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能顶着面部动画的红字玩吗?进游戏会有什么奇怪的现象?是头部红叉还是只显示豆豆眼?
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[The Dead Man's Switch - Synthetic - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/PawnRenderTreeDef[defName="DMS_BigSister"]/root/children/li[4]/drawData/defaultData/offset"): Failed to find a node with the given xpath
[End of stack trace]
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3374615241\1.6\FA_Head\Patches\headOffsetadjustment.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Finalizer (System.Exception,Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[The Dead Man's Switch - Synthetic] Patch operation Verse.PatchOperationReplace(Defs/PawnRenderTreeDef[defName="DMS_BigSister"]/root/children/li[4]/drawData/defaultData/offset) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3374615241\1.6\FA_Head\Patches\headOffsetadjustment.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
Also don't use things like Rimsort since sometimes the load order of the mods in question is what causes the weird gaps in coding and therefore doesn't operate correctly.
Both have a skill rating of 8, which puts them behind dedicated vanilla work mechs. They, however, do not seem to have the global work speed penalty that those do.
This will unlock a hella expensive recipe at the artifuscle bench if you prefer to manufacture them instead of endless bossfights to build a single heavy mech or synth.
Gotta numb the pain.