Left 4 Dead 2

Left 4 Dead 2

The Canonical Population + Custom Models!!!
374 Comments
GEO ^-^  [author] 13 Sep @ 5:47pm 
The order of installation does not matter, as long as you have them all installed it is fine, just make sure to restart the game before entering a game
Resident Raccoon 13 Sep @ 4:49pm 
Hi, does load order mattter? Because I'm seeing error models...do the mods that you have in the required list have higher priority over this one? TY
okay g thanks
GEO ^-^  [author] 7 Sep @ 3:53pm 
No, it works perfectly normally, you can ignore that.
@GEO ❤ should i be worried if the mods apear red in mod menu?
Jose Alejandro 29 Aug @ 4:27am 
A lot of full HD, it blew up my PC, but it's a good mod.
Migzzzz 29 Aug @ 4:24am 
@Geo i was Hated to say this but............................ @17 Cannot update his mods now. Cuz If i don't say the problem with The Mods he Wont now.
Cuddlepaws 20 Aug @ 3:34am 
@GEO ❤ If possible, I suggest you learn from authors Yuri and 17 how to create custom common infected individuals that match the scene themes in a custom map. I think you have great potential and look forward to making more similar mods in the future.come on.
FlashTap 8 Aug @ 6:49pm 
@GEO ❤ Grax :)
GEO ^-^  [author] 8 Aug @ 6:40pm 
@FlashTap si todos son compatibles menos el common ci overhaul
FlashTap 8 Aug @ 6:23pm 
@GEO ❤ Gracias tilin, al final fue que no tenia activado un mod lmao, por cierto, alguno de estos mods de esta lista son compatibles con los tuyos? Tenkiu.
GEO ^-^  [author] 7 Aug @ 6:59pm 
@FlashTap fijate si tienes otro population vscritp o reincia el juego
FlashTap 7 Aug @ 6:33pm 
@GEO ❤ Tengo un problema... he descargado todos los mods requeridos por este, pero al jugar me aparecen varios infectados como Errores, Como este . Sabes cual es la solucion? i am stoopid :c
GEO ^-^  [author] 6 Aug @ 3:49pm 
Bobo_SK If it works, what can happen is that you have another mod population that obstructs this one, and the conflicts are due to repeated files between the common infected ones that it uses, but it has nothing to do with the operation of vscritp, pay close attention to your addons, for some reason the vcrits often do not turn red when they conflict.
Bobo_SK 6 Aug @ 1:59pm 
this addon does not work at all. The base addon works, but the stuff i had to download conflicts with nothing. Yes, i disabled the stuff that conflicted with it earlier, but still no change and conflicts with nothing.
Zahkrosis 24 Jul @ 5:45am 
In terms of the required listed addons, two of them conflict with each other. Expanded Casual Civilians and Extended Workers...

Uh, so, yeah...
Aurelíos 23 Jul @ 3:55pm 
Puedes poner una lista de los mods que este mismo recopila?
GEO ^-^  [author] 22 Jul @ 7:17pm 
@Migzzzz explain yourself well
Aurelíos 13 Jul @ 4:04pm 
bro... te lo pido por mucho... aumentale la PECHOnalidad a las mud womens... porfavor...:steamsad:
GEO ^-^  [author] 24 Jun @ 3:14pm 
@The2607 el mod que Uso para el Human skin es Mi mod llamado Geo's common infected , está en la descripción
ELpol 24 Jun @ 1:33pm 
tu mod y Ultra Hyper Mega Realistic pls. es para mi mod de la beta que hice
ELpol 24 Jun @ 1:27pm 
ehhh creo que los zombies estan su texturas normales sin human skin. que falta pls
GEO ^-^  [author] 24 Jun @ 7:38am 
@adrianpalomeraa umm talvezz no pero si esta dentro del mod , lo digo porque lo veo incesario ya que son campñas que casi nadie receurda pero no te preocupes si estan dentro del mod
oye geo planeas poner tambien imagenes de las campañas agua turbulentas y la batalla final?
lo digo porque no las veo aqui en el mod
GEO ^-^  [author] 23 Jun @ 6:29am 
@Paul Jackson That would cause the game to crash haha
Dennyclen 23 Jun @ 2:12am 
is there a addon that lets me see all of the infected in this i want to see all of them but there is not a good addon/map for it
Migzzzz 22 Jun @ 3:28am 
I am 11 yrs old RN
Migzzzz 21 Jun @ 5:45am 
please use improved Rayford Resident and Improved Casual Infected as dependencies
Migzzzz 19 Jun @ 12:52am 
What's the Update?
TheHunterAttacks 15 Jun @ 3:51am 
Since you introduced New Orleans police in the Parish, you should introduce the unique Fairfield Police in No Mercy from the No Mercy Patch
<SideWayS> 14 Jun @ 5:39pm 
Quando no se conforman con una simple sugestión y me dedican a insultar LOL :tank: Estoy en paz, hermanos
(THE-SEBASZS-16) 14 Jun @ 5:14pm 
c kbrea
<SideWayS> 14 Jun @ 5:13pm 
Creo que no entientes mucho ingles, pero acabe de mencionar lo que más te encanta del mod que es la variedad, y mi sugestion es lo mejore aun más. Nunca dije que no me gusto la actualizacion. Al parecer el que no se conforma con sugestiones es el rysie
(THE-SEBASZS-16) 14 Jun @ 5:07pm 
me encanta el mod es la variedad me gusta enserio y para sideways oe conformate con lo que tienes mano firme
ss 14 Jun @ 5:05pm 
<SideWayS> no tu si :tank:
<SideWayS> 14 Jun @ 5:05pm 
❀ rysie No, tu sí :otrfingerscrossed:
ss 14 Jun @ 5:00pm 
<SideWayS> calla sonso
:heart_cool:
GEO ^-^  [author] 14 Jun @ 4:58pm 
@<SideWayS> It's okay but I will try not to break the immersion since it is difficult for me to understand the lore completely, I know that they are only clothing since that does not define the area, but I will still take you into account, if you see fewer zombies it is because I have optimized the mod since they used many models, I will try to fix that immersion in future updates but the most likely thing is that I will leave this mod for a while as it is now. thanks for playing with this addon :D
<SideWayS> 14 Jun @ 4:20pm 
This updade kinda made the L4D2 campaigns have less of variety, since the L4D2 default infected models are more repetitive than L4D1, especially their faces and hair. I know you did that so the zombies suit the campaigns since L4D1 are in North and L4D2 is in the South,but since this mod focus is the variety I suggest you make the L4D1 infected appear a bit more often in L4D2 campaigns again since I'm seeing more repetitive zombies.

