Half-Life 2

Half-Life 2

RNG Metrocop Eye Glow - Universal
33 Comments
Luc681 1 May @ 3:41pm 
@adidores1054
Yay! Thank you!
adidores1054  [author] 1 May @ 2:37pm 
@Luc681 yes
Luc681 1 May @ 9:45am 
Is this compatible with Metrocop texture fix afdon?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3470818556
adidores1054  [author] 5 Mar @ 12:21am 
@GREEN BOOT just see it for yourself ;)
Also, won't not work with model that has completely different texture like HLA Metrocop
GREEN BOOT 4 Mar @ 7:13pm 
also i don't need any other additional mod to make this work?
GREEN BOOT 4 Mar @ 7:11pm 
does this work with no changes to the metrocop model?
adidores1054  [author] 7 Feb @ 4:04pm 
@Feruz combine soldier without eye glow looks very weird and cursed, no plan to make a mod for it.
Zuref 7 Feb @ 8:07am 
Please make the same mod for combine soldiers
Luc681 26 Jan @ 8:16pm 
Ooh, that’s easy! (I hope)

Thank you so much!
adidores1054  [author] 26 Jan @ 8:14pm 
@Luc681 make a folder in the custom folder, and create materials and models folder after each other, and then create another one in models as police (which is the metrocop texture folder)
adidores1054  [author] 26 Jan @ 8:13pm 
@Luc681 put the files in the custom folder on whatever folder you want (hl2, episodic or ep2)
Luc681 26 Jan @ 8:11pm 
Or a different instructions of workshop folders?
adidores1054  [author] 26 Jan @ 8:11pm 
@Luc681 yes.
Luc681 26 Jan @ 8:11pm 
Just like in the instructions you told me earlier?
adidores1054  [author] 26 Jan @ 8:11pm 
@Luc681 put the vtf in the folder as well.
adidores1054  [author] 26 Jan @ 8:10pm 
@Luc681 copy the text with $detail and place it in the original vmt from the lore friendly improvement. You can find tutorials on the half life 2 guides or Gamebanana.
Luc681 26 Jan @ 7:39pm 
So, what now? Any other instructions? (Sorry if I'm asking too much, I've never done anything like this before)
adidores1054  [author] 26 Jan @ 6:28pm 
@Luc681 Here [drive.google.com]
adidores1054  [author] 26 Jan @ 6:18pm 
@Luc681 I'll send you the files
Luc681 26 Jan @ 5:35pm 
Then do I just… manually do the instructions or something?
adidores1054  [author] 26 Jan @ 5:08pm 
@Luc681 Unfortunately, I can't help you. the mod can't be done sadly
adidores1054  [author] 26 Jan @ 4:38pm 
@Luc681 I'll do a mod for that soon
adidores1054  [author] 26 Jan @ 4:37pm 
@Luc681 Nevermind, DO NOT DO the instruction after you download vtfedit and mircosoft net framework!!!
adidores1054  [author] 26 Jan @ 4:35pm 
@Luc681 You'll have to download VTFEdit [gamebanana.com] or
VTFEdit Reloaded [gamebanana.com] , make sure to download the latest version of Mircosoft NET Framework [dotnet.microsoft.com] in order to open VTFEdit. Click the metrocop_sheet.vmt from my mod and copy the text "$detail" and others with the same text, finally, copy the text to the .vmt from the lore friendly improvement mod.
Luc681 26 Jan @ 4:25pm 
How do I do that? Can you give me the instructions?
adidores1054  [author] 26 Jan @ 4:08pm 
@Luc681 It will not work because the only file changed is the metrocop_sheet.vmt in the police folder. If you want the cop with custom texture, you'll need to copy the text with the word $detail on it
Luc681 26 Jan @ 3:57pm 
So, the dirty metrocop is a separate addon? And I kinda don't get what you're saying, sorry.

Also, If I'm subbed to the "Lore Friendly Improvements", should I put this addon above the improvement addon? Or below the improvement addon?
adidores1054  [author] 26 Jan @ 2:59pm 
@Luc681 this mod only give metrocop glowing, but not for others, you can copy the text that starts with "$detail" from the metrocop_sheet.vmt into the metrocop you need
Luc681 26 Jan @ 12:57pm 
Is this compatible with "Lore Friendly Improvements" addon? I mean, this addon has dirty metrocops too.
Tobias 29 Dec, 2024 @ 7:02am 
i did, i'm just tired of spam
Beast Bottaro™ 7 Dec, 2024 @ 6:57pm 
Bro didn't catch the reference
Tobias 4 Dec, 2024 @ 7:57am 
then seal your map dumbass
λGato_2134λ 2 Dec, 2024 @ 4:36pm 
The sun is leaking