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I just love the idea of more fantasy or just extra weapons/utility in this game, i think it's very promising.
I think things were made harder by making it a magical "gauntlet" instead of a magical bow (there are no real bows in mod) which was cool enough but i understand that you just needed ranged mechanics.
Still appreciate all the effort!
I don't think anyone's heard a peep from the author since right around the holidays, so hopefully the crash bug didn't hit them too.
-Might be server settings but damage of the infinity weapons and the "spells" seem on the low side. Especially the infinity weapons (cost a lot ot unlock). They seem to deal less damage than bone weapons.
-Necro shot; these often do nothing, they are best used when shooting at the feet of enemies. AI has issues so they often don't do a thing before death (but do get some agro)
-Golem same as necro
-The speed spell did not seem to increase spreed; jump height however, WAS increased but it was rather laggy
-my game crashed several times after swapping to gauntlet with poison shot, will investigate further and give more feedback but i think i'll have to unequip it (if i can)
I would avoid Infinity weapons for now as it is bugged and will wind up costing 20 points overall to actually get.
If you look at the placement of the tech tree boxes, that has something to do with it. If you already had it unlocked you would never notice but if you make a new character you'll see it right away. So it's something with how this mod adds tech boxes on its last update that has messed with the tech tree somehow.
Shield Rune: Decent shield that while in use slowly drains in durability. I wasn't sure how this would play initially but you can use other spells, runes, weapons, etc just fine and the rune very slowly drains in durability unless you take actual damage. Great addition, especially when paired with other runes or in a pinch. This could give you the edge to heal yourself or get away from dangerous situations.
The mod author is doing an amazing job, so keep an eye on this space for updates!
Ice Riser: While it stacks, you have to repair it when it runs out and it doesn't switch to the stack.
Now, it creates a small column of ice that slowly lifts below you. It could maybe be a little quicker, then linger a bit longer. Or it could have HP and last til it diminishes, because the tactical opportunities for that would be amazing. (Or the escape possibilities, especially combined with the port stone). It's high enough though to when if you drop you won't take fall damage, so it's more or less safe to test unless you're at the edge of a high cliff.
So, one of the bigger changes I have seen is that the spells and runes now only cost essence instead of essence and other items. I didn't mind either way, but I am not complaining when I can dive right in and test the new stuff out! Ice Wall is still kind of WIP at the moment, but the mod has overseen some big improvements on the damage scaling and slightly on the draw speed.
Thunderbolt: Oh, this was fun to play with. Single target, emits a red spark, and it seems like it has the possibility to slow or stun foes because it did on the Bush dogs I tested it on. Which gives you ample time to switch to something else, draw and fire. Love it.
Seriously, a necro build where you could shoot corpses to cause them to explode, or open hell rifts...that was a creative twist within the mechanics of the game.
Folks, if you have not rated this mod yet, please rate it well. This is impressive stuff.
-Tier 2 is accessible, with its share of issues but novelties.
-Damage is of course still being worked on, slightly better though!
-There's a new spell. NECRO. And oh, did this make me squeal with delight.
You can summon any number of ghouls to cause chaos. The downside is that they don't target so well and their duration is pretty short, even more if no enemies are around.
-Teleport Stone: Think of it as an enderpearl from minecraft, minus damage taken. Great way to get around mixed with the bow range.
-Speed stone: Wears out fast, but this is actually okay! Good for short bursts of intense speed.
-Heal stone: This and speed do not need the gauntlet, wear out at a decent pace and heal. Not sure if it can heal tribals or be used by them to heal you. If they can, that would be amazing. (Or make a Tier II that can, that would be awesome.)
Ice Wall: This makes a short ice cube...but the duration is super short, not really long enough to be useful. That needs some work.
i tried that fix and it seems to make no difference
Stick with it! Its nice to see these kinds of mods and inspires others to attempt or want to attempt to try cool things like this or other neat ideas beyond cosmetics and such.
I would definitely advise speeding up the draw/cast process though..because it could take a bit to actually cast the spell and it was a noticeable difference between that and the bow. Plus by the time an enemy starts on you, you don't have much time for a second shot. That kind of lessens the desire to use it along with the damage thing.
Thanks again for the feedback and check the Discord link to follow along with progress
Plus the Tier 2 spells are still bugged, and the cost for the artifact weapons at 10 points for its area in general is a bit steep and pricey. It needs work, but it's a good mod. Hope the notes help, as I noticed there wasn't much description for getting into the mod itself that could be confusing oherwise.
-Spells use essence but are crafted like arrows. As in, they are ammunition, not standalones. So craft a LOT of them.
-Tribe mates CAN use them like they would bows, so this is best for your marksman or archer specialists. Beware of the long cast times though.
-You need the essence tower, as this helps build spells. Mind your placement because as of current if you try to retrieve or remove the object it will delete and the resources won't be refunded.
-The spell gauntlet is what fires off your spells. You need to make beast bone gauntlets for materials, and the rarity of the gauntlet is usually tied to the rarity of the beast bone gauntlet.
-Some times a spell tier will craft at a higher rating but I have only largely noticed this with the snowball spell.