GROUND BRANCH

GROUND BRANCH

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Trijicon REAP-IR and SkeetIR [1035]
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Asset mods: Weapon
Ground Branch versions: v1035
File Size
Posted
Updated
169.543 MB
24 Nov, 2024 @ 7:33pm
30 Sep @ 6:59pm
11 Change Notes ( view )

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Trijicon REAP-IR and SkeetIR [1035]

Description
Add some thermal vision with the Trijicon REAP-IR and the clip-on thermal SkeetIR!

This mod features a basic thermal effect to help you ID tangos, but it's not a fully realistic thermal image, think of it more as an experimental feature built with the tools available.

Perfect for anyone curious about how a thermal scope might work in the game.

The thermal effect is limited by the mod kit and game assets. Since there aren't specific textures for heat, it's more of an approximation than a true thermal view.

NOTE: Using NGVs with thermals should be fixed, but I was only able to test it in Host Game. Please let me know if this is still an issue.

[Known Bugs]
- Using a magnifier with the SkeetIR makes it so the point of impact is moved either above or below the reticle.
95 Comments
Fishbed21 15 Sep @ 8:55pm 
Easiest way to fix the issues the SkeetIR is having when being used as a clip on would be tunable POI values that the user can tune to match the optic being used with the thermal. Not sure how the thermal display is achieved in-game; but if theres a way to adjust the values of the display position in millimeters or something on an x and y axis in the space of the optic, itd allow you to "zero" the thermal to the optic no matter if its an lpvo or red dot/ magnifier. Obviously, I have no idea what the limitations are in your creating this mod or how any of it might work. Great mod though, definitely my favorite. I just wish there were more digital zoom modes on the SkeetIR you can toggle through so you can get a true 1x zoom, just so you have the option to not always be zoomed in 24/7
星空的叙事 3 Sep @ 8:50pm 
The issue with the SkeetIR seems to be with the zeroing; the aiming point in the game is like using a red dot sight with a five-foot height over bore but setting the impact point at 25 meters.
Xavier 27 Aug @ 11:37pm 
Afaik the SkeetIR changing the point of impact with magnified scopes is realistic behaviour, and is caused by the optic not lining up vertically with the centre of the SkeetIR. So the easiest way to fix this IMO would be to have some way of adjusting the height of the SkeetIR. From the testing I've done there are no vanilla combinations of optics and risers that will make them line up properly.
Paiva  [author] 13 Aug @ 8:21pm 
@Rocco Rex yup, known bug... Still trying to see what I can do about that...
Rocco Rex 13 Aug @ 4:27am 
Skeet drastically changes the point of impact
Paiva  [author] 9 Aug @ 11:06am 
@L34D F4RM3R Is it working the same way as before, just having the thermal sight equipped and putting on the NVG?
L34D F4RM3R 9 Aug @ 9:50am 
Hey, the wall hack issue still exists.
But thanks for working on it. Note that I noticed it on 747 map (hosted a game, invited friends). Using NVG.
Paiva  [author] 8 Aug @ 7:27pm 
@jonexhd Pretty sure I got a free model for it, but sure, might do that some other time.
Paiva  [author] 8 Aug @ 7:24pm 
I updated the mod and from what I could test with Host Game, it seems to be fixed. If that's still an issue, please let me know so I can take another look at it. Thanks for the patience and support in the mean time!
HoHoHo 3 Aug @ 4:12am 
when the skeet is on and nvg is on, I get x-ray vision from nvg