Arma 3
RTBF November-Seven
27 Comments
Johnnyboy 17 May @ 5:26pm 
I love this map. Just spent a super fun and intense hour running my SOG AI ARVN SF team with a couple tracker modules. The dense jungle makes for intense close encounters. Break Contact!!! I'm really looking forward to that more river oriented map you're working on!
Soapbox0331 3 May @ 4:05am 
Now THIS is a truly SOG map: dense terrain, few LZs, nothing marked on the map, and the FOB in the corner of the map. Very well done!
Kiwi_Twitches 28 Mar @ 4:19pm 
This is a gorgeous map, you should be really proud of your work on this!
I will say, the only thing that catches me, is how clean cut the LZs are. Maybe consider some Craters, like a daisycutter was dropped, or backed down trees on the outside. Perhaps natural clearings with smaller foliage and reeds that you can land on.

It's up to you, but with the incredible detail put into this, they just really stand out as not as well loved points.

Also, and this is very much a personal request. Either underground tunnel systems or some rock formations. Specifically NOT the ones with fortifications in them, but stuff that we can, if we want, swap out for the one that actually have said fortifications.
The point is to give players creative capability without it being a sudden "Oh look, there's rocks there, that means there's NVA there" if we add them. Make sense?

Anyway, it's your map and by god it's gorgeous. You have done incredible work
ErndawG 7 Feb @ 5:55am 
My guys, this by far my favourite custom map of all time. Kudos to RTBF!
=_X_=™© 29 Jan @ 1:21pm 
this terrain will have you hugging the ground when you find contacts , interesting how a terrain with literally 6 buildings can be so much better then many of the DLC terrains , as it turned out we've been starving for a real jungle map , others have tried but really fail to create that claustrophobic feeling that a real jungle provides , bayonets finally have a use in arma as a feasible weapon on this terrain , a simple scenario with two teams and only 2 waypoints can go from a straight forward death match into a cluster fuck , im thoroughly impressed , excellent work !
Vanshirp 3 Jan @ 11:00pm 
WWII y era Vietnam son de mis temas favoritos y como todos tus trabajos, muy muy bueno...enhorabuena y gracias por compartirlo compañero.
FUBAR 31 Dec, 2024 @ 11:11am 
I like how dense the foliage is. Havnt tested with AI, and would probably be difficult to use them, but would be cool to make a coop mission or two to play with friends. Very cluttered and cant see shit more than 20 meters away, just like I’ve read about.
TheDudeAbides  [author] 30 Dec, 2024 @ 3:57pm 
@dudes speaking Spanish, I won't make a version without a requirement for SOG PF as I have used their assets being that they were optimized for such dense foliage. The fixes to the geometry lods alone make theses assets completely worth the requirement. Also, y'all should just buy the CDLC during the Winter Sale as it is totally awesome...(I might have a bit of bias)
TheDudeAbides  [author] 30 Dec, 2024 @ 3:54pm 
@MaxHardcore, I suggest turning down your view distance while playing on this terrain. My group has used this and all members have reported great frames on all of our missions so far. There really isn't anywhere on this terrain that would allow you to observe something more than 1,000 meters away, and those are just a limited number of hilltops in the grass area. Inside the jungle or in most of the grass area you shouldn't need more than 500-700 meters view distance.
I would try adjusting those first because you're the first report of low frames; however, we do play exclusively on jungle maps and are used to running a lower VD.
MaxHardcore 20 Dec, 2024 @ 5:48am 
Can we get a low foilage version? I Play Cam Lo and the stock maps no problem but this taxes my whole system unfortunately. Performance Mod mod only getting 20fps as well. had the same issue with cambodia map too till they re-released their map.
Bogsy 18 Dec, 2024 @ 9:05pm 
The dude is a legend. I look forward to doing some jungle jamming with you in the future.
FUBAR 15 Dec, 2024 @ 1:09pm 
great work!
MaxHardcore 15 Dec, 2024 @ 11:41am 
OMFG why was this not on the new update:O DLing now-THANK YOU!
chandre chan 13 Dec, 2024 @ 12:18pm 
literal es puro monte
DavidB49 12 Dec, 2024 @ 11:20am 
Very nice terrain. WOW! I made a short video playing on it.
https://youtu.be/L64qsD4ycUA
VastGM 11 Dec, 2024 @ 2:49pm 
This map is great for LRRP missions.
BOB 10 Dec, 2024 @ 11:19am 
Busca unsung, fox o G.O.S. Cómprate SOG vale la pena
diegodean53 10 Dec, 2024 @ 10:22am 
Algún mapa así que no sea de DLC porfa
IceBreakr 10 Dec, 2024 @ 9:06am 
Most excellent work!
martin509 9 Dec, 2024 @ 11:10pm 
Looks fantastic. Does the SOG tracker module work on this map?
ANZACSAS Steven 9 Dec, 2024 @ 9:27pm 
Nice bud.Congrats on the Public releaese!!:steamthumbsup:
Komodo 9 Dec, 2024 @ 9:40am 
amazing map dude
Johnnyboy 9 Dec, 2024 @ 8:33am 
I really like how roads and trails are unmarked on map, truly allowing discovery by recon teams. Plus vegetation density amps up stealth options and makes combat much more up close and personal. Great for a mission where you mark trails, observe trails, ambush trails, prisoner snatch, follow trails to cache sites and staging areas, etc.
Scrubs 9 Dec, 2024 @ 6:16am 
Great job, awesome map
Johnnyboy 8 Dec, 2024 @ 5:43pm 
Sweet, will be running recon here pronto!
Stevie 8 Dec, 2024 @ 2:40pm 
Awesome!
GoonSix 8 Dec, 2024 @ 12:29pm 
5 minutes checking it out in the editor....... already possibly my new favorite map!