RimWorld

RimWorld

The Dead Man's Switch - Synthetic
211 Comments
MerLatus 28 Oct @ 4:19am 
@八云辉夜 @整合蛛 @火凪
能顶着面部动画的红字玩吗?进游戏会有什么奇怪的现象?是头部红叉还是只显示豆豆眼?
Neo 28 Oct @ 12:37am 
Need fix with the red errors for the incompatibility with Facial Animation. Thx for your GREAT work!:steammocking:
B flat 26 Oct @ 9:35pm 
I really want to use these. I hope you fix the red errors (which crop up only with this and DMS loaded) and the incompatibility with Facial Animation.
Cirno 26 Oct @ 1:58am 
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卤水点豆腐 24 Oct @ 6:03am 
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kkloas 24 Oct @ 2:15am 
Wish I can have the FA head when change the hairstyle of Maiden:steamhappy:
melcalizar 23 Oct @ 4:43pm 
Hello, thanks for the great mod. I have been getting errors with the latest update and i have narrowed it down to a conflict between "DMS-Synthetic" and the "[NL] Facial Animation - WIP" mod
火凪 21 Oct @ 10:08am 
後半
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
火凪 21 Oct @ 10:08am 
紅字
[The Dead Man's Switch - Synthetic - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/PawnRenderTreeDef[defName="DMS_BigSister"]/root/children/li[4]/drawData/defaultData/offset"): Failed to find a node with the given xpath
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3374615241\1.6\FA_Head\Patches\headOffsetadjustment.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Finalizer (System.Exception,Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
整合蛛 21 Oct @ 3:03am 
(后半部分)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
整合蛛 21 Oct @ 3:02am 
红字报错
[The Dead Man's Switch - Synthetic] Patch operation Verse.PatchOperationReplace(Defs/PawnRenderTreeDef[defName="DMS_BigSister"]/root/children/li[4]/drawData/defaultData/offset) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3374615241\1.6\FA_Head\Patches\headOffsetadjustment.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
八云辉夜 21 Oct @ 12:00am 
更新后打开游戏有两条红字,deepseek说好像是什么XML补丁无法找到目标节点
Cephalopod 19 Oct @ 1:42am 
Hair changing isn't working well. Technically original head texture with hair cannot be reused once hairstyle is changed:leysad:
19 Oct @ 12:21am 
@Budha me too
OffYourTopic 18 Oct @ 2:03pm 
I'm also having the same issue with the synthetic constructor not working, just an infinite loop
yahp3 18 Oct @ 1:20pm 
Im getting a mod conflict with this mod and [NL] Facial Animation - WIP only needed mods and dlc installed
sewnutty 18 Oct @ 8:34am 
@budha test to see if its a mod conflict by adding removing mods that target production recipes. Most common ones are the ones involving medicines or other items that don't have a separate production chain. If the problem persists it maybe that the bench is producing wastepacks that need to be hauled out.

