Soulmask

Soulmask

Warlock Weaponry
48 Comments
Vaelemont 30 Mar @ 5:22pm 
Has modding on this stopped?
Bwuce Wee 18 Jan @ 6:48am 
actually there are thrown weapons which i think are underused, that must be perfect to mod stats and effects on (like throwing daggers/axes/rocks)
Bwuce Wee 18 Jan @ 6:45am 
ah much appreciated feedback anyway
I just love the idea of more fantasy or just extra weapons/utility in this game, i think it's very promising.
I think things were made harder by making it a magical "gauntlet" instead of a magical bow (there are no real bows in mod) which was cool enough but i understand that you just needed ranged mechanics.

Still appreciate all the effort!
Vaelemont 18 Jan @ 2:02am 
I'm thinking it might be something to do with the new update. Since the new update I haven't even been able to get into the game to check out but before the update things were working fine. (I'm not the modder, mind you. I just love the mod and tend to review the changes.)

I don't think anyone's heard a peep from the author since right around the holidays, so hopefully the crash bug didn't hit them too.
Bwuce Wee 15 Jan @ 5:06pm 
Love the ideas, quite original.
-Might be server settings but damage of the infinity weapons and the "spells" seem on the low side. Especially the infinity weapons (cost a lot ot unlock). They seem to deal less damage than bone weapons.
-Necro shot; these often do nothing, they are best used when shooting at the feet of enemies. AI has issues so they often don't do a thing before death (but do get some agro)
-Golem same as necro
-The speed spell did not seem to increase spreed; jump height however, WAS increased but it was rather laggy
-my game crashed several times after swapping to gauntlet with poison shot, will investigate further and give more feedback but i think i'll have to unequip it (if i can)
Vaelemont 13 Jan @ 8:40pm 
@lithin6969 It should show up as Fist of Essence I for about 5 points in the first rung of squares for tech options. Fist of essence 2 is farther down the line.

I would avoid Infinity weapons for now as it is bugged and will wind up costing 20 points overall to actually get.
lithin6969 11 Jan @ 10:03am 
How do you unlock it in the Tech Tree? Its not even showing up anywhere.
Darth Ceveo 10 Jan @ 7:22am 
Ok so I just went back in and it wasn't raining, tried to switch from lightning to poison again and the game immediately crashed. I even unequipped the glove to change the abilities. There's definitely an issue there. Another issue I spotted is with the Speed Rune, it doesn't speed. At least not sprinting, it increases the regular run speed for sure, but when you start sprinting it's basically the same speed. Idk if this was intended or not just putting it out there.
Darth Ceveo 10 Jan @ 7:14am 
On another note, anyone else crashes while using the Lightning bolt? I was using it and idk if this is significant to this, but it was also storm raining. Anyway, the game crashed after I used the second lightning bolt and tried to switch from lightning to poison.
Darth Ceveo 10 Jan @ 7:12am 
That makes sense. Because after the issue I decided to nuke my saves and start fresh, I wouldn't notice that as the actual problem by doing that.
Vaelemont 8 Jan @ 10:42pm 
Actually it isn't the Bloodlines mod. I removed the mod as I had the same issue, more notably the stone weapons disappear and then something else disappears. It isn't Bloodlines.

If you look at the placement of the tech tree boxes, that has something to do with it. If you already had it unlocked you would never notice but if you make a new character you'll see it right away. So it's something with how this mod adds tech boxes on its last update that has messed with the tech tree somehow.
Darth Ceveo 31 Dec, 2024 @ 11:12am 
Nevermind I found the issue, another mod apparently conflicts with this one. For reference it's the Bloodlines mod here on steam.
Darth Ceveo 31 Dec, 2024 @ 11:00am 
Idk if I'm just blind or what, but I can't find the tech in the tech tree at all.
Vaelemont 21 Dec, 2024 @ 3:25pm 
My only suggestion here with Ice Riser: Make a ranged shot version that is quicker and launches targets into the sky/ I think players would spend hours crafting these to launch their friends and foes alike, and it's always funny to see someone take off like a rocket. :)

Shield Rune: Decent shield that while in use slowly drains in durability. I wasn't sure how this would play initially but you can use other spells, runes, weapons, etc just fine and the rune very slowly drains in durability unless you take actual damage. Great addition, especially when paired with other runes or in a pinch. This could give you the edge to heal yourself or get away from dangerous situations.

