Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

[Obsolete] Tier One Affinity Perk Shuffle
27 Comments
zyl0x  [author] 27 Dec, 2014 @ 1:29am 
Please see the notice I posted: "Since the latest content patch has changed the first tier bonuses to make them more effective, this mod is no longer necessary and will no longer be supported."
Lord Broseidon 26 Dec, 2014 @ 7:02pm 
If you are not killing aliens for Harmony, and removing the aggression cooldown, you should consider adding a perk that allows your units to share spaces with aliens that way they can't attack or be attacked. My units get recked even when I go Harmony because I accidentally walk too close to a nest, or they just feel like attacking sometimes. On the same line make it so your units cant destroy alien nests at all....... but I have no idea how to code.... so I may be asking the imposible
GronkJuice 24 Nov, 2014 @ 12:38am 
the original setup would make more sense if the aggresstion rate would be higher, or the return to normal would be lower for everyone, cause I can go for a whole "farm aliens and hives for science" and barly get them out of normal without lvl 1 boost. Then again I still think this game is way broken with the ablility to get all afinities to at least lvl 15's with only science. and over max your primary.
Foenix 15 Nov, 2014 @ 10:48am 
Don't know if I agree with the logic on the excavations one. Supremacy is about using whatever you can to blend old earth and new earth...
zyl0x  [author] 13 Nov, 2014 @ 3:37pm 
@TheArchitect Thanks for your feedback, however I did not make these changes in order to make the affinites more balanced. I made these changes because I felt they made more sense themeatically. In my opinion, if a Sponsor wants to be able to explore without antagonizing the local wildlife, they would by definition be trying to live in harmony with their new environment.
The Mayor 13 Nov, 2014 @ 8:37am 
This is a good idea. Feels like Firaxis doesn't actually have a solid grasp on their own affinities. Someone needs to define 'harmony' for them.
TheArchitect 13 Nov, 2014 @ 7:10am 
Actually, if purity has the perk that protects him agaisnt aliens, it's because it'll be more likely to have aggressive aliens and thus can't make any other exploration. I'm pretty sure it's a balance feature to not leave them out of the expedition theme.

Of course they can also kill em all, but that would be way farther in the game.
Leugi 10 Nov, 2014 @ 7:19pm 
Fully agree with the changes myself from a thematic perspective... I will try playing to see how it affects gameplay. Still, thumbs up
zyl0x  [author] 10 Nov, 2014 @ 1:21am 
@Reianor Thank you for your feedback.
Reianor 9 Nov, 2014 @ 10:57pm 
And the thing about "Supremacy looking forward" is ridiculous. They are looking around for more, not looking forward. In fact, niether of the three are more (or less) formward or backward looking. They are all looking "forward" it's just that everyone's "forward" is different. Ones think it's in adaptation, ones think it's in retention, and ones think it's in exploitation.

The whole point behind supremacy - "if it's grabable and has no visible strings attached stop evaluating and grab it already!" so if anyone has no qualms about excavating anything that can be dug out it'd be them.
Reianor 9 Nov, 2014 @ 10:57pm 
Imho your resoning feels "shifty"...
Look at it this way - it's an EARLY advantage. In that regard it's perfectly normal that harmony is looking into the way to soothe the alien agression towards them and that purity is researching the way to keep them away. It's extension of their ideas - harmony is trying to integrate without troubling the "planet inhabitants" while purity simply wants them out of their way. And since it's an EARLY stage it'd make sense that harmony can not yet reach their "non-intrusive" peace, while purity has got their "experimental repulsors" up and running on explorers and don't much care about what the aliens feel about it.
There Are Trans People 9 Nov, 2014 @ 1:34pm 
Hm... Honestly, your reasons for shuffling all of these around are actually quite sound.

But one argument I have for this being unnecessary, in the long run, is that you will usually gain the first few levels of each affinity as you play the game, regardless of what your focus is. Many essential technologies carry affinity points with them that are useful to any civ (such as Vertical Farming or some of the Alien technologies).
Vargis 9 Nov, 2014 @ 1:01pm 
Non-Steam Workshop version, maybe? Also, I want to say that I completely agree with your sentiments. Purity 1 is incredibly powerful and rather easy to get - but moreso, it makes no sense that it'd belong to Purity to begin with.

They should shuffle them like this to begin with.
tegeus-Cromis 9 Nov, 2014 @ 8:20am 
Subscribed. Exactly what I thought during my first playthrough. Thanks, great idea.
rheavier 8 Nov, 2014 @ 1:20pm 
EXPLAIN TO ME WHY THIS MOD ONLY HAS 3 STARS?!
Faren (Lawful) 8 Nov, 2014 @ 1:19am 
This has always made me tilt my head, cause you are right. I noticed that the game encourages harmony players to kill aliens while at the same time allowing purity to avoid upseting the aliens.
NITRO 7 Nov, 2014 @ 3:52am 
You have totaly right good job
cobby_808 6 Nov, 2014 @ 8:42pm 
i am jsut putting my 2 cents in and i 100% agree with this mod....
zyl0x  [author] 6 Nov, 2014 @ 3:29pm 
@nektu Thank you for your feedback, however I disagree with you. Harmony does not mean you become a predator. You could very easily be Harmony and culture bomb the other sponsors. Use the fence upgraded to three tile range and keep aliens off your workable tiles. You don't need trade unit immunity because If you get a nest within your borders for a certain number of turns, the aliens turn friendly to you and will no longer attack units or block workable tiles in they stray into a city's boudaries.
Ferrous 6 Nov, 2014 @ 2:22pm 
interesting, this would shuffle around the order in which i tech. i cant get it now though because i am in the middle of another game and i dont want it to break the save
nektu 5 Nov, 2014 @ 11:58pm 
Harmony just means that you turn into the apex predator of the planet. The aliens go back to normal more quickly because you become a part of the ecosystem, and eating one another is perfectly normal in that context. As such their first bonus is perfectly fine as it is.
Gonzo 5 Nov, 2014 @ 5:35pm 
great work!
Timmy, the Bounty Hunter 5 Nov, 2014 @ 1:52am 
Harmony is not Greenpeace in space. They belive in tailoring humanity to match its new home and use aliens to this goal. IMHO swaping Purity 1 and Harmony 1 is enought to make Harmony little more appeling without need to go all Harmony.
Saglac 5 Nov, 2014 @ 1:32am 
very smart move
Aulis Vaara 4 Nov, 2014 @ 9:51am 
I'm giving this a thumbs up while not subscribing because I already implemented a similar shuffle myself.
zArkham4269 4 Nov, 2014 @ 7:45am 
This makes a *lot* of sense. I didn't understand why Purity got the trait like they did. I really have to wonder who Firaxis had beta test this. I mean if they had given this out for Early Release, so many of these mods could have become standard part of the game prior to the actual release especially simple things like color coding the tech tree.
Bad Karma 4 Nov, 2014 @ 7:28am 
Your reasoning for the shifts sounds spot on! I'll give it a try.