Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Northern Stellar Dominion
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Update: 6 Apr, 2015 @ 10:01am

- Removed two Colonist loadout options, as a recent game update broke the mod because of them
- Will look into returning them in the future
- Changed lore very slightly and fixed some typos with intro

RESULT: the mod works now, so sorry it took this long to get a hotfix out!
We are almost at 2000 downloads, thank you everybody!

Update: 25 Dec, 2014 @ 6:54pm

Version 4:

Merry Christmas! A small update here as a present for the 1355 people who have downloaded the NSD. Couldn't have done it without you!

Version 4 adds a new technology, Antimatter Particles, which is a leaf tech of Field Theory. Antimatter Particles tech is located at the bottom of the tech tree and a little to the right.
This technology unlocks a new unit, the Antimatter Collector, which is an end-game satellite capable of buffing your cities incredibly.
The Antimatter Collector costs 350 production, the highest of any satellite in the game, 2 Floatstone to get the satellite into orbit, 1 Firaxite to stabilize the Antimatter, and 2 Titanium for the housing.
In return, it gives you +1 Science, Energy, and Production on tiles beneath it. It has a 40 turn orbit time, and a tile affect range of 1.
The Northern Stellar Dominion, however, unlock the Antimatter Cycler, which in return for an extra Firaxite over the Collector, gives tiles beneath it +2 energy instead of +1, and gives cities in range +25% science.

This version is compatable with V3, so no need to start a new save! Now jump in and have some fun with this overpowered (but not THAT overpowered, the Orbital Layer is kinda half-baked in Beyond Earth) satellite! DEATH TO THE ARC!!!

Update: 24 Nov, 2014 @ 7:54pm

Will upload full changelog tomorrow, short version:

Added 3 new Colonist options, Added 3 new Spacecraft options, Added 3 new Cargo options

Changed name to Northern Stellar Dominion, updated lore, leader, and civilopedia

Fixed bug with the Start Bias so you can avoid the dreaded water start a bit better

Changed trait - please note automated workers have a new best friend in the Array

Update: 5 Nov, 2014 @ 5:38pm

Version 2 Patch Notes
- Updated artwork, thanks to AbstractBuffalo for design
- Two new loading screen intros
- Changed Sponsor name from Dominion of Canada to Canadian Dominion amid concerns over the meaning of the word "Dominion"
- Updated code annotations inside the files

Update: 3 Nov, 2014 @ 7:39pm

Initial Mod Release