Space Engineers

Space Engineers

Multi Reactor
29 Comments
Z0mbie 30 Sep @ 5:08pm 
thanks for being willing to do so
and absolutely no rush
just thought id let people know so they know it isnt just a bug with this mod alone
and yeah i figured this mod (and by extension the original mods) used hydrogen as a reference when making the deuterium gas
the version of viable hydrogen that i tested was the one that has mod support and supposedly integrates with modded thrusters and such natively so its likely that portion of it thats doing something funky with this mod's gas
i also left a comment on that mod along the same lines of the one i left here but no response as of yet
worse case scenario ill just stop using viable hydrogen but if you can find a way to fix the issue that would be fantastic
anyway thanks for the work you do putting all these fantastic mods together
Jammerbam  [author] 30 Sep @ 4:02pm 
Yea, I can't say for sure what might be causing that. I know that all of the reactors here don't run on hydrogen, however they use the same gas system that hydrogen uses. So something with that mod might be changing that system that breaks my mod. I can look into it, however I haven't touched SE in a while, so it might be a while.
Z0mbie 28 Sep @ 11:13pm 
after a lot of bisecting mods ive narrowed it down and it seems this mod and viable hydrogen mod compat version do not work together
it sets the inventory of several reactors to NaN
Z0mbie 27 Sep @ 9:46pm 
hey im having some issues with the mod and im not sure if its just on my end
i tried using several different fusion reactors but none of them seem to be working except the massive fusion reactor
upon checking out the block information i noticed none of the fusion reactors have a fuel capacity
they all say 0 except the massive fusion reactor
is this present on your end? and are they working as intended?
Jammerbam  [author] 17 Jan @ 2:29pm 
Yes, because of how this works, they replace the sbc files of the original mod.
st4rostin.ant 16 Jan @ 8:49am 
The question about fashion is this: it is better to disable all reactor mods that are used in this mod for the correct operation of this mod.
Jammerbam  [author] 8 Dec, 2024 @ 4:43pm 
So the reactors from NiteOwl's stuff already run on uranium ingots, same with the vanilla reactors. It seems like this mod adds ores, which would need to be processed first. The Nite Owl is the only one that can run off of uranium. As far as making the other reactors run off of it. It would need to be converted to a gas because of how the definitions work. This involves creating a whole new system with tanks, producers, blueprint definitions etc..... As far as making the NiteOwl stuff work with the ore, that would be fairly easy. Some nuclear reactors in real life run of off un-enriched uranium such as the RBMK reactors, so it wouldn't be too unrealistic.
Mize6544 8 Dec, 2024 @ 3:50pm 
awesome, thanks for being open to it, Here's the link to the mod in question: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2825470671
Jammerbam  [author] 8 Dec, 2024 @ 12:04pm 
I would need a link to the mod, It shouldn't be too hard.
I have added a new machine that produces all 3 gasses. The ratios of the Hydrogen and Oxygen are the same, but due to balancing the production rate of deuterium, the gasses produced are much slower(~25x). Please LMK if the thrust output seems okay.
Mize6544 7 Dec, 2024 @ 4:40pm 
Howdy, been loving the mod, installed it the day it went up again. Curious if you could/would be willing to make some of the reactors work with the Ore Compactor mod? Not sure how much work it is but would certainly be nice to use compressed uranium in the reactors. Haven't used the Deuterium stuff yet so not sure if anything would be required there
Anubis 7 Dec, 2024 @ 3:30pm 
That's a bummer, best part of the deuterium processor is it's ability to produce other gases, considering it spares us having to have two separate devices and micromanage how much ice each gets.
Jammerbam  [author] 6 Dec, 2024 @ 10:56pm 
Alright, that issue has been resolved. The separator produces the same amount of deuterium as the processor. However the power consumption is higher. With the Processors, Separators, and Vaporizers, I have disabled the ability for those blocks to produce hydrogen and oxygen. I forgot to update the block descriptions which have been updated. The reasoning for disabling the hydrogen and oxygen production is I wanted some more complexity in my builds, and with the way the generators work is it doesn't produce "X" amount, and "Y" amount, and "Z" amount of gas per liter of Ice, instead its separated. So it will pull 1 liter of ice for "X" amount, 1 liter for "Y" amount, and 1 liter for "Z" amount. So it's not more efficient. The only way around this is to make the gas production the same for each gas which isn't realistic. I will be working on re-balancing the thrusters at some point. I know they are kinda wack.
Devilers 5 Dec, 2024 @ 10:39pm 
Also the thing that do Stone/Ice => Deut outputs are swapped for large/small grids. Small makes 250 and large only 50. Its easier to spam small grid one to make a lot more deut (i.e. abuse)
Also ALL fusion thrusters needs rebalance on power input/output.
P.S. Jammerbam thx for the mod <3
Prophet Of Merci 5 Dec, 2024 @ 5:18pm 
I dunno. me and the boys are looking at it right now. Our admin and server owner are saying the Seperator (stone and gravel) is not making Hydrogen.

The Vaporizer IS working though.

The Processor (Ice into Hydro, Oxy, and Deut) won't make Hydrogen and Oxygen, but it WILL make Deuterium.
Jammerbam  [author] 4 Dec, 2024 @ 5:37pm 
Just updated it. I've been pretty busy past couple of days. Sorry I haven't gotten around to it sooner.
Devilers 3 Dec, 2024 @ 11:14am 
Tag `</GasInfo>` in `LG_DeuteriumSeparator` is broken. Must be placed line below to fix the issue.
Devilers 3 Dec, 2024 @ 11:13am 
Large grid separator isn't working. Tells `nan` in gravel consumption. Small grid is working.
Devilers 2 Dec, 2024 @ 3:44pm 
And just realized... Fusion thrustrer. Small grid version consumes 23ml for 210km thrust. Large grid 46ml for 9.04mn. Is that normal!?
Devilers 2 Dec, 2024 @ 3:39pm 
For some reason separator isn't working for me. Stone and gravel are inside it. Connected to two tanks. A lot of power to use. But still nothing.
VS-lockon 27 Nov, 2024 @ 3:22am 
DMMWolf i dont even use those Reactor there to odd to use in builds
DMMWolf 26 Nov, 2024 @ 4:41pm 
Curious .... have you considered this one as a possible addition to the ... adapted collection?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2847666099
Jammerbam  [author] 26 Nov, 2024 @ 3:52pm 
I know, that's all of the re-adding though. Future updates will be changes to the existing content, and stuff that I create.
VS-lockon 26 Nov, 2024 @ 2:30pm 
nother re update you kill me smalls
SpaceCom4 26 Nov, 2024 @ 11:50am 
I'm going to be keeping a close eye on this modpack, I love it
Jammerbam  [author] 24 Nov, 2024 @ 10:25pm 
Alright Deuterium Fusion Reactors is back. Again at this time the emissives on the reactor are broken. This is from the TypeID change. I'm working on a fix.
Jammerbam  [author] 24 Nov, 2024 @ 7:49pm 
Yea unfortunately I had to remove that one. I will be adding back Deuterium Fusion Reactors at some point.
Anubis 23 Nov, 2024 @ 8:53pm 
I see advanced power is missing.
Jammerbam  [author] 20 Nov, 2024 @ 12:17pm 
Probably, I've been trying to get it back up for a couple of days.
VS-lockon 20 Nov, 2024 @ 2:24am 
so that why my world stop working last night