Age of Wonders 4

Age of Wonders 4

Additional Affinity Skills
68 Comments
BoB 9 hours ago 
This is so sad
Der Mentat  [author] 11 Oct @ 2:32pm 
@Bob: Both mods need to change the skill tree file. So I'm pretty sure, compatibility is in this case simply not possible...
Der Mentat  [author] 10 Oct @ 7:32am 
@LazyestSloth: There seems to be an issue with the level 16 unlocks for Giant and Dragon leaders that I wasn't able to fix yet. Otherwise the mod should be fine.
LazyestSloth 9 Oct @ 1:02am 
Is this good to go or needs updating? 1.2 was released in late august :)
Reman 25 Sep @ 11:26am 
Note: This mod is incompatible with the Tome of Exiled Dreadnoughts mod, since that mod changes the affinity skill UI: https://gtm.steamproxy.vip/workshop/filedetails/?id=3356450455
Videogamer40000 8 Sep @ 5:22am 
Understood. Thanks for the response.
Der Mentat  [author] 8 Sep @ 4:49am 
Eldritch Souvereigns still get the vanilla affinity skills because their signature skills are combinations of affinities, so I cant't just replace them in the same way as with Champions and Wizard Kings. (Souvereigns don't have enough signature options to include all the skills.)
Videogamer40000 7 Sep @ 10:52pm 
I have noticed that Eldritch Sovereigns don't seem to use most of your affinity skills. Is this intentional or did something cause them to not use the same affinity skills as other rulers?
Der Mentat  [author] 28 Aug @ 1:21pm 
@Ruby: Thanks, I'll look into this when I do another update.
WeddingBoi 28 Aug @ 11:42am 
Hi, love the mod. Only place I can find golem assistant :) I just wanted to report that "Cruel Weaponry" (lvl 8 shadow dragon for example) has a slight formatting error, the parenthesis around the word "Low" in the description has a wonky position, the parenthesis on the left is on the bottom, and the right one is facing away from the word instead of enclosing it.
AlaRm22 14 Aug @ 5:45am 
Okay, I'm still not sure what caused the issue, but fully uninstalling the game and all mods worked. The beta might have messed up something.
AlaRm22 14 Aug @ 5:15am 
@Der Mentat: Aight, so the issue is on my end. Thanks for the quick reply! I'll start looking into what I fucked up.
Der Mentat  [author] 14 Aug @ 12:28am 
@AlaRm22: Just tested it but for me all the skills stll appear. Even the new hero class could choose them. Does it only break for you with a specific ruler/affinity/class combination?
Otherwise it might be indeed a mod conflict or an issue with one of the other mods...
AlaRm22 13 Aug @ 8:00am 
The mod broke with the new update for me. Not surprising since the update touched the classes quite a bit. Just wanted to verify if this is the case or I fucked up something during setting up a mod set.
Der Mentat  [author] 3 Jul @ 1:19am 
It's at least possible to create a 7th signature skill. The Dragon Lord has this on level 8 with the Primal Dragon option. So you could just call this a "new affinity". It should also be possible to add different subskills to the new signature skills.
Der Mentat  [author] 24 May @ 10:48am 
Great! I added it to the description.
deli_deli_ 23 May @ 11:20pm 
Thank you very much for the wonderful mod.
I made Japanese Translation mod. :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486659951
Der Mentat  [author] 4 May @ 11:19am 
Yeah, that's probably the reason. It would actually be a trap if it was shown. I will still check if it works correctly though when I have some time for modding again...
The Grocer Of Despair 4 May @ 7:49am 
Update on that bug report: my heros are starting out with the Master Summoner ability, which could be why it's not showing up as an option. Faction settings are Mystic - Summoning; Mana Channelers; Druidic Terraformers; and Wonder Architects.
The Grocer Of Despair 1 May @ 5:25pm 
Hello, love the mod! Really fills out some possibilities. I do have a bug report: Adept of Astral does not unlock the Master Summoner ability.

I have a bunch of mods running including the tome that give Giant Hero Skills as well as the Hero Tome Skills mod. Could be a conflict? I suspect not though, the other signature skills unlock their extra skills appropriately.
Der Mentat  [author] 27 Apr @ 8:27am 
@Diavolo Rosso: Thanks for reporting. It should be fixed now.
Diavolo Rosso 24 Apr @ 10:34am 
Hey, there seems to be an issue with the eldritch sovereign signature skills, they are just not appearing at all
Der Mentat  [author] 20 Apr @ 4:37am 
@Zenurik: Thanks a lot. I added it to the description.
Zenurik 15 Apr @ 3:59am 
Thanks for this great mod.

