GROUND BRANCH

GROUND BRANCH

Trijicon REAP-IR and SkeetIR [1035]
95 kommentarer
Fishbed21 15. sep. kl. 20:55 
Easiest way to fix the issues the SkeetIR is having when being used as a clip on would be tunable POI values that the user can tune to match the optic being used with the thermal. Not sure how the thermal display is achieved in-game; but if theres a way to adjust the values of the display position in millimeters or something on an x and y axis in the space of the optic, itd allow you to "zero" the thermal to the optic no matter if its an lpvo or red dot/ magnifier. Obviously, I have no idea what the limitations are in your creating this mod or how any of it might work. Great mod though, definitely my favorite. I just wish there were more digital zoom modes on the SkeetIR you can toggle through so you can get a true 1x zoom, just so you have the option to not always be zoomed in 24/7
星空的叙事 3. sep. kl. 20:50 
The issue with the SkeetIR seems to be with the zeroing; the aiming point in the game is like using a red dot sight with a five-foot height over bore but setting the impact point at 25 meters.
Xavier 27. aug. kl. 23:37 
Afaik the SkeetIR changing the point of impact with magnified scopes is realistic behaviour, and is caused by the optic not lining up vertically with the centre of the SkeetIR. So the easiest way to fix this IMO would be to have some way of adjusting the height of the SkeetIR. From the testing I've done there are no vanilla combinations of optics and risers that will make them line up properly.
Paiva  [ophavsmand] 13. aug. kl. 20:21 
@Rocco Rex yup, known bug... Still trying to see what I can do about that...
Rocco Rex 13. aug. kl. 4:27 
Skeet drastically changes the point of impact
Paiva  [ophavsmand] 9. aug. kl. 11:06 
@L34D F4RM3R Is it working the same way as before, just having the thermal sight equipped and putting on the NVG?
L34D F4RM3R 9. aug. kl. 9:50 
Hey, the wall hack issue still exists.
But thanks for working on it. Note that I noticed it on 747 map (hosted a game, invited friends). Using NVG.
Paiva  [ophavsmand] 8. aug. kl. 19:27 
@jonexhd Pretty sure I got a free model for it, but sure, might do that some other time.
Paiva  [ophavsmand] 8. aug. kl. 19:24 
I updated the mod and from what I could test with Host Game, it seems to be fixed. If that's still an issue, please let me know so I can take another look at it. Thanks for the patience and support in the mean time!
HoHoHo 3. aug. kl. 4:12 
when the skeet is on and nvg is on, I get x-ray vision from nvg
jonexhd 2. aug. kl. 10:47 
Since the REAP-IR is working fine, is it possible to make more 1x IR sights? Some Holosun product maybe?
可乐也乐 29. juli kl. 1:28 
NB
Autonomous157 26. juli kl. 16:31 
Most balanced datalink wallhacks for multiplayer
Halfbreed_83 12. juli kl. 19:21 
How to use Skeet IR: You need to find the "attachment menu" and create a key bind for it (I used the center mouse "click"). Once you've created the bind for the attachment menu, while in game, click on the attachment menu; it will bring up a radial menu where you can select to "Flip Skeet IR".

Now that I've figured out how to select the Skeet IR, i just need to find the best optic combination for it. I'll take any suggestions!

Great mod Paiva!
sontungnguyen711 5. juli kl. 8:00 
how can i use skeet man ?\
jonexhd 3. juli kl. 4:20 
the skeet looks nice but really need fixing. the aim is too misaligned
mra1993 28. juni kl. 2:56 
@Paiva thank you for your effort on this. It's been a real help.
L34D F4RM3R 26. juni kl. 8:09 
@Paiva Thank you for the update. I hope you get to fix this. Really appreciate your work!
Paiva  [ophavsmand] 21. juni kl. 14:07 
@L34D F4RM3R Yep, but since we don't have NVG's in the SDK I need to test everything in-game, which is very time consuming since I need to repackage the mod, override it, close the SDK, open the game and open a map just to see if my changes worked at all... Opening the SDK usually takes some minutes, so there's that too...

