Terra Invicta

Terra Invicta

Red Dawn (1983 Scenario)
87 Comments
Microsoft Word 6 Sep @ 8:00pm 
Super cool ! keep up the good work !
Hobbes___  [author] 1 Sep @ 7:52am 
No, I'm not planning on doing other timelines. There's still a lot of work missing to make this a proper alternative scenario and I'd rather focus on that.
Panda 31 Aug @ 6:34pm 
Hey man, this is pretty cool. I imagine this is what the developers are working towards. I'm glad to see someone already putting their own ideas to this. Do you plan on doing any different alt history timelines?
Hobbes___  [author] 28 Aug @ 5:56am 
Then I stand corrected... something must have changed in 0.4.90

I don't have TI currently installed so it might take a while to upgrade it to 0.4.90, you'll need to use 0.4.78 to keep using it meanwhile.
Captshades 27 Aug @ 1:28pm 
Hmm, crashing after starting campaign for me on 0.4.90, no other mods enabled
Hobbes___  [author] 27 Aug @ 6:04am 
@Captshades

The mod should be working with any 0.4.XX version of TI.
Captshades 26 Aug @ 8:19pm 
Is this still for 0.4.78?
Comrade Penguin 19 Aug @ 1:22am 
@Hobbes
I do, thank you, now that I know it can be done I'll make a pass at it.
Hobbes___  [author] 18 Aug @ 3:30pm 
@British-Imperialist

All the existing federation projects are still present.

@Comrade Penguin

Yes, if you know which files to edit.
British-Imperialist 18 Aug @ 5:40am 
Is the commonwealth still a formable in this?
Comrade Penguin 15 Aug @ 8:52am 
Is there a way to set this up as a simple setting shift as opposed to all the faction changes? If I just wanted a vanilla game set in 1983.
Lurgeln 16 Jul @ 5:05am 
Communism :3
Franklin1917 27 May @ 9:17pm 
Awesome!
Hobbes___  [author] 24 May @ 12:32pm 
@Franklin1917

Changed Russia's color to Canada's color for the next version.
Franklin1917 23 May @ 5:54pm 
Can probably swap it with Canada, just an idea :)
Hobbes___  [author] 23 May @ 6:38am 
@Franklin1917

Individual nations can be recolored but it would require changing more nation than just the USSR colors to avoid color repetition.
Franklin1917 22 May @ 11:17pm 
Is there a way to make USSR red instead of purple?
Hobbes___  [author] 22 Apr @ 5:04am 
@Priam

You already asked this on Discord. It is possible to start a game with all the greater powers, you need to edit TIBIlateral and make the necessary adjustments to region ownership and claims.
Priam 21 Apr @ 4:57pm 
Is there a way to create a game start with all the greater powers formed so each faction can claim its own superpower?
Hobbes___  [author] 15 Apr @ 6:13am 
@tokenwhite85

I've considered adding an 'United Americas' project to unify both NAmer and SAmer.
tokenwhite85 15 Apr @ 4:47am 
@carlos

I have some other mods, so I'm not sure which of these has an effect, but:

Republic of the Southern Cross: Australia eats New Zealand

Greater Indonesia leads to greater austronesia. Indonesia can absorb AUS/NZ/Pacific Island Microstates.

South East Asian Alliance: Thailand can absorb Indonesia, Malaysia, Vietnam, Laos, Cambodia, and the Philipines

Pan-Asian combine can eat SEAA

Soviet Union can eat Pan-Asian Combine, US, EU

African Union: Ethiopia eats Africa

Caliphate -> Greater Caliphate -> House of Islam can eat the entire middle east, Afghanistan, and Ethiopia

Only place I couldn't really blob out of existence was South American Union. Would be nice to see a Unification tech allowing a combination of USNA/SAU.

I can generally reduce the map to a few super-states. Soviet Union or Western Alliance, South America, Caliphate, Greater India
Hobbes___  [author] 14 Apr @ 2:35pm 
@Arphar

Alas, no :D
Arphar 13 Apr @ 9:53am 
Does something special happen if I unite all the KGB org like one would assemble exodia?
你还吃不吃柠檬了 5 Apr @ 12:23am 
Note on 2025-04-05: I can confirm this mod works on 0.4.78 beta release, have been playing red dawn with alien titans for a decade now!
Drunkenslav 27 Mar @ 6:29pm 
hey Man do you need help with the mod? i can help with some writing and lore
Alex the Average 27 Mar @ 10:36am 
Loving the mod so far. As an aside will you consider doing other start dates? I can see a lot of potential for a 60s Mid-Cold War start that feeds in with the Space Race or an Early Cold War 1947 start beginning with the Roswell Incident.
Carlos Danger 17 Mar @ 6:11am 
So played through a few times, seems like the communists can create the biggest super state. Ultimately the most consolidated I can get it is all of north america, Europe, African Union, Soviet Union & China, Korea, indochina merged. What I can't figure out is if I can annex the caliphate area, South America, South Seas republic, and Thailand, India, and like micronesia. Any advice on a way to do that?
TakedaKenshin 9 Mar @ 2:49pm 
Sounds like my cup of tea, great work!
Is it compatible with the current build? Are there other features in older versions?
Drunkenslav 7 Mar @ 10:52am 
Good luck mate
Hobbes___  [author] 6 Mar @ 6:12am 
Just tested, it's compatible with beta releaee 0.4.58
Hobbes___  [author] 4 Mar @ 2:48pm 
@法天象地金箍棒