The mod author is doing an amazing job, so keep an eye on this space for updates!
Vaelemont 21 Dec, 2024 @ 3:22pm 
Golem Shot: This summons a crystal golem with an axe. The slow, burly by kind of sturdy tank unit. THE MODEL LOOKS AWESOME. You see this pop up and you're just like...man, it's going down. And the best part..you can summon Ghouls from Necro shot with no issue so you can have both and have your own mini-army for when you get swarmed or the boss tries to cheese you. (Looking at you Sabertooth...growling right back at ya..)

Ice Riser: While it stacks, you have to repair it when it runs out and it doesn't switch to the stack.
Now, it creates a small column of ice that slowly lifts below you. It could maybe be a little quicker, then linger a bit longer. Or it could have HP and last til it diminishes, because the tactical opportunities for that would be amazing. (Or the escape possibilities, especially combined with the port stone). It's high enough though to when if you drop you won't take fall damage, so it's more or less safe to test unless you're at the edge of a high cliff.
Vaelemont 21 Dec, 2024 @ 3:22pm 
Alright! Time to dive into the update so any of you on the fence and not in the discord can get excited. I heard about Golems and had to check it out, but the mod author was nice enough to add a bunch of different new additions.

So, one of the bigger changes I have seen is that the spells and runes now only cost essence instead of essence and other items. I didn't mind either way, but I am not complaining when I can dive right in and test the new stuff out! Ice Wall is still kind of WIP at the moment, but the mod has overseen some big improvements on the damage scaling and slightly on the draw speed.

Thunderbolt: Oh, this was fun to play with. Single target, emits a red spark, and it seems like it has the possibility to slow or stun foes because it did on the Bush dogs I tested it on. Which gives you ample time to switch to something else, draw and fire. Love it.
aero.aria51 16 Dec, 2024 @ 1:54am 
very good
Krysez  [author] 9 Dec, 2024 @ 3:26am 
I didn't even think of that @undertaker101595, Thank You, I will see what I can do
undertaker101595 9 Dec, 2024 @ 12:38am 
I noticed the finger banger spear cannot be thrown, is there a way to fix this?
Vaelemont 7 Dec, 2024 @ 12:30am 
I will say, you have to really appreciate just how on it the creator of this mod is. So if you are reading these and debating on trying the mod, I suggest doing so. The way this is shaping up, it might make bows one of the more fun specialties to level up and play with. It opens up a lot of avenues at range. Like the teleport..fire it down a mountainside, or just long range to traverse large distances. (Be careful where you aim, of course). NECRO alone...the idea of a necromancer build in this game makes it worth playing alone, but target and shoot an enemy and poof, ghoul. If nothing else, might be a good distraction while you move in or set up. (Maybe something with wolves or ghost jaguars in the future?)

Seriously, a necro build where you could shoot corpses to cause them to explode, or open hell rifts...that was a creative twist within the mechanics of the game.