Also don't use things like Rimsort since sometimes the load order of the mods in question is what causes the weird gaps in coding and therefore doesn't operate correctly.
Budha 18 Oct @ 8:29am 
Hey everyone, I'm having a problem. After the latest update, I'm unable to complete the production process on the mod's crafting machines. When a process is complete and requires a worker/robot to complete it, it enters an infinite loop, never completing the task.
Mark 16 Oct @ 5:13am 
Where do I need to change the bodysize settings for the weapons that Big Sister can equip? I couldn't find the location.
baconizerfordays 4 Oct @ 10:21am 
2B
♛ The Boss ♛ 23 Sep @ 6:10pm 
How do I make "Lady" drop the weapons she has in her inventory, there is no icon or option to do this.
Pumpkin Pie 23 Sep @ 6:11am 
big sister in an exoskeleton frame :slimehungry::slimehungry::slimehungry::slimehungry::slimehungry:
pakeru 22 Sep @ 5:10pm 
cannot use human weapons... (big sister)
Minalinsky 7 Sep @ 6:46am 
哈哈仿生人我用角色编辑器手动调整成秃头了。但我想知道怎么能不让仿生人自动揣食物在身上。
北方 4 Sep @ 6:50pm 
@DIO上天的肉食方丈 同问
Starlight-Ellie 31 Aug @ 2:27am 
and just now i noticed that the big sister can use armor too, i tough she couldn't because of her "exo skeleton"
Starlight-Ellie 31 Aug @ 2:24am 
gotta ask because i didn't have the chance to prove this by miself in gameplay, the big sister can use a mobile dragoon or only can use their weapons?
Sakuuta1918 24 Aug @ 3:56am 
要装备多久才能升级武器绑定
DIO上天的肉食方丈 24 Aug @ 1:14am 
怎样才能只保留模组仿生人自带的发型啊,总会生成别的发型盖在模组自带的发型上面看起来好搞啊
sewnutty 22 Aug @ 10:50pm 
@Pz.IV.H That is strange...can your regular pawns use it as normal or not at all?
Pz.IV.H 22 Aug @ 10:47pm 
Is it intentional that utility items cannot be used?
Cosmicindifference 22 Aug @ 10:20am 
Hmm, not sure why the visiting Synth constantly had a "visitor cannot eat" going on then. IDK.
sewnutty 21 Aug @ 5:21pm 
Nothing, except electricity.
Cosmicindifference 21 Aug @ 7:59am 
What do synths "eat"? I had one visit and can't figure out how to feed them :/
soviet_pingu 19 Aug @ 2:08am 
用不了装备技能诶,还想用机兵海拿着rpg玩反坦克体操(
Ten' Khada 16 Aug @ 8:43am 
Can someone tell me why my lady has an anime girl face and how to get it back to the vanilla style? please
TheVanguardKing 12 Aug @ 12:49pm 
@DiskenCider Both of them have allowed work types. Maidens clean, cook, tailor, doctor and handle, while being kinda crap in a fight. Ladies haul, farm and doctor, but are dead eye snipers.

Both have a skill rating of 8, which puts them behind dedicated vanilla work mechs. They, however, do not seem to have the global work speed penalty that those do.
原来你也玩原神 11 Aug @ 9:06pm 
1.6合成人用不了装备技能这是正常的吗,我装飞蝗用不了跳跃,抛弃式火箭筒也用不了:steamhappy:
DiskenCider 11 Aug @ 1:40pm 
I have to admit, you must buff Maiden and Lady to do some crafting, construction and other work to worth their invest. Otherwise, I don't think they are worth it.
Orcling 11 Aug @ 9:16am 
Technology Intermediary came to visit but they don't sell anything? No interactions. What's the point of them
11 Aug @ 6:13am 
我1.5,有侍女的档每次加载她们头上会刷新的头发很奇怪
Sangarn 10 Aug @ 12:27pm 
Maidens are bugged they get a random haircut each new loading of the game it's super weird
Honest Dragon 10 Aug @ 5:29am 
in future can we get the option to change body type and maybe even how they look
sewnutty 7 Aug @ 5:45pm 
Bossfight then study said item at a research bench.
This will unlock a hella expensive recipe at the artifuscle bench if you prefer to manufacture them instead of endless bossfights to build a single heavy mech or synth.
bugmaster9000 6 Aug @ 11:21pm 
Where the heck do you get wetware computers?
sewnutty 6 Aug @ 7:13pm 
Strange I seem to enjoy using moyos and big sisters to offset my crippling lack resources.
Gotta numb the pain.
Kampfbell 5 Aug @ 2:09am 
To those who have random hair growing out of your onahole, just use character editor then choose your faction it will displays the mech and then set the hair to bald.
贤良淑德列太太 1 Aug @ 7:33pm 
佬,有没有考虑给大姐头一个指挥中继的功能?(大姐头作为大姐,带人出去打架应该很合理吧......但主要还是不想在一支合成人形的队伍里面塞一只指挥中继,画风有点不协调)
Nikkö 1 Aug @ 3:23am 
likewise my maidens have double haircuts too, looks so weird, they even show thru the Hide Hair mod, diddnt do that a few days ago, unsure what could have caused this.
DEGENERATOR9001 22 Jul @ 8:42am 
Actually, scrap that, they seem to be incompatable with any headgear that covers neck area(from combat extended).