Rivals of Aether

Rivals of Aether

SECTOR 5: VS Nightmare
40 Comments
D YellowMadness 13 Jan @ 5:58pm 
I eventually beat it in Normal but in Hard, the last phase is just invincible. Projectiles do nothing & melee attacks only hurt myself no matter how clearly my body isn't touching the boss.

Edit: I eventually beat it on Hard & didn't even die. For whatever reason, using Lucy's up smash while standing in a card does hurt the boss & that's the ideal way for her to deal damage so it works out pretty well.
D YellowMadness 13 Jan @ 3:51pm 
Also, there needs to be an icon that lets me know how many health bars I have so I can restart instead of getting locked in the stats screen. Also, phase 3 seems to have about 30 times the amount of health it should. I've only gotten past it once & I don't even know how because I can hit it for like 3 or 4 minutes & it just doesn't end.
D YellowMadness 13 Jan @ 3:50pm 
I like the general ideas here but there shouldn't be a stats screen if you lose & you shouldn't be forced to quit. That got exhausting the first time I lost.

Also, two things that might be glitches: When I get hurt, I often turn invisible instead of flashing. I sometimes get launched at an incredibly low angle & become incredibly heavy so I die at 0% because I can't move up.

The boss accelerate too fast in phase 3. I try to attack & get hit, putting me in hitstun so I get hit so I try to recover & get hit, then I recover successfully get hit when I land, then I adjust my timing & positioning so my attack is aimed right but the boss instantly turns around & blocks the attack. Then I get hit. I go through the whole process again & land the attack correctly. Then, I get hit. I reach the final phase with 30 HP, I try to attack, & the boss just deletes me in an instant.

I'm using Lucy. A fast character with great projectiles, great recovery, & great DPS who obliterates stage bosses.
BasedNameHere 17 Dec, 2024 @ 5:31pm 
Boss fights in rivals are often fun, especially when they are treated like characters and follow the rivals mechanics, but this one is a bit tough even on regular mode. The hitboxes constantly cover up the hurtboxes and make it almost impossible to fight nightmare unless you have disjoints. Also, yeah, it's literally impossible to fight the first two phases with projectiles, due to the entire body blocking everything off. This just makes the fight way more difficult than it already is. I get that it's canonically accurate, but it didn't have to be this literal about it.
leopaof  [author] 16 Nov, 2024 @ 1:37pm 
that is true, in fusion phase 3 works kinda like that, nightmare closes in from the side of the screen then once it gets close enough it first moves away then it rams towards samus for a bit until it's brought back to the side of the screen or enough time has passed, I tried to mimick this in phase 3 so you technically can end the ramming early if you kite it to the side of the stage
Sigmund Froid 16 Nov, 2024 @ 6:28am 
I think Phase 1 is a bit harder than phase 2, because you get launched pretty far on a mistake, and again, it's a bit tricky to even get under Nightmare.

But really, the erratic movement of Nightmare in Phase 3, compared to Fusion, is what makes it tough to finish the fight. It's very punishing and makes hitting way less safe.
404_coffee.exe 16 Nov, 2024 @ 5:28am 
Yeah I was thinking of the charging end, I never remembered him going that fast in the game the only time I remember him going at the same speed was when you saw his shadow.
I need to replay fusion it has been like five years.
leopaof  [author] 16 Nov, 2024 @ 4:17am 
(also I chose samus because it was meant as a showcase)
leopaof  [author] 16 Nov, 2024 @ 4:16am 
https://www.reddit.com/r/Metroid/comments/1gk6ram/for_halloween_i_decided_to_make_a_port_mod_of_the/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

here's a clip of me fighting nightmare as samus, I do think phase 3 (the one where nightmare straight up rams you) is the hardest one (as it should)
leopaof  [author] 16 Nov, 2024 @ 4:15am 
it's odd, because I feel that phases 1 and 2 (the initial one and the high gravity one) are the overall easier ones, especially because during high gravity you can simply get under nightmare and parry the shots while spamming up strong or something similar, heck, if you have a good horizontal disjoint you can even attack it from behind
404_coffee.exe 15 Nov, 2024 @ 5:05pm 
I was not denying that it was making it harder to me the speed seems reasonable but to others I can understand why it can be so irritating.
Sigmund Froid 15 Nov, 2024 @ 5:03pm 
If it is a reference, it's an odd one. But more importantly, it makes the fight much worse for Melee fighters, since it makes it harder to hit/punishes you simply by Nightmare moving up or down when you try to hit it. It makes it sooo much tougher to safely attack Nightmare.
404_coffee.exe 15 Nov, 2024 @ 4:57pm 
That is actually a fair point, But as a nerd I quickly want to applaud the faster vertical movement because it is kind of similar (without being over intrusive) to it moving around within sector five when you can see only see its shadow before finishing nettori.

I thought it was a nice nod unless that was not designed to do that which I guess then that it was a happy coincidence.
Sigmund Froid 15 Nov, 2024 @ 3:56pm 
That's fair. But just being dismissive of people struggling with the fight also doesn't help.
If most comments are about how tough the fight is with Melee fighters, it might be an issue worth listening to.

The matter of the fact is, the hitboxes are very punishing for melee characters, and even ranged characters have a hard time getting under Nightmare in the first phase. Already having it float a tiny bit higher might help there.
Having it move less wildly up and down while it's doing the slow approach across the Screen thing would also already help so much. In Fusion, it didn't move much vertically when approaching the wall, it was a lot more stationary overall.

It's some small changes that would already make a huge difference.
leopaof  [author] 15 Nov, 2024 @ 3:30pm 
that is true, but you gotta understand that it's not easy to port nightmare and make it a fair fight for every possible concievable moveset out there
Sigmund Froid 15 Nov, 2024 @ 1:50pm 
I mean, to be fair, as the creator you likely spend a lot of testing it. Of course you can do it. Someone who doesn't know how the boss is supposed to be fought/lacks that sort of practice likely won't have such an easy time with it.

And yeah, this boss is definitely doable, but for a lot of characters it's a pain. Especially because, unlike in Fusion, we don't have a ladder to make aiming easier and Space Jump to make dodging easier.
leopaof  [author] 15 Nov, 2024 @ 1:40pm 
finally, someone said it, also I beat this with zetterburn on normal so it's definitely doable
404_coffee.exe 15 Nov, 2024 @ 9:07am 
uh I am not much for starting arguments but this boss is supposed to be as faithful to the original as possible, You are looking at it wrong you need to look at this as a metroid boss battle not a rivals fight the boss has a pattern and most characters even clairen can take care of it.
Squid Daddy 15 Nov, 2024 @ 8:34am 
The fact the boss has contact damage is just plane stupid. There's a reason why fighting games don't have contact damage, and this boss shows why. I get that Nightmare is from a game with contact damage but atleast give the player an option to turn it off cause this is just obnoxious.
404_coffee.exe 10 Nov, 2024 @ 8:53pm 
I do not want to be rude but can we get a version without the boss?
leopaof  [author] 9 Nov, 2024 @ 11:17am 
I beat it with zetter, it's definitely doable if you know what you're doing
Flash Trickstar 9 Nov, 2024 @ 10:51am 
I will second what gshr00m said, melee fighters have an absolutely MISERABLE time trying to hit Nightmare because of the contact damage. Should look into making it so he has proper ramming attacks or such instead.
Spooper 7 Nov, 2024 @ 6:09pm 
so uh crashes as soon as i try to use E.M.M.I
kinda wierd.
ATalksToSelf  [author] 7 Nov, 2024 @ 8:01am 
@Spooper You can fight the boss with any character you'd like!
gshr00m2001 6 Nov, 2024 @ 9:59pm 
this fights impossible with melee characters
Spooper 6 Nov, 2024 @ 7:02pm 
are you fored into samus or can u beat this boss as ur own character
Flash Trickstar 5 Nov, 2024 @ 5:02pm 
Ohhhhh this is cool! Hope you do more bosses like this!
leopaof  [author] 5 Nov, 2024 @ 6:51am 
you can view hitboxes and collisions in training mode
Judahstar2yt 5 Nov, 2024 @ 6:44am 
the boss is good it's just the hitbox is very off
Sigmund Froid 4 Nov, 2024 @ 5:42pm 
Yeah, especially his face is impossible to hit in the second phase. Also, Clairen can't block the projectiles with her Plasma Field, which kinda takes half her game plan.
Otherwise though, this is pretty sick! Love Metroid Fusion!
Needlewind 4 Nov, 2024 @ 4:46pm 
Very true to the original boss, although very tricky to fight with any melee character due to contact damage.
alphonsoh13 4 Nov, 2024 @ 3:02pm 
This boss fight is strangely annoying
Arcueid Brunestud 4 Nov, 2024 @ 2:28am 
that's so true
leopaof  [author] 4 Nov, 2024 @ 1:26am 
The real screams were the friends we made along the way
(And those of X Ridley)
Arcueid Brunestud 3 Nov, 2024 @ 4:49pm 
if the screams aren't loud asf like og i'm refunding all 0 dollars i spent for this mod
SkullCage 3 Nov, 2024 @ 4:05pm 
YOOOO NEW BOSS FINALLY!
I can't wait to see more bosses in this Rivals of Aethers Renaissance
ATalksToSelf  [author] 3 Nov, 2024 @ 12:21pm 
Peak fight
Final H-G 3 Nov, 2024 @ 7:52am 
boss stages are always welcomed!
Bar-Kun 3 Nov, 2024 @ 1:23am 
new boss just dropped???
Doomy Woomy 2 Nov, 2024 @ 10:23pm 
Awesome!