Folks, if you have not rated this mod yet, please rate it well. This is impressive stuff.
Vaelemont 7 Dec, 2024 @ 12:25am 
Okay! Updates!
-Tier 2 is accessible, with its share of issues but novelties.
-Damage is of course still being worked on, slightly better though!
-There's a new spell. NECRO. And oh, did this make me squeal with delight.
You can summon any number of ghouls to cause chaos. The downside is that they don't target so well and their duration is pretty short, even more if no enemies are around.
-Teleport Stone: Think of it as an enderpearl from minecraft, minus damage taken. Great way to get around mixed with the bow range.
-Speed stone: Wears out fast, but this is actually okay! Good for short bursts of intense speed.
-Heal stone: This and speed do not need the gauntlet, wear out at a decent pace and heal. Not sure if it can heal tribals or be used by them to heal you. If they can, that would be amazing. (Or make a Tier II that can, that would be awesome.)
Ice Wall: This makes a short ice cube...but the duration is super short, not really long enough to be useful. That needs some work.
Kreek 6 Dec, 2024 @ 4:24pm 
@krysez
i tried that fix and it seems to make no difference
Krysez  [author] 6 Dec, 2024 @ 4:15pm 
@Kreek, I don't know if it's the same issue I've heard others talk about, but in case you haven't tried it, in settings the language should be set to English (Not "Automatic English) and sometimes you have to change the language and change it back to reset the language. I will look into a more permanent fix on the modding Discord if possible
Kreek 6 Dec, 2024 @ 3:50pm 
for some reason when i use this mod, is overrides alot of the in game menus with japanese text reguardless of my language settings, particularly in the knowledge and technology menu and ive been trying to figure out why
Krysez  [author] 6 Dec, 2024 @ 12:54pm 
Just a heads up, Im aware that even after this latest update, the Infinity Weapons are still doing low damage. I am working on it for next update.
undertaker101595 6 Dec, 2024 @ 1:33am 
I would recommend upping the damage output, I love the weapons but they are weaker than bronze weapons, these use bronze ingots to craft and calling them infinity weapons makes me feel like they should be extremely powerful.
Vaelemont 4 Dec, 2024 @ 4:35pm 
I would very much recommend updating your mod description so people have a good idea as to how to get into it.

Stick with it! Its nice to see these kinds of mods and inspires others to attempt or want to attempt to try cool things like this or other neat ideas beyond cosmetics and such.
Vaelemont 4 Dec, 2024 @ 4:35pm 
From what I noticed, Snowball didn't really slow them as much as it did sort of freeze them in an icy grasp, which wasn't bad at all. I didn't notice any burning with the fire, and poison was decent but again, the damage. Also, if you use it without the gauntlet (the only spell that can do that) you can accidentally poison yourself, ha. Slowing might even be better off as like a Slow Hex or Curse, while the Snowball freezes them. Both are kind of neat, to be honest.

I would definitely advise speeding up the draw/cast process though..because it could take a bit to actually cast the spell and it was a noticeable difference between that and the bow. Plus by the time an enemy starts on you, you don't have much time for a second shot. That kind of lessens the desire to use it along with the damage thing.
Krysez  [author] 4 Dec, 2024 @ 4:19pm 
@Vaelemont...this is an amazing review and the feedback is immensely useful and helpful to both me and the users. I was working on some new additions, but after reading this review, I think I'll reroute for a bit and take a look at damage output. Besides just the damage, the other thing I need to work on is the after effects of the spells, like the Snowball should Slow victims and Fireball should burn em. Also, the T2 spells are unlocked for me on both SP and my server, however I did have to reset my Tech Points before it worked correctly. I'll check it out again, but please let me know if that works for you.

Thanks again for the feedback and check the Discord link to follow along with progress
Vaelemont 4 Dec, 2024 @ 4:10pm 
All iin all, I recommend playing it, because it's fun to mess with especially with your tribespeople and ranged warfare. It needs a lot of polish in terms of damage and scaling, and especially charge speed. There is little reason to use this when it operates like a bow versus actual bows. It just doesn't measure up the same which is a shame because this is one of the best mods that could happen to this game and I LOVE the approach.

