Space Engineers

Space Engineers

27 ratings
Multi Reactor
   
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Type: Mod
Mod category: Block, Script, Modpack, Animation
File Size
Posted
Updated
1.327 GB
19 Nov, 2024 @ 2:10pm
8 Dec, 2024 @ 12:01pm
5 Change Notes ( view )

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Multi Reactor

Description
I have been playing around with a few reactor mods. One of the things I found is, I kept using the same 1 or 2 reactors in my builds because those were the most convenient. Reasons being either they were a good size, or generated decent power.

I wanted to change that. The other reactors I had were very cool looking, however I never used them.
This pack makes that happen. In addition of changing the power outputs of certain blocks, I have also worked to make the mods work together. Meaning if you are subscribed to the mods individually, they may not work the same in this pack.
I also haven't changed any of the definitions of the blocks, meaning you can switch between this pack and the individual mods without having missing blocks.

Included Mods
Of course, credit goes entirely to the original mod makers. They made the models and the scripts for the original mods. Please go donate to them, and show them some love.
I just edited the .sbc files.

Mod changes
Deuterium Fusion Reactors
  • Removed Tier 5 reactor
  • Changed reactor fuel type to work with fuel from Life'Tech
  • Re-balanced remaining reactors
  • Changed fuel production rate
DHI Power Systems
  • Changed reactor fuel types from hydrogen, to deuterium produced from Life'Tech
  • Increased max power of the Fusion Reactor from 750MW, to 7.5GW
  • Increased max power of the Massive fusion reactor from 3GW to 30GW
  • Decreased fuel burn rate
Life'Tech-Powers
  • Decreased fuel production to closely match reality
  • Increased processor power draw
  • Changed max tank capacity to match drop in production
  • Added functionality of Deuterium Vaporizer to produce gas from Deuterium Containers from DFR.
  • Increased max power of the Stellarator reactor from 5GW, to 10GW
  • Increased max power of the Tokamak reactor from 3GW, to 5GW
  • Increased max power of the MTF Reactor from 62.5MW, to 750MW
NiteOwl Mini Reactor Pack
  • Increased fuel burn rate
  • Decreased max power of the Large Nuclear Reactor MK2 from 30GW, to 10GW
  • Decreased max power of the Primary V1 Power Core from 100GW, to 25GW
  • Decreased max power of the V2 Compact Power Core from 1GW, to 800MW
  • Decreased max power of the Compact Nuclear Reactor MK2 from 10GW, to 800MW
  • Increased max power of the V3 Mini Power Core from 25MW, to 50MW

Let me know if something doesn't seem right. Or if something breaks.
More photos in the future.

(This is a reuploaded version of the pack, a few mods have been removed due to guidelines. I am working on my own replacement for the lost mods, and will add them when I'm done. I will also release it as a standalone mod.)

29 Comments
Z0mbie 30 Sep @ 5:08pm 
thanks for being willing to do so
and absolutely no rush
just thought id let people know so they know it isnt just a bug with this mod alone
and yeah i figured this mod (and by extension the original mods) used hydrogen as a reference when making the deuterium gas
the version of viable hydrogen that i tested was the one that has mod support and supposedly integrates with modded thrusters and such natively so its likely that portion of it thats doing something funky with this mod's gas
i also left a comment on that mod along the same lines of the one i left here but no response as of yet
worse case scenario ill just stop using viable hydrogen but if you can find a way to fix the issue that would be fantastic
anyway thanks for the work you do putting all these fantastic mods together
Jammerbam  [author] 30 Sep @ 4:02pm 
Yea, I can't say for sure what might be causing that. I know that all of the reactors here don't run on hydrogen, however they use the same gas system that hydrogen uses. So something with that mod might be changing that system that breaks my mod. I can look into it, however I haven't touched SE in a while, so it might be a while.
Z0mbie 28 Sep @ 11:13pm 
after a lot of bisecting mods ive narrowed it down and it seems this mod and viable hydrogen mod compat version do not work together
it sets the inventory of several reactors to NaN
Z0mbie 27 Sep @ 9:46pm 
hey im having some issues with the mod and im not sure if its just on my end
i tried using several different fusion reactors but none of them seem to be working except the massive fusion reactor
upon checking out the block information i noticed none of the fusion reactors have a fuel capacity
they all say 0 except the massive fusion reactor
is this present on your end? and are they working as intended?
Jammerbam  [author] 17 Jan @ 2:29pm 
Yes, because of how this works, they replace the sbc files of the original mod.
st4rostin.ant 16 Jan @ 8:49am 
The question about fashion is this: it is better to disable all reactor mods that are used in this mod for the correct operation of this mod.
Jammerbam  [author] 8 Dec, 2024 @ 4:43pm 
So the reactors from NiteOwl's stuff already run on uranium ingots, same with the vanilla reactors. It seems like this mod adds ores, which would need to be processed first. The Nite Owl is the only one that can run off of uranium. As far as making the other reactors run off of it. It would need to be converted to a gas because of how the definitions work. This involves creating a whole new system with tanks, producers, blueprint definitions etc..... As far as making the NiteOwl stuff work with the ore, that would be fairly easy. Some nuclear reactors in real life run of off un-enriched uranium such as the RBMK reactors, so it wouldn't be too unrealistic.
Mize6544 8 Dec, 2024 @ 3:50pm 
awesome, thanks for being open to it, Here's the link to the mod in question: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2825470671
Jammerbam  [author] 8 Dec, 2024 @ 12:04pm 
I would need a link to the mod, It shouldn't be too hard.
I have added a new machine that produces all 3 gasses. The ratios of the Hydrogen and Oxygen are the same, but due to balancing the production rate of deuterium, the gasses produced are much slower(~25x). Please LMK if the thrust output seems okay.
Mize6544 7 Dec, 2024 @ 4:40pm 
Howdy, been loving the mod, installed it the day it went up again. Curious if you could/would be willing to make some of the reactors work with the Ore Compactor mod? Not sure how much work it is but would certainly be nice to use compressed uranium in the reactors. Haven't used the Deuterium stuff yet so not sure if anything would be required there