And I have an idea that can help you make the L4D1 zombies appear in L4D2 campaigns without breaking the immersion: Since L4D2 is set in the South,it's a hot region so it would be normal seeing zombies without hoodies (like in the original game),while the L4D1 campaigns are in the North part of the country that is colder. So you can reduce the amount of L4D1 zombies wearing winter clothes in L4D2 campaigns,but then add more L4D1 zombies that have clothes for hot weather and vice versa,adding more L4D2 infected with winter clothes in L4D1 campaigns
GEO ^-^  [author] 13 Jun @ 1:44am 
@adrianpalomeraa vere
@❤༺GEO༻❤ oye geo podrias hacer que los zombis cacahuates tambien aparezcan en el capitulo final del concierto? plis :D
oye geo podrias hacer que en la campaña de the parish hayan mas variantes de militares?
lo digo porque esa campaña hubo militares antes de que llegase el virus y pues estaria chido ver mucha variante de militares aunque no aparazcan en grandes cantidades :)
GEO ^-^  [author] 12 Jun @ 5:52am 
@Jsen THANK YOU SO MUCH I APPRECIATE IT VERY MUCH :,D
Jsen 12 Jun @ 5:50am 
I've looked into the script and the values are just wrong. They're too low and I don't recommend using decimals. Try double digits like 10-15 instead of 1. And reduce the infected models.
GEO ^-^  [author] 12 Jun @ 5:47am 
@Jsen Thank you very much for your advice, I will take it into account so that this mod continues to improve, thank you for commenting :D
Jsen 12 Jun @ 5:45am 
You've put too many infected types in one area.

L4D1 & 2 infected should be kept in their own campaigns. L4D1 infected are from North America, so it would make no sense why they would be in the south where L4D2 take place. The infected are supposed to reflect the campaign's location, so mixing them just breaks the immersion

They also have different styles, for example, the L4D1 infected doesn't use the same texture shading that L4D2 uses which makes them look weird when together.
GEO ^-^  [author] 12 Jun @ 5:38am 
@Jsen The truth is I don't know what you mean with the above, and about the l4d1 and l4d2 models, for me the Mixing is a good idea since from my point of view they are all Humans and there should be no separation, in addition to adding more variety this is logical the styles may be different but that does not mean that it should be excluded from another, as I said they are all Humans. Regarding that optimization, I have seen that maybe you mean that all the infected are in the same straight line because I have seen that in some populations there are some separations in different links, the truth is I do not know why this disorder and I do not know what it is for, I will try to optimize this mod as much as possible. Thanks for commenting, I never thought that someone who makes a fashion for common infected would see this xD
Jsen 12 Jun @ 12:54am 
It might be because there's too many infected models in the population file. Try to reduce the number to single digits instead of copying and pasting all the infected models into one area. That's just poor optimization.

And mixing both L4D1 & 2 infected into all campaigns is just a bad idea. They both have a extremely noticeable model clash since Turtle Rock and Valve have different styles.