Echo Point Nova

Echo Point Nova

FACING WORLDS
18 Comments
fug4life  [author] 19 Apr @ 3:14pm 
Hi, gotta dig into the ground. But you'll need to find all the yellow glowing bricks in each secret room.
ErLouwer 14 Apr @ 12:26pm 
Where the hell is the last chest?
illumn8n 3 Mar @ 9:41pm 
Here after watching the secret level episode lol
fug4life  [author] 4 Feb @ 2:23am 
The buttons open doors to ammo rooms, collect the gold blocks/tokens in the rooms. @Cliff
cliff 4 Feb @ 12:53am 
I like the secrets, only found 6 of the buttons but it's cool having mysteries
fug4life  [author] 1 Feb @ 6:15pm 
Yeah err, my apologies you're not the first person to have mentioned it. I'll have a think about how I can improve it.
Raileyx 󰆞 1 Feb @ 2:47pm 
alright i got it. Dude that's so obscure lol. Stuff hidden in the walls that you need to interact with, except for some of them you just get close to them and then they trigger by themselves. Never would've figured this out by myself
Raileyx 󰆞 31 Jan @ 11:47am 
I also have no clue how to get the last one :/

tried everything, searched the entire map, played both missions etc. It's a mystery.
fug4life  [author] 28 Jan @ 9:23am 
Sorry it wasn't clearer
carp 28 Jan @ 8:13am 
@fug4life yes thnx
carp 27 Jan @ 5:44am 
how to get the last chest under the red tower
fug4life  [author] 24 Jan @ 2:53pm 
One day, I'm sure.
YeenaBytes 24 Jan @ 2:40pm 
This goes so hard dude, I really hope unreal makes a come back
fug4life  [author] 4 Jan @ 2:21pm 
Thanks for playing, I possibly could remove the gunship and allow more other npcs to be on screen or try to encourage more mobile npcs.
-Ordinique- 3 Jan @ 2:42pm 
like the idea, but the scale is a bit to big as the enemies do not manage to populate the area.
fug4life  [author] 3 Jan @ 8:45am 
03/01 unchecked preserve height so players don't have to rocket grapple to it.
fug4life  [author] 3 Jan @ 1:22am 
The map's height I can lower if you feel it would be better more accessible. There is a checkbox to allow the game to determine the default height, I believe I'm using preserve height. I'll double check. And yes I noticed the enemies towards the end become quite sparse indeed, not sure if there's much I can do to remedy that. Thank you for feedback and playing.
YoYo 2 Jan @ 10:53pm 
Very nice map concept! Bringing back a classic. Though 2 big notes at time of writing:

1. You cant reach the island with the scan on it with the provided gust/jump-pad, so I believe rocket grappling is the only way to reach it.
2. Enemy count can get really sparse at times as the distance between the two structures means enemies will often bunch up at one side while you are fighting on another and the only way to really find enemies is with the scanner perk.