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Edit: I eventually beat it on Hard & didn't even die. For whatever reason, using Lucy's up smash while standing in a card does hurt the boss & that's the ideal way for her to deal damage so it works out pretty well.
Also, two things that might be glitches: When I get hurt, I often turn invisible instead of flashing. I sometimes get launched at an incredibly low angle & become incredibly heavy so I die at 0% because I can't move up.
The boss accelerate too fast in phase 3. I try to attack & get hit, putting me in hitstun so I get hit so I try to recover & get hit, then I recover successfully get hit when I land, then I adjust my timing & positioning so my attack is aimed right but the boss instantly turns around & blocks the attack. Then I get hit. I go through the whole process again & land the attack correctly. Then, I get hit. I reach the final phase with 30 HP, I try to attack, & the boss just deletes me in an instant.
I'm using Lucy. A fast character with great projectiles, great recovery, & great DPS who obliterates stage bosses.
But really, the erratic movement of Nightmare in Phase 3, compared to Fusion, is what makes it tough to finish the fight. It's very punishing and makes hitting way less safe.
I need to replay fusion it has been like five years.
here's a clip of me fighting nightmare as samus, I do think phase 3 (the one where nightmare straight up rams you) is the hardest one (as it should)
I thought it was a nice nod unless that was not designed to do that which I guess then that it was a happy coincidence.
If most comments are about how tough the fight is with Melee fighters, it might be an issue worth listening to.
The matter of the fact is, the hitboxes are very punishing for melee characters, and even ranged characters have a hard time getting under Nightmare in the first phase. Already having it float a tiny bit higher might help there.
Having it move less wildly up and down while it's doing the slow approach across the Screen thing would also already help so much. In Fusion, it didn't move much vertically when approaching the wall, it was a lot more stationary overall.
It's some small changes that would already make a huge difference.
And yeah, this boss is definitely doable, but for a lot of characters it's a pain. Especially because, unlike in Fusion, we don't have a ladder to make aiming easier and Space Jump to make dodging easier.
kinda wierd.
Otherwise though, this is pretty sick! Love Metroid Fusion!
(And those of X Ridley)
I can't wait to see more bosses in this Rivals of Aethers Renaissance