPP?
In other PVP zones it's TPP, this problem only with helicopters.
This only happens if you mess up the JSON syntax, like missing a comma or formatting it incorrectly. There's a video about it on my YouTube and Discord.
You can become a translator in my Discord and get access to the translation spreadsheet, that's possible. However, I won’t accept auto-translations, because not everything can be translated 1:1.
Unfortunately, in the fourth row of stringtable.csv, the English translation is used instead of German. I don’t understand English. If I provide the German translation, could you include it in the next update?
Please join the Discord for help and issues. Also, make sure every zone has a unique name and use "displayname" for showing the name on the map. Each zone needs a unique name; otherwise, it causes issues. Each zone also has its own enter and exit notifications. All information is documented in the Wikipedia, on Discord, and even on my YouTube channel.
Write me in DIscord please or make a Ticket in my Discord sending me the workshop serverpack link than i add you to my repack list :)
Use the Event Items i do deliver with my mod for TC5 KotH people using it also same way for Radio Tower KOTh. I currently do not have the time to add more stuff because of real life sorry, maybe later^^
Not yet, and i am not sure if i will ever add this, because it could get abused to hide pvp zones and just lockpick own car. The lockpick system is not fully functional with zone creation and protection isnide zones, as stated in last changelog, currently it is best to only allow lockpick in pvp until it is fixed. This will take time because it will need alot of testing and i will need 3-5 peoples for that, so for now other stuff has main prio
Looking forward to hearing back from you :)
Then I discovered this mod and realized how many more functions it had for the Zones themselves which is another problem I needed to solve since I have 2 Sovereign territories. Which will allow factions to claim and lead either the North or South region, establish regional laws for those that wanna live within them, set their territory as entirely PvP or PvE or specify zones within their region.
No. And my mod will never have a useless bounty system sorry.
Read the description please. In short: yes.
I belive the error is sitting infront of a Monitor.
@wsmith2727
The Expansion Airdrop issue has been fixed since it has been changed on expansion side and people already confirmed it and servers do run. If you still get an error its not related to my mod. Otherwis,e join the Discord to let me take a look.
Yes, i know and i am already looking at it. Wait until i push an update i need to look first what expansion has changed.
Cant compile WORLD script module!
NinjinsPvPPvE/4_World/expansion\modded_expansion.c(146): Function Expansion_sethaslanded is marked as override but there is no function with his name in the base class
Polygon Zones are not supported in Admin-Menu yet.
Next Update will have the setting shape for selected zone for circle or Polygon but vertices needs to be added manually in the json still.
yes you can set full pve and in mainconfig set AI to damage pve stated players = allowed
same for player damage to AI
Or just set both to allow damage everywhere
If you use nested Zones make sure radius is different. They should draw even if they are close each other. Steam is shit to determine your issue you better of joining my discord so i also can get your configs and see the issue,.
There are Zone prio system you defo did something wrong in zone configs so i need to see them
And yes it is included like that alot of users do use this way.
I am also working on MapDrawing "refactoring"
Airdrops / Wrecks always do need a lower priority in zones.json compared to the zone they land on so it does not take effect or vice versa if wrecks/airdrop should overtake make them prio 10 and zones always below 10
Image:
Overlapping / Nested Zones [i.ibb.co]
YouTUbe Guide for these Zones:
Ninjins PvP-PvE Zone Prio and Nested Zones Explained
I'm having an issue where if 2 PVP zones overlap, then neither of them draw on the map.
Is this normal? I know its hard to do the geometry math and draw only the outer boundaries, but wondering if thats included or not. The old PVEZ did that. You could put circle points near eachother to draw bigger areas. They'd then only show outer boundary of all overlapping areas on the map.
Also - the PVP zones arent even taking effect either, when they overlap.
This causes quite a problem, because heli crashes for example, that land near a pvp zone - cancel the pvp zone.
Sry for all the updates last days but they are critical.
i now removed some code and i do hope all isssues are fixed and no mor emod updates nxt days/week.
You can still request re-pack on my DIscord if you want todo so.