Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Northern Stellar Dominion
166 Comments
CFK 13 Jun, 2016 @ 8:26pm 
lol
NotSoLoneWolf  [author] 13 Jun, 2016 @ 8:14pm 
@YOLOmann RIGHT! Almost forgot I snuck that in there :D
CFK 13 Jun, 2016 @ 2:16pm 
501st rarely at the log loading screen, it said 501st died.
Emperor 13 Jun, 2016 @ 4:58am 
I was actually intending to relate it to the Overlord 2 Empire solder. ;) I can't sue a dead man because he's bone dry.
NotSoLoneWolf  [author] 13 Jun, 2016 @ 2:01am 
What reference? Can you jog my memory :)
CFK 11 Jun, 2016 @ 11:18am 
also nice star wars refrence
Emperor 7 Jun, 2016 @ 12:26pm 
V Still no eh in that sentence.
NotSoLoneWolf  [author] 6 Jun, 2016 @ 7:59pm 
Oh, I'm sorry. I guess you must be American. I can tell by your patronizing tone and the constant irritation in the back of my skull.
CFK 6 Jun, 2016 @ 2:29pm 
bruh
Emperor 5 Jun, 2016 @ 10:09pm 
V You're not Canadian, you didn't say eh or apologise in that. ;3
NotSoLoneWolf  [author] 5 Jun, 2016 @ 9:48pm 
Wat? We already made it to space, and built the greatest robotic tool in the history of spaceflight. And we invented telecommunications satellites.
Emperor 5 Jun, 2016 @ 2:45pm 
Canadians will never make it to Space, but their syrup will. America looks "up" to Canada.
CFK 3 Apr, 2016 @ 11:48am 
i was looking for a canadian sponser for a while, why? because i am candian.
NotSoLoneWolf  [author] 24 Mar, 2016 @ 6:10pm 
@Gracie uwu

Shucks. Sorry to hear that.
Kissune 24 Mar, 2016 @ 5:58pm 
Does not work with Rising Tides. Just for anyone curious.
NotSoLoneWolf  [author] 14 Oct, 2015 @ 2:13pm 
Haha! No, they did not. Never actually considered it when writing the lore.

Just remember this isn't for Rising Tide. It may crash your game if you play it with the expansion.
VileContra 14 Oct, 2015 @ 1:50pm 
Getting it just to read the lore. Wonder if it mentions if Quebec actually separates
NotSoLoneWolf  [author] 30 Jul, 2015 @ 11:04pm 
@Jonaleth if you have a good idea for a replacement option that doesn't rip off another mod, then I'm all ears. Enjoy the mod!
Dan 30 Jul, 2015 @ 4:12am 
@NotSoLoneWolf

No problem, thanks for confirming!
NotSoLoneWolf  [author] 29 Jul, 2015 @ 4:49pm 
@Jonaleth

Firaxis put up an update to the game a few months ago which disabled the ability to make colonists give Health. I thus had to remove those two from the game or the mod would have crashed on startup, and I haven't updated the screenshot. Sorry!
Dan 27 Jul, 2015 @ 9:07am 
Pioneers and Biologists don't seem to be appearing for me. Any ideas?
NotSoLoneWolf  [author] 26 Jun, 2015 @ 11:28pm 
Apologies, I don't speak Spanish. French or English if you can manage.

Yo no hablo español
76561198061123855 24 Jun, 2015 @ 6:12pm 
quiero
NotSoLoneWolf  [author] 6 Apr, 2015 @ 11:33am 
@darkzero No problem! Now I gotta take a rest and get to my homework lol
darkzero 6 Apr, 2015 @ 11:29am 
Thank you so much for your hardwork!
NotSoLoneWolf  [author] 6 Apr, 2015 @ 10:11am 
I also fixed the Direct download link!
NotSoLoneWolf  [author] 6 Apr, 2015 @ 10:04am 
UPDATE 5 IS HERE!!!
- Removed two Colonist loadout options, as a recent game update broke the mod because of them
- Will look into returning them in the future
- Changed lore very slightly and fixed some typos with intro

RESULT: the mod works now, so sorry it took this long to get a hotfix out!
We are almost at 2000 downloads, thank you everybody!
NotSoLoneWolf  [author] 5 Apr, 2015 @ 8:58am 
FIGURED IT OUT!

When a piece of code is invalid, the game disables the file that the code is in. An update must have broken the Colonists file, hence why the colonist loadoiut options arent there.

In addition, the TextInfo file was trying to reference the Colonists file, but since the Colonists file was disabled to prevent a crash, the TextInfo file couldn't find the Colonists file, and so it had invalid code in it, and then it was disabled as well.

Now all I have to do is find what the update broke in the Colonists file...
darkzero 1 Apr, 2015 @ 4:34pm 
Its okay. Its still an awesome mod. <3

Update 5 can't come soon enough for me. ^_^
NotSoLoneWolf  [author] 1 Apr, 2015 @ 4:18pm 
Sorry :(

Midterms and computer troubles.