Hopefully I can find a fix for it soon
L34D F4RM3R 21. juni kl. 2:50 
Is a fix being worked on?
Recon 18. juni kl. 16:32 
how to aim with the SkeetIR - when you can't see a laser or a reticle through it?
Recon 17. juni kl. 4:54 
"Using NGVs with the thermals will show up enemies behind other geometry"

Can you please disable this?
oxobobo 14. juni kl. 14:47 
love the new thermal graphics btw
oxobobo 14. juni kl. 14:47 
how do i use the skeet ir?
Jamsteracer77 14. juni kl. 14:44 
never mind, it extremely offsets the dot.
Jamsteracer77 14. juni kl. 14:42 
@kilo best combo I have found is the raised t2 (or scalarworks t2) and an aimpoint magnifier. it will be slightly offset without the magnifier deployed, but it clean with the 3x.
kilo 14. juni kl. 2:27 
what is the best optic for using with SkeetIR???
Warlord 10. juni kl. 15:45 
Any idea when you might be able to fix the SkeetIR?
Cagger 8. juni kl. 2:03 
is ther key to use the skeet ir
Cagger 8. juni kl. 2:02 
any key blind for it
Juno Wumsaying 6. juni kl. 20:13 
getting wall hacks from both scopes. Great work otherwise
TeeKay 6. juni kl. 14:07 
Did this have 1-8x in 1034?
restarded 4. juni kl. 7:28 
While using the trijicon and PEQ laser you can clearly see that the reticle of the scope is a little low and aiming for head with it makes it shoot above the head. I recommend trying it with PEQ on training range because you can shoot with head in the center of reticle and it misses and when centering with laser it does not miss.
The SkeetIR is working, but it has a similar problem too. When used with many scopes (for example accupower) for long distances it makes original reticle go a few ticks below, so it would require to aim lower to not miss. With other scopes it can be other way around. Even though I tried to balance them out using different height rails it's not enough to fix the problem.
Looking forward for new updates!
[ACPL] Jon 1. juni kl. 15:50 
Thanks for the update!
snarF 31. maj kl. 17:13 
The SkeetIR is still pretty misaligned, alhough the last update seems to have helped a bit.
Geneaux 31. maj kl. 16:28 
Nvm, if you just ADS the the thermal and swap to nods, you get wall hacks.
Geneaux 31. maj kl. 16:20 
I looked at it again, it seems it only happens on Power Station actually? I'll actually try testing another map.
Paiva  [ophavsmand] 31. maj kl. 6:44 
@Geneaux I didn't even test it under nods tbh... Pretty sure there's little I can do about that... Gonna take a look though
Geneaux 30. maj kl. 16:07 
Thanks for the update, but its bugged unfortunately. Under nods, all the enemies are visible, and both the black hot and white hot options are washed out and barely contrast. Probably has to do with nods thing.
姆琪不是帕Q 27. maj kl. 17:33 
we need 1035 version plz.
LEGNA 12. maj kl. 5:58 
we need 1035 version plz.
TeeKay 10. maj kl. 16:33 
Oh god i need this thing back in my life. my most used sight.
L34D F4RM3R 9. maj kl. 10:13 
We would love to see the 1035 version, with some rework.
Gr1m5ky 4. maj kl. 14:46 
Will this be updated to play with 1035 playtest?
Erik.D.Prince 30. apr. kl. 23:57 
its too bright i cant see anything plus it needs to be little less zoomed
TeeKay 30. apr. kl. 21:38 
Update is good. Looks better. Thanks.
Upa_operator 29. apr. kl. 17:15 
if u could make it lose like a 1cm bro it would fit pretty snug with every scope lol:steamthumbsup:
misterplasma (dfp) 27. apr. kl. 21:50 
Hot but the SkeetIR can be confusing to use with the vertical misalignment
Maverick99n 27. apr. kl. 10:51 
could you make a flip thermal sight? like the an pvs for nv thats in game
Aim Like Sh1t 26. apr. kl. 17:36 
Skeet IR does not co-line with any sight, but anyway it is a great development for the game, absolutely game changer, loving it, and reaaaaaaaaaaaaaaly looking forward for any future development on this mod:steamthumbsup: