Barotrauma

Barotrauma

[LK]Sd.Jgz-Stellarator
40 Comments
LUCA46B  [author] 19 Apr @ 9:39pm 
@Freelancer
。。。
这包里有两条,一条普通版一条轮椅版。
Freelancer 19 Apr @ 7:34am 
这个船太轮椅了。无限耐久船壳加无限火力能源
选了这个就意味着废档。
simsyu 7 Apr @ 2:54pm 
Neat.
:barotrauma::ambition:
LUCA46B  [author] 28 Feb @ 8:29am 
@Ausoiur
不能,那个线圈是给超电卸废电用的,那玩意不响响的就是你的接线盒了。
把巡航电压调到1能提高电网稳定性让那东西响得没那么频繁
Ausoiur 27 Feb @ 7:35pm 
大佬请问左边自动放电线圈能不能关,太吵了
LUCA46B  [author] 26 Dec, 2024 @ 11:17am 
@游客35891
按说除了灯光以外是没啥问题的,不影响功能(不过灯确实得修一下),感谢提醒
游客35891 26 Dec, 2024 @ 6:41am 
大佬好!在甲鱼更新继电组件的特性之后,你的无人机好像失效了,请问自己应该如何修复呀
LUCA46B  [author] 13 Dec, 2024 @ 4:02am 
@Arhely
Appreciation for your suggestion!
But as you see:'Stellarator' has been a ship that is quite integrated and a little cramped,while the anti-flora system is a relatively independent and complex system.
So I'm not very sure about adding it.
But I may consider adding things like this to my next next ship,which were planned to be bigger and more commodious.
Thanks for your suggestion sincerely again!
LUCA46B  [author] 13 Dec, 2024 @ 3:37am 
There is an alter for reactors in 1.7,which will cause the reactor to be oscillating when start a round.
It's hard for me to fix this,so you may support my proposal on github to Fakefish.
#15362←:p2cube:
Arhely 12 Dec, 2024 @ 5:05am 
Hey, I`ve tried to modify Stellarator to add a system to deal with ballast flora . I figured it out for myself, but I`d recommend you to look into adding it for the PLUS version of the sub in the base mod. It fits this high-tech style really well and you can even hook it up to the La-WS lever.
LUCA46B  [author] 9 Dec, 2024 @ 9:50am 
Em……I will,but it's still 'on schedule',the only thing I can promise is that I'll try to finish that before Lunar new year
:/
Zentradi 8 Dec, 2024 @ 5:42pm 
will you make a conventional weapon version at some point i wanted to try and do it on my own but im afraid if i delete guns and reapply them and turn down the reactor that the whole sub will break
LUCA46B  [author] 8 Dec, 2024 @ 2:16am 
@Soft Head
Technically,that won't cause much problem,except you'll have to calculate the multiplers on your own.
(If you don't,that shall not be a very big deal,just the voltage may behave a little strange)
Zentradi 7 Dec, 2024 @ 3:05pm 
i wanna use this boat but im afriad that my upgrade mod would break it in half
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2902004102&searchtext=upgrades
LUCA46B  [author] 20 Nov, 2024 @ 12:27am 
@ST AR-15
It's understandable that this ship works roughly with no sufficient supply as it's set to be.I myself is also considering about create a utility model for it that equiped with some regular arment and more 'sustainable'.
Anyway,its fine with me to see people making recreation out from my works
;)
ST AR-15 19 Nov, 2024 @ 2:51am 
@LUCA46B thank you for the explanation. i'll take another look at it. I'm just not used to complex systems and have a more of a simple hands-on kind of approach when it comes to sub building. That abandoned Dynamic Europa mod makes it rough to use this cause you might not see a station for 5-10 rounds. love your sub and i think i might use the hull as a baseline to create my own version later on down the line. I'll add you as a co-author of course if you'll let me.