Plus the Tier 2 spells are still bugged, and the cost for the artifact weapons at 10 points for its area in general is a bit steep and pricey. It needs work, but it's a good mod. Hope the notes help, as I noticed there wasn't much description for getting into the mod itself that could be confusing oherwise.
Vaelemont 4 Dec, 2024 @ 4:07pm 
-Spells are basically arrows, that are linked to your bow skill and can be attached to the gauntlet like an arrow attaches to a bow. In all other respects, it charges and aims like a bow as well as tying into and using the bow proficiency. As far as I have noticed, it doesn't seem to match up with the bow damage, however. Meaning its nice for a novelty but will quickly suffer from poor damage output and cast time in comparison.
-Spells use essence but are crafted like arrows. As in, they are ammunition, not standalones. So craft a LOT of them.
-Tribe mates CAN use them like they would bows, so this is best for your marksman or archer specialists. Beware of the long cast times though.
Vaelemont 4 Dec, 2024 @ 4:07pm 
Let me help people out wondering what the mod entails...

-You need the essence tower, as this helps build spells. Mind your placement because as of current if you try to retrieve or remove the object it will delete and the resources won't be refunded.
-The spell gauntlet is what fires off your spells. You need to make beast bone gauntlets for materials, and the rarity of the gauntlet is usually tied to the rarity of the beast bone gauntlet.
-Some times a spell tier will craft at a higher rating but I have only largely noticed this with the snowball spell.
Eve~ Star Touched Degenerate 1 Dec, 2024 @ 3:13am 
also, I'd like to see this mod have a discord, looks awesome
Eve~ Star Touched Degenerate 1 Dec, 2024 @ 3:13am 
any pve servers with this?
Jack_Hammer 30 Nov, 2024 @ 2:22pm 
The problem with essence T2 is not fixed. I still have the Problem that i cant lern it
kataanira 27 Nov, 2024 @ 3:00pm 
awesome thanks man
Krysez  [author] 27 Nov, 2024 @ 2:48pm 
Yep, I found the issue. There was an invalid prerequisite in there. Update is coming now. Also added 2 new spells
kataanira 27 Nov, 2024 @ 2:24pm 
it says there are 3 pre-req's im missing, but its in chinese and i cant read it, but when i click it auto learn all of them it treats it like i said dont and learns nothing
Krysez  [author] 27 Nov, 2024 @ 8:06am 
@Kataanira, you have the requirements and it's not unlocking? Or you can unlock em and they aren't showing up? I'll check it out shortly
kataanira 27 Nov, 2024 @ 7:48am 
still cant learn fist of essence T2 though
kataanira 27 Nov, 2024 @ 7:47am 
i can confirm as of now, it does craft the magic gauntlet
Krysez  [author] 26 Nov, 2024 @ 7:43pm 
It's a SoulMask thing, but I hear it is being discussed. As of now , the latest version is approved and the recipe should work correctly now
InfectedJager 26 Nov, 2024 @ 7:38pm 
I see, is that a soul mask thing or a steam thing? I've been curious as to why there arnt that many mods for soul mask and maybe that is one of the reason?
Krysez  [author] 26 Nov, 2024 @ 1:42pm 
So, the one issue with Soulmask mods, I see now, is there is an approval period each time I update the mod. I look now, and it is still showing it is in the approval process. I really hope they fix this. I will notify here when it shows the change is approved
InfectedJager 26 Nov, 2024 @ 12:37pm 
Thank you Krysez for the quick response however, I updated the mod and shows I have the updated version but it appears to be doing the same thing. I am making a bronze gauntlet and then making the magic gauntlet and it still turns into a fireball.
Krysez  [author] 26 Nov, 2024 @ 12:18pm 
Thanks again @InfectedJager for pointing that out. The recipe has been fixed.
Krysez  [author] 26 Nov, 2024 @ 10:40am 
I will check this now and ensure the recipe didn't get messed up. Are you an Admin that can spawn the Gauntlet? Either way, I will check it now
InfectedJager 26 Nov, 2024 @ 10:31am 
When I make the magic gauntlets, it just makes a fireball and consumes materials. No usable weapon is made. Am I doing something wrong?