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I don't have TI currently installed so it might take a while to upgrade it to 0.4.90, you'll need to use 0.4.78 to keep using it meanwhile.
The mod should be working with any 0.4.XX version of TI.
I do, thank you, now that I know it can be done I'll make a pass at it.
All the existing federation projects are still present.
@Comrade Penguin
Yes, if you know which files to edit.
Changed Russia's color to Canada's color for the next version.
Individual nations can be recolored but it would require changing more nation than just the USSR colors to avoid color repetition.
You already asked this on Discord. It is possible to start a game with all the greater powers, you need to edit TIBIlateral and make the necessary adjustments to region ownership and claims.
I've considered adding an 'United Americas' project to unify both NAmer and SAmer.
I have some other mods, so I'm not sure which of these has an effect, but:
Republic of the Southern Cross: Australia eats New Zealand
Greater Indonesia leads to greater austronesia. Indonesia can absorb AUS/NZ/Pacific Island Microstates.
South East Asian Alliance: Thailand can absorb Indonesia, Malaysia, Vietnam, Laos, Cambodia, and the Philipines
Pan-Asian combine can eat SEAA
Soviet Union can eat Pan-Asian Combine, US, EU
African Union: Ethiopia eats Africa
Caliphate -> Greater Caliphate -> House of Islam can eat the entire middle east, Afghanistan, and Ethiopia
Only place I couldn't really blob out of existence was South American Union. Would be nice to see a Unification tech allowing a combination of USNA/SAU.
I can generally reduce the map to a few super-states. Soviet Union or Western Alliance, South America, Caliphate, Greater India
Alas, no :D
Is it compatible with the current build? Are there other features in older versions?
I have no idea if it will work with experimental versions greater than 0.4.49.
The mod will be updated to the newest beta 0.4.49 today or later.
Sometimes these conversations (and plans) might became outdated. I want to add techs, and I've been making a list of what I consider/remember to be the relevant ones of the 80/90s, but I haven't made my mind on what I want to do, yet.
As I said below, depends on the technologies that you want to add. For instance, the Internet dates back from the 70s but the World Wide Web was invented in 1989 so that would be fine as a technology, since that made a huge impact.
The same way 2G/3G technology in the 1990s made cellular phones available to everyone and allowed them to connect to the internet, which was a game changer. Or the lithium Ion batteries that powered the phones and a ton of other things, like attack submarines, tactical radios, electric cars, etc.
But since then... what's the innovation of 4G and beyond? Or social media? Or electric scooters/bikes? A lot of those things are sold as 'game changers' but they're just replicating existing processes and combining them in a different matter.
Plus, there are 30 years of difference between 1983 and 2013 (in game terms 2013 would be equivalment to the late game) and things definitely wouldn't evolve the same way if the aliens landed on 1983.
Or perhaps you think that adding more technologies doesn't make sense as the technology tree heavily depends on the alien arrival, and you would rather express the 40 year progress difference in the state of countries in the game?
I've uploaded a new version (now the fleets properly show the new factions logos) and I couldn't see any of the issues you mentioned so that must have fixed them, But please do test and let me know if everything is working fine for you.
It must be missing the new region that was added in the experimental version, hence the error message. I will eventually update to 0.4.50+ but I am waiting to see if it gets pushed first to beta-release status because of possible bugs.
@Rabbid Robot
I'll have a look in a couple of hours- I've been doing some graphics work lately and I might have messed up something. And you're not clogging Steam comments, they exist for this ;)
Loading FullScenario
NullReferenceException: Object reference not set to an instance of an object
at PavonisInteractive.TerraInvicta.TIOrgState.get_requiredNationInterest () [0x00010] in <bec5a53087284d3b9faab88712670e35>:0
at PavonisInteractive.TerraInvicta.TIOrgState.SelectHomeRegion () [0x00043] in <bec5a53087284d3b9faab88712670e35>:0
at PavonisInteractive.TerraInvicta.TIOrgState.SetHomeRegion
The mod not appearing in the Mods menu suggests that you have an installation issue.