LUCA46B  [author] 18 Nov, 2024 @ 9:37am 
@ST AR-15
In addition,when it comes to the guns——well,that's a lot to explain,to be simple,the key is no thing about the guns but the reactor(that's how this ship gets its name),the guns' fire rate is determined by the reactor's output,which changes smoothly and can be controled with different logics.About the logics?Well that's an other big question that I can hardly explain in this board.You may check my reactor controller mod.
LUCA46B  [author] 18 Nov, 2024 @ 9:36am 
@ST AR-15
Thanks for your appreciation!
But I've never played with this mod and it's a liitle abstract for the word 'simplified'.
If you were not play with mods like PF which may interfere circuits(If you were,you may need to do things like adding priority list?),then this ship shall just work fine,with which you may have certain resource obtaining problem to play however.If that's it,then you may simply change the reactor's fuel consuption multiplier(or fuel durable multiplier for campaign),add a undamageable rod,or make the navigating terminal able to detect mines…I believe it's not hard for a 800h editor player.
LUCA46B  [author] 18 Nov, 2024 @ 8:58am 
@传说中的七彩泡泡
Er……因为这船实际上算是一条相当小的船,所以要往它里面塞箱子是比较困难的,要给船扩大的话得修船型(你能得出来这船内饰的系统设计花了些功夫),所以也比较麻烦。
不过按说这船的储物空间是不缺的。不仅加工台那儿有一个柜子,卧床底下也有俩大柜子,中央竖井附近的倒三角logo处也藏了俩大柜子,我不知道你有没有发现。
至于误触之类的东西嘛……比较麻烦,你或许可以试试在编辑器里自己调调?毕竟柜子之类的东西和电路也没啥关系也没啥难度的
ST AR-15 18 Nov, 2024 @ 6:43am 
Hey bud, great sub but have a few problems. is it possible for you to create a simplified version of the system that would work for abandoned dynamic europa? (i.e. every node is either an abandoned outpost or a monster nest). cause id like to use this sub and try fiddling with it but ended up breaking some stuff. even with over 800 hrs in sub editor i have no idea how you set the gun up like that.
传说中的七彩泡泡 16 Nov, 2024 @ 10:25pm 
很好的船 目前玩下来比较明显的问题是上方的结构台 加工台和钢柜叠在一起 使用起来挺难受的 ,要是能出个扩容版增加空间挺不错的:lunar2019piginablanket:
LUCA46B  [author] 14 Nov, 2024 @ 10:37pm 
@Soranayo It's me the one who shall thank.🫡
Soranayo 14 Nov, 2024 @ 6:57am 
Nice ! Thank you very much :-)
LUCA46B  [author] 14 Nov, 2024 @ 6:12am 
@Soranayo
Solved😎
LUCA46B  [author] 14 Nov, 2024 @ 3:00am 
@Soranayo
Wow,that must be because Fakefish used certain linear interpolation in calculating the turrents' speed,while this ship's turrets actually moves faster with low skills.
I was trying to make the turrets to move slow with high skill but not so unbearable slow with low skill,but I never thought about that may cuase issue like this :(
Well,I'll figure to slove this tonight.Thanks for your report very very much!
Soranayo 13 Nov, 2024 @ 9:26pm 
Hi ! I have been using this sub for a little while, and it's pretty cool ! I have noticed however, that once your weapons skill goes above 100, the turrets get slower and slower. I also have tried going at above 200, and once you get there the turrets are unusable. Otherwise, it's a really fun sub, great job !
LUCA46B  [author] 9 Nov, 2024 @ 8:04am 
@mead
Like what you can see from the background story, 'Stellarator' is an unsuccessful warship,wrongly given birth to hunt down titans that no longer exist in her age……Well,that is a little bit to far——anyway,this ship's fuel consuption is designed to be about 5 times that of regular ones,or sailors may simply active RF mode all the time and slay arround Europa.
To alleviate that:
0.You didn't active RF mode all the time right?
1.You may change the fuel durable multipler when starting a campaign.
2.'Cooling Rods' is a quite useful upgrade for this ship,which can observably make the rods more durable.
3.Try to do more tasks like hunting (well,or cargo),this is a ship specialized for battle.