I have no idea if it will work with experimental versions greater than 0.4.49.
MattS 4 Mar @ 1:45am 
Whenever you can, most recent beta build would be great (but I think it's the UI/focus update so might be a lot of work)
你还吃不吃柠檬了 3 Mar @ 7:38am 
does it work with the experimental builds? ie 0.4.63
Hobbes___  [author] 5 Feb @ 12:58pm 
Mod should be working with 0.4.49, I'm still making some final changes, please inform me if you get any crashes.
Hobbes___  [author] 5 Feb @ 4:56am 
Greetings all,
The mod will be updated to the newest beta 0.4.49 today or later.
Hobbes___  [author] 3 Feb @ 5:45am 
@Wojtha
Sometimes these conversations (and plans) might became outdated. I want to add techs, and I've been making a list of what I consider/remember to be the relevant ones of the 80/90s, but I haven't made my mind on what I want to do, yet.
Wojtha 2 Feb @ 7:08am 
Ah I see, I misunderstood the conversation below, For some reason I thought there were already new technologies in the tech tree and thought you were just against expanding the technology tree except for a few specific technologies, apologies :steamfacepalm:
Hobbes___  [author] 2 Feb @ 5:52am 
@Wojtha
As I said below, depends on the technologies that you want to add. For instance, the Internet dates back from the 70s but the World Wide Web was invented in 1989 so that would be fine as a technology, since that made a huge impact.

The same way 2G/3G technology in the 1990s made cellular phones available to everyone and allowed them to connect to the internet, which was a game changer. Or the lithium Ion batteries that powered the phones and a ton of other things, like attack submarines, tactical radios, electric cars, etc.

But since then... what's the innovation of 4G and beyond? Or social media? Or electric scooters/bikes? A lot of those things are sold as 'game changers' but they're just replicating existing processes and combining them in a different matter.

Plus, there are 30 years of difference between 1983 and 2013 (in game terms 2013 would be equivalment to the late game) and things definitely wouldn't evolve the same way if the aliens landed on 1983.
Wojtha 2 Feb @ 4:58am 
I love the mod, but do you really think adding more technologies wouldn't make sense? I mean obviously scientific discovery would be drastically altered by the arrival, but just because something existed already doesn't mean we had anywhere near the same capacity we do now, Hubble hasn't launched till 1990, Webb till 2004 (Half the space bodies present in game weren't even discovered until then and you can just research deep system skywatch like its 2024?), the strongest computer in 1984 had the computing power of 800 MFLOPS, today that figure is 5 billion times higher. New technologies don't have to be brand new never before seen things, it can be concepts like the other person mentioned - minituarization, data compression, social networking.

Or perhaps you think that adding more technologies doesn't make sense as the technology tree heavily depends on the alien arrival, and you would rather express the 40 year progress difference in the state of countries in the game?
Rabbid Robot 31 Jan @ 7:30am 
appreciate it! thank you for the update but its still not working for me, making me think its something on my end my bad!
Hobbes___  [author] 30 Jan @ 6:54am 
@Rabbid Robot
I've uploaded a new version (now the fleets properly show the new factions logos) and I couldn't see any of the issues you mentioned so that must have fixed them, But please do test and let me know if everything is working fine for you.
Hobbes___  [author] 30 Jan @ 5:11am 
@Razorback
It must be missing the new region that was added in the experimental version, hence the error message. I will eventually update to 0.4.50+ but I am waiting to see if it gets pushed first to beta-release status because of possible bugs.

@Rabbid Robot
I'll have a look in a couple of hours- I've been doing some graphics work lately and I might have messed up something. And you're not clogging Steam comments, they exist for this ;)
Rabbid Robot 29 Jan @ 3:55pm 
Sorry, don't want to clog up the Steam comments, but the flags for a lot of the nations don't seem to be working for me and I have no idea, I am only running this mod and everything else seems to be fine except the flags for like the Soviet Union, Pan-Europa, and Ethiopia.
Razorback 29 Jan @ 9:46am 
do you have plans on updating the mod to make it work on the experimental branch ?
Razorback 29 Jan @ 9:44am 
i seem to get this crash error when testing it in the latest experimental branch :

Loading FullScenario
NullReferenceException: Object reference not set to an instance of an object

at PavonisInteractive.TerraInvicta.TIOrgState.get_requiredNationInterest () [0x00010] in <bec5a53087284d3b9faab88712670e35>:0
at PavonisInteractive.TerraInvicta.TIOrgState.SelectHomeRegion () [0x00043] in <bec5a53087284d3b9faab88712670e35>:0
at PavonisInteractive.TerraInvicta.TIOrgState.SetHomeRegion
KOBRA 20 Jan @ 11:12am 
well, i did get it to work, i reinstalled the game one more time, had all steam stuff unsubbed and subbed to it within the game and now it works lol
KOBRA 20 Jan @ 11:01am 
yeah still nothing, i uninstalled the game and reinstalled it and unsubed and resubbed but to no avail. I only reinstalled the game to play this mod specifically too thats the funny part.
KOBRA 20 Jan @ 9:16am 
Alright I am going to unsub and resub and see if that fixes it
Hobbes___  [author] 19 Jan @ 4:35am 
@KOBRA
The mod not appearing in the Mods menu suggests that you have an installation issue.
KOBRA 18 Jan @ 2:04pm 
I am trying to play this scenario on 0.4.41 and it is not showing up in mods or in scenario