I've made a korean translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3464318174

I hope you add this to your localization section! Thanks.
Nox Phantom 7 Apr @ 7:05am 
ah, aight thanks for suggestion and have a good day.
Der Mentat  [author] 6 Apr @ 11:25am 
@Nox Phantom: I don't know, never tried to create additional signature skills. If you want to check this yourself: you probably need to adjust the signature skill tree that you can find in:

Hero Definitions -> Lord Templates -> Signature Skill Tree
Nox Phantom 4 Apr @ 2:42am 
ello, sorry to ask, but would it be possible to get create a mod that gives additional signiture skills at levels 6, 10, 16 and 20, so you could technically have 2 affinity skills from novice to paragon in one game?

my thanks for reading my comment, as well as mayby considering my comment and your time.
have a good day.
MrDeath 3 Apr @ 5:42am 
Does anyone tested this mod with the current patch?
Der Mentat  [author] 16 Feb @ 10:26am 
Adding the same skills as regular heroes have, wouldn't work for all skills (some require for example a melee attack animation), so I would have to create at least a few new ones. Even then, many skills wouln't feel good with the dual affinities of Eldritch Souvereigns and require more adjustments. So overall a lot of work. Unfortunately I have currently not enough time for for such a big addition as I'm already working on a new (and much larger) mod...
Stickman 15 Feb @ 11:56pm 
Would it be possible to also add skills to the special Eldritch affinities?
[ToC] WhiskyWaffle 5 Feb @ 4:04pm 
ye so its intentend :D
Der Mentat  [author] 4 Feb @ 10:22am 
It's strange that there's another option in the tooltip but the paragon skills should actually just have 1 option. You can check the link in the mod description to see all the possible subskills. If there's one among them you can't get access to, there might be indeed a bug or mod conflict.

(If you have a screen, you could maybe share it through a link?)
[ToC] WhiskyWaffle 3 Feb @ 9:18pm 
could i send u a screen ?
[ToC] WhiskyWaffle 3 Feb @ 9:17pm 
no i prolly didnt explain properly.. the paragon for all affinities show 2 options, but i can only see 1 to unlock the other is in the tooltip but locked allways
Der Mentat  [author] 3 Feb @ 12:07pm 
Oh, I might have misunderstood the issue. My mod doesn't increase the number of paragon subskills . So if you can still unlock the level 16 signature skill for all affinities (not only for one as I was assuming) and then get 1 subskill, that's indeed intended. (Base game has also only 1 but 2 for the earlier signature skills).
[ToC] WhiskyWaffle 3 Feb @ 2:12am 
and vectra subclasses but i sweart thats it :D
are they conflicting?
[ToC] WhiskyWaffle 3 Feb @ 2:10am 
@Der Mentat only other hero mod is Kaige more classes
Der Mentat  [author] 2 Feb @ 9:42am 
@WhiskyWaffle: I just checked it ingame but I can unlock all the paragon skills (and their subskills). Maybe a mod conflict?
[ToC] WhiskyWaffle 31 Jan @ 5:29pm 
paragon skills aint unlocking only 1 is available is this intended?
Der Mentat  [author] 31 Jan @ 10:40am 
@masiyi9406: Should be fixed now. It was mostly a display issue

Quest skills hopefully work now as well (this is hard to test but with the changes the game should now be able to find the skills).
masiyi9406 26 Jan @ 7:10pm 
Hi, there is a bug where adept astral skill Master Summoner is always locked
Der Mentat  [author] 18 Dec, 2024 @ 9:59am 
@Dunga321: As your bug was about the affinity skills, I guess it was indeed caused by the mod update. That's unfortunate but when you start a new game, I'm pretty sure it will work again...

@Ruby: Thanks for the feedback. I can look into these quests and link them to them correctly.
WeddingBoi 17 Dec, 2024 @ 10:01am 
Love the mod but, I'm fairly certain it's breaking a number of new quest events that reward skills such as "Mending Touch" and the one that summons two tier 2 animals, these options give no benefits when selected.
donschmiddy 12 Dec, 2024 @ 3:56am 
*facepalm* it's not the mod, the game had an update and of course since you read the warning you know, that savegames across multiple versions are inherrently unstable, let alone when played with modifications... jesus would it kill you to read the warning labels?
Dunga321 11 Dec, 2024 @ 2:59am 
Btw, yours was the only mod that updated for me since the last time I played and so it is the only thing that has changed from yesterday to today. No big deal of course. Just wanted to let you know.
Dunga321 11 Dec, 2024 @ 2:57am 
Just an FYI. Had a Merlin character who was fine yesterday and after the patch his second tier affinity choice that I had with him yesterday has been refunded and when I click on that node to reselect, there aren't any options.

Love the mod !
Der Mentat  [author] 10 Dec, 2024 @ 1:52pm 
The mod is updated for Tiger 1.3.

The Meteor Projectile hero skill now also works for Magic attacks.
Der Mentat  [author] 5 Dec, 2024 @ 12:37pm 
@GOGATSY: Thanks. I will definitely update the mod as soon as patch 1.3 goes live!
GOGATSY 4 Dec, 2024 @ 9:24pm 
I am playing in the branch rith now and two of thre three skills ares vaniila ones and one new. I know that any changes will not be implemented until official release, just a heads up.