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。。。
这包里有两条,一条普通版一条轮椅版。
选了这个就意味着废档。
不能,那个线圈是给超电卸废电用的,那玩意不响响的就是你的接线盒了。
把巡航电压调到1能提高电网稳定性让那东西响得没那么频繁
按说除了灯光以外是没啥问题的,不影响功能(不过灯确实得修一下),感谢提醒
Appreciation for your suggestion!
But as you see:'Stellarator' has been a ship that is quite integrated and a little cramped,while the anti-flora system is a relatively independent and complex system.
So I'm not very sure about adding it.
But I may consider adding things like this to my next next ship,which were planned to be bigger and more commodious.
Thanks for your suggestion sincerely again!
It's hard for me to fix this,so you may support my proposal on github to Fakefish.
#15362←
:/
Technically,that won't cause much problem,except you'll have to calculate the multiplers on your own.
(If you don't,that shall not be a very big deal,just the voltage may behave a little strange)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2902004102&searchtext=upgrades
It's understandable that this ship works roughly with no sufficient supply as it's set to be.I myself is also considering about create a utility model for it that equiped with some regular arment and more 'sustainable'.
Anyway,its fine with me to see people making recreation out from my works
;)
In addition,when it comes to the guns——well,that's a lot to explain,to be simple,the key is no thing about the guns but the reactor(that's how this ship gets its name),the guns' fire rate is determined by the reactor's output,which changes smoothly and can be controled with different logics.About the logics?Well that's an other big question that I can hardly explain in this board.You may check my reactor controller mod.
Thanks for your appreciation!
But I've never played with this mod and it's a liitle abstract for the word 'simplified'.
If you were not play with mods like PF which may interfere circuits(If you were,you may need to do things like adding priority list?),then this ship shall just work fine,with which you may have certain resource obtaining problem to play however.If that's it,then you may simply change the reactor's fuel consuption multiplier(or fuel durable multiplier for campaign),add a undamageable rod,or make the navigating terminal able to detect mines…I believe it's not hard for a 800h editor player.
Er……因为这船实际上算是一条相当小的船,所以要往它里面塞箱子是比较困难的,要给船扩大的话得修船型(你能得出来这船内饰的系统设计花了些功夫),所以也比较麻烦。
不过按说这船的储物空间是不缺的。不仅加工台那儿有一个柜子,卧床底下也有俩大柜子,中央竖井附近的倒三角logo处也藏了俩大柜子,我不知道你有没有发现。
至于误触之类的东西嘛……比较麻烦,你或许可以试试在编辑器里自己调调?毕竟柜子之类的东西和电路也没啥关系也没啥难度的
Solved😎
Wow,that must be because Fakefish used certain linear interpolation in calculating the turrents' speed,while this ship's turrets actually moves faster with low skills.
I was trying to make the turrets to move slow with high skill but not so unbearable slow with low skill,but I never thought about that may cuase issue like this :(
Well,I'll figure to slove this tonight.Thanks for your report very very much!
Like what you can see from the background story, 'Stellarator' is an unsuccessful warship,wrongly given birth to hunt down titans that no longer exist in her age……Well,that is a little bit to far——anyway,this ship's fuel consuption is designed to be about 5 times that of regular ones,or sailors may simply active RF mode all the time and slay arround Europa.
To alleviate that:
0.You didn't active RF mode all the time right?
1.You may change the fuel durable multipler when starting a campaign.
2.'Cooling Rods' is a quite useful upgrade for this ship,which can observably make the rods more durable.
3.Try to do more tasks like hunting (well,or cargo),this is a ship specialized for battle.
4.Molochs are an ideal source of Th.
And about your question:the cruise mode has a lower expect voltage,thus its more likely to accumulate surplus electricity.
To slove that(making it less frequent to active),You may:
1.Set the voltage for cruise to 1.0,that is the most simple and effecive way.
2.Check the circuit box next to reactor,you shall find a 'greater component' whose false-output is -500 by default,making it correspond with its true output(actually,that is the KR you had set,e.g:you've got a KR for 545,then set the false-output to -545).
Well,actually,this ship's coil is not for stunning mobs at all,but for releasing surplus electricity(and you shall find its stunning range is way smaller than regular ones).You may try to disconnect the coil from capacitor and then active the Laser Lance mode,then you shall find the voltage jumping into hundreds and the junction boxes getting burning in seconds.
People usually use a light with extremely high load to do this job,but i think a coil is cooler/ ;)
你使用的是轮椅版。轮椅版的名称后面会带一个加号,外壳和主要设备无敌。没有加号的才是正常版本。
And Thx for Ur appreciation(∗❛ั∀❛)✧*。
You may once adjusted the “fuel durability multipler”(*I'm not sure about this expression in English,I'm texting this in a university class)for campaign.That will cause fuel rods to be more or less durable.
This ship already comsume fuels very fast ,which is designed and calculated to be.so better no change the multipler
:/
According to my calculation,even with no upgrades at all,4 Th rod should have support about 20min to sail at full speed in cruise mod.(4*100*200/(15*0.08)/50/60=22.22)
I guess you missed the TIP8:“Rapid Fission Mode”,That will consume fuels at a very speed to enhance reactor's performance.Its mainly designed to be used to for Laser Lance mod.
If you'd actived RF mod,then that will be:4*100*200/(15*1.03/1.5)/50/60=2.6min.