Darkest Dungeon® II

Darkest Dungeon® II

Johancito's Scourge Mod
4 Comments
Haze22 31 Jan @ 2:12am 
Would be fun if Scourge's sepsis worked like Maniac's except with DoT, basically using Endure on allies to siphon their DoT's onto Flagg and the using Sepsis to put all this burden onto enemy.

Ngl I thought about using Pain tokens for something too, giving them more utility than just heal. Maybe scourge Necrosis dealing a lot more damage/applies DoT but requires at least one Pain token to work and it removes all of them, with mastered one removing only one token.
DarkestCat1d4 16 Dec, 2024 @ 1:23pm 
seems kinda broken if you just use sepsis as a like dot bomb with no cd and no dot removal, lashes gift seems kinda redundant, you can use it for meltdown but idk if u wana self dot just for more hp and 1 speed down the line.
ItsCrisDiaz  [author] 1 Dec, 2024 @ 6:17am 
Interesting, I'll give it a look and either make a workaround or I'll add a different effect to it.
【BOT】天童 爱丽丝 30 Nov, 2024 @ 4:53am 
So obvious that Your Sepsis Change:“Self: If :dd2bleed::dd2blight::dd2burn: >=60” will not work
In the CSV
element_ start, performer_ has_ 60_ dot_ or_ greater , Condition
m_ ConditionType, dot_ tag_ amount,
m_ ConditionActorType, PERFORMER ,
m_ ConditionString, dot,
m_ ConditionNumber , 60,
m_ _ConditionNumberType , GREATER THAN_ OR_ EQUAL,
element_ end
This means need 60 different kinds of DOTs on the character.NOT "Selfs remaining DOTS >= 60"