You can still play it, but the sponsor name and descriptions will be TXT_KEY_CANADA_SOMETHING until update 5.
darkzero 1 Apr, 2015 @ 9:36am 
Hopefully there's a hotfix for this soon..as I really want to try out this faction
NotSoLoneWolf  [author] 24 Mar, 2015 @ 2:12pm 
No problem. Sorry it isnt moving faster, recently built a new computer and I am in the process of moving all my equipment and software (and the mod's internal code files) to it.
CromWP 24 Mar, 2015 @ 6:03am 
Thank you for looking into a fix for this. :) and I do use the Steam workshop installs. :) easier for me, I wanted to see if the stand alone had a fix or not. I will wait... and again, thank you.:)
NotSoLoneWolf  [author] 23 Mar, 2015 @ 9:31am 
Perfect! Needed a reason to get back into modding :P

Fix for the name issue should be ready by the end of the week, sorry it took so long to respond.

As for the direct download, I think I will move it to another fileshare provider, as this isnt the first time people have said it doesn't work.

Just use the Steam download, it autoinstalls and is generally better anyways. Unless of course you pirated it, which I find morally unacceptable, but hey, nobody's the same.
CromWP 23 Mar, 2015 @ 7:57am 
This mod was awesome, loved it, great great work. although, I do have some problems since last update of the game.

I'm getting the same as Lol-c4t, txt_northernstellardominion_desc and the direct link does not work...

Please fix... :)
BlackViper 20 Mar, 2015 @ 4:11pm 
Direct download isn't working. Please reupload :)
x180 19 Mar, 2015 @ 4:59pm 
the name is displaying as TXT_NORTHERNSTELLARDOMINION_DESC or something along those lines
mr101722 6 Mar, 2015 @ 12:45pm 
I'm suscribed to it! I'll give it a try in a little bit.
NotSoLoneWolf  [author] 5 Mar, 2015 @ 8:56pm 
@Nick McMemes its alright, I don't expect anyone to look through 14 pages of comments :)

Hope you play and enjoy the mod! And please give me some suggestions or ideas if you do, I don't know what to put in V5!
mr101722 5 Mar, 2015 @ 8:54pm 
Oh no, I'm not asking you to change it at all. I was just pointing out what I thought and knew, I wasn't aware that it had been mentioned before. :)
NotSoLoneWolf  [author] 5 Mar, 2015 @ 8:49pm 
@Nick McMemes somebody mentioned this before in V1, when the mod was called the Dominion of Canada. They suggested changing it to the Canadian Dominion, to signify Canada holding dominion instead of being in a dominion. I changed it to that for V2, and kept the Dominion as a suffix in V3 with the change to the Northern Stellar Dominion. I meant no offense and was not aware people would take it as a derogatory term at the time. If you want me to change it I will confer with some other people/testers and see their opinion on it.
mr101722 1 Mar, 2015 @ 7:02pm 
Yeah note to the author, it's a little disrespectful to use dominion along with Canada. That was taken out of the long name form of Canada way back in the early 50s, 51 it was to show our independence. Please change it and I'll play. I love my nation and I won't tolerate it being disrespected.
Venusaisha 21 Feb, 2015 @ 7:08am 
useful
NotSoLoneWolf  [author] 27 Jan, 2015 @ 10:42am 
Great suggestion! Yeah, it was kind of a spur of the moment decision, didn't really think of where the animals came from, I just choose cool ones XD

As for the affinity, Canada/the NSD is capable of playing all of them.
Supremacy: We are a high-tech nation who love to use drones and robots.
Harmony: Canada has one quarter of all the trees on Earth. We protect our environment.
Purity: We are fiercely independent and stick to our ideals. I think. LOL
The Puma 26 Jan, 2015 @ 4:10pm 
Great mod, like the mire realistic, colition of western polar countries/territiories approach.
My one issue: "Rhino Division"? All the others are northern aninmals, and I hate to say it, but the Construction engineers would absolutely be Beaver Division lol.. Is there a particular affinity you think this civ would go for? I'm leaning on Purity, preserving and celebrating the various cultures in this coalition.
NotSoLoneWolf  [author] 23 Jan, 2015 @ 5:43pm 
@TnT Glad you like it so much! I didn't go with red and white (well I did in V1 and V2, but changed it for V3) because I wanted to make clear that this wasn't just Canada. As much as our nationalism might deny it, Canada alone doesn't have the resources to launch into space. The new colours solidify the fact that this is a coalition of northwestern nations.

As for more content, if you have any ideas then I am all ears. I suppose I could get AbstractBuffalo to write some more loading screen intros :)
T.N.Tobin 23 Jan, 2015 @ 11:56am 
ok so I must say LOVE the mod. I'm Curious as to why you didn't go with red as the colour, however, I actually really like the colours you chose.
as I was loading my game this came up to read
"On old Earth, our founding nation, Canada was many things. Respected by some, ignored by most. Superior to most. Perceived as inferior to most. Contributing to the world and not getting recognized for it. That shall not happen again...." there is a little more. Absolutly epic mod , PLEASE MAKE MORE!! lol
NotSoLoneWolf  [author] 19 Jan, 2015 @ 7:08pm 
@ALIENSrAFTERUs Of course they are mad at you! If you had expanded your territory onto that nest, and waited for 15 turns or so, they would have become your friends!

In all seriousness, I can only modify the very basics of the AI. I set Canada to be disapproving of killing aliens, but I cannot set if they will disapprove or not based on the nest's location. Try sending a letter to Firaxis asking them to give me more modding tools.
Interlude 19 Jan, 2015 @ 12:29am 
i got this mod and theyre mad at me for killing aliens at a nest right next to my base :(
wuzhangwarrior5 15 Jan, 2015 @ 8:31pm 
nothing comes to mind i think everything is great right now, im sure as firaxis updates the game or introduces new things it will open up opportunities to build upon them