4.Molochs are an ideal source of Th.
mead 9 Nov, 2024 @ 5:27am 
I understand, thank you very much. Following your advice, the discharge frequency has decreased. Also, do you have any tips on reducing fuel consumption? It consumes an incredible amount of fuel, even in the lowest energy mode.
LUCA46B  [author] 8 Nov, 2024 @ 9:39am 
@mead
And about your question:the cruise mode has a lower expect voltage,thus its more likely to accumulate surplus electricity.
To slove that(making it less frequent to active),You may:
1.Set the voltage for cruise to 1.0,that is the most simple and effecive way.
2.Check the circuit box next to reactor,you shall find a 'greater component' whose false-output is -500 by default,making it correspond with its true output(actually,that is the KR you had set,e.g:you've got a KR for 545,then set the false-output to -545).
LUCA46B  [author] 8 Nov, 2024 @ 9:23am 
@mead
Well,actually,this ship's coil is not for stunning mobs at all,but for releasing surplus electricity(and you shall find its stunning range is way smaller than regular ones).You may try to disconnect the coil from capacitor and then active the Laser Lance mode,then you shall find the voltage jumping into hundreds and the junction boxes getting burning in seconds.
People usually use a light with extremely high load to do this job,but i think a coil is cooler/ ;)
mead 8 Nov, 2024 @ 5:56am 
To explain further, when in cruise mode, the discharge coil activates continuously at intervals, whereas in afterburner mode, it only activates after sudden movements. Could it be set to only activate when an enemy gets close? Otherwise, I’ll end up playing without the discharge coil.
mead 8 Nov, 2024 @ 5:30am 
Whenever I make a sudden maneuver with the ship, the discharge coil becomes active. Is there a reason for this? Also, whenever I use the immersive repairs mode, the modules near the drone hatch immediately malfunction.
LUCA46B  [author] 8 Nov, 2024 @ 1:29am 
@尘和
你使用的是轮椅版。轮椅版的名称后面会带一个加号,外壳和主要设备无敌。没有加号的才是正常版本。
尘和 7 Nov, 2024 @ 7:57pm 
是我MOD的BUG原因吗,舰艇的外壳根本无法破损,我挂机让怪打了很久也顶多会在舰艇内出现海水和火焰,外壳依旧是没破碎的。
Asada Jiyuu 4 Nov, 2024 @ 9:16pm 
让我康康有没有能韩的:steamthumbsup:
LUCA46B  [author] 3 Nov, 2024 @ 8:24pm 
@kenanthebarbarian
And Thx for Ur appreciation(∗❛ั∀❛)✧*。
LUCA46B  [author] 3 Nov, 2024 @ 7:29pm 
And there may be an other possibility:
You may once adjusted the “fuel durability multipler”(*I'm not sure about this expression in English,I'm texting this in a university class)for campaign.That will cause fuel rods to be more or less durable.
This ship already comsume fuels very fast ,which is designed and calculated to be.so better no change the multipler
LUCA46B  [author] 3 Nov, 2024 @ 7:21pm 
@kenanthebarbarian
:/
According to my calculation,even with no upgrades at all,4 Th rod should have support about 20min to sail at full speed in cruise mod.(4*100*200/(15*0.08)/50/60=22.22)
I guess you missed the TIP8:“Rapid Fission Mode”,That will consume fuels at a very speed to enhance reactor's performance.Its mainly designed to be used to for Laser Lance mod.
If you'd actived RF mod,then that will be:4*100*200/(15*1.03/1.5)/50/60=2.6min.
kenanthebarbarian 3 Nov, 2024 @ 6:08pm 
This sub is one of the most unique, interesting, and aesthetically detailed on the workshop. The targeting drone is very cool! However, I'm struggling to understand the different voltage modes. When traveling full speed in what I believe to be simple cruising mode (based on your directions), four thorium fuel rods are depleted in less than a minute. Either I'm completely misinterpreting your directions, or the sub design is totally impractical for running campaigns.
Jade Phoenix 3 Nov, 2024 @ 12:05am 
芜湖:barotrauma: