Arma 3
QAV - AbramsX
154 Comments
Ben-Kerry 3 Sep @ 7:03am 
we look foward to some new tanks like kf51 or ztz100
itsmedachav 19 Aug @ 12:14pm 
Lovely mod but is it just me but the armor is kinda weak
Shin 7 Aug @ 10:39am 
Hey Quiggs, I noticed you've got a good handful of great camos for your original AbramsX, but they don't seem to be available for the other AbramsX variants?
Dickjoebob 5 Aug @ 6:08am 
@Quiggs what's cracking my dude can you please make the M163 VADS cuz it would be sick to be in game.
Quiggs  [author] 3 Aug @ 12:04am 
@Adeptus, that would be the Opfor Vehicle Pack, im moving away from doing vehicle familys and going to side packs, if you join my discord youll see all about it!
Adeptus 1 Aug @ 5:26pm 
Curious what's next, Core has a new Malyutka and Konkers nice mod
whirly 22 Jun @ 12:08am 
The driver view using the drone HUD is a little odd, especially that it adds chromatic aberration to the view which is not pleasant for any long term driving.
whirly 21 Jun @ 11:49pm 
Love that this mod exists, are there plans to create a TUSK variant that keeps the classic turret?
Spacemanspiff1998 16 Jun @ 2:38am 
the colours on the three colour woodland variant seem to be very washed out and light. they don't match with other vehicles of similar colour from other projects. the Mack APC from expeditionary force could be a useful reference. also for my own projects i use HTML 505543 (Federal Green) 5c4d44 (Federal brown) and 383838 (Federal Black) for 3 colour woodland. they may be more accurate to the real deal and may help the AbramsX look even cooler.
Denios 15 Jun @ 8:13pm 
I was delighted with the mod for the futuristic project, ABX. I tested it, and the only visible flaw is the textures and model when damaged and completely destroyed.
The mod will serve as reference content in future companies.
SlumDoc 26 May @ 2:11pm 
Hey Quiggs! I'm looking to update the Vanilla Leo 2A4 to the Leo 2 A-RC 3.0, and was wondering if you might be willing to provide any sort of help or tips with this, as your mod gave me the idea to implement something similar in my own faction mod.
TheLastChalupa 5 May @ 11:38am 
i dunno if its something on my end or not but the fuel just drains for no apparent reason. its the same deal with the Merkava as well. maybe im doing something wrong?
sir.ghostington 28 Apr @ 9:49am 
ooh, gotchu
Quiggs  [author] 27 Apr @ 8:28pm 
I would love to make an interior for this, but with many projects its not feasible, however once A3 data packs become available, this will probably get a modified version of the Angaras interior!

There is no longer a damage model, config has been changed to accommodate damage textures
sir.ghostington 26 Apr @ 3:08pm 
REALLY cool mod, are you planning on ever adding an interior? Because that would catapult this mod into legendary status.
PanSeba 17 Apr @ 3:43pm 
@Country Doggo I presume it will be added back in the next update, don't know why he deleted it in the first place
Country Doggo 17 Apr @ 1:55pm 
Will there be a wreck model? I've tested destroying the tank in the editor and it keeps the intact model when destroyed.
Vacō 11 Apr @ 2:22am 
Could you maybe make it so the ATGMs can lock onto lasers behind obstacles and terrain via data link like the Rhino's ? Unless I'm missing something it seems like it's not possible atm
erikboehm07 8 Apr @ 1:44pm 
Does this have vehicle interiors?
PanSeba 30 Mar @ 2:51am 
@Romnipotent The dynamic turret is a no go, remember it's an arma mod
Romnipotent 29 Mar @ 5:20pm 
Hi, could the main guns and commander guns please get Nightvision options?
Could the commander gun turrets be choices for each hull as well, allowing zeus's to choose how they load out
gregjlanders 29 Mar @ 12:13pm 
Holy fuck +1 Spartan 208, Railgun when???
RIzer xd 29 Mar @ 11:55am 
The German KF-51 would be great.
gregjlanders 29 Mar @ 11:40am 
Why does it run out of fuel so rapidly? Also this is fucking amazing, thanks man
PanSeba 28 Mar @ 7:52am 
anybody have an issue where the tank does not change into a destroyed model after exploding?
stephan.hemmer 23 Mar @ 4:32am 
Amazing work again. If you are looking for a vehicle that you can program,I would like to see the KF 51 panther
Grunt4life 20 Mar @ 12:02am 
Can we get camos for the new abrams versions?
SPaMuRai GRaNaTaBRu 17 Mar @ 7:41am 
The quality of this mod is beyond anything I have seen before for a single vehicle! Thank you so much and great work!
3236023722 16 Mar @ 10:01pm 
great work:steamhappy:
Cynicus 16 Mar @ 11:45am 
Thank you for your service. For Real this is tank NATO deserves for the Futura setting.

Amazing work dude!!
whirly 15 Mar @ 3:01pm 
I'm somewhat surprised the railgun variant is as sci-fi as it is, would have thought a barrel similar to the US Navy's railgun prototype would fit well enough.
PineCone227 15 Mar @ 11:35am 
Hey Quiggs - just wanna let you know that you ruined part of my faction mod by making a much better vehicle for it than what I was able to code based on the MBT-52 from base game. I hope you're happy with yourself.

/s

Absolutely amazing work!
Spartan 208 14 Mar @ 4:51pm 
RAILGUN VARIANT?!!! :steamhappy:
Bas-gr 14 Mar @ 9:42am 
What an amazing update. the details of the variants are insane. Thank you for your hard work.
Steele 14 Mar @ 2:20am 
AMAZING UPDATE! :steamthumbsup::steamthumbsup::steamthumbsup:
Baka679 7 Mar @ 3:13am 
can you add this in antistatsi ultimate black market
S.Collins 28 Jan @ 5:06am 
Can you add 3 tone NATO woodland Camo (CARC) and Solid US army Desert Tan
cjmansonsax 25 Jan @ 11:40pm 
I agree with SilverSabre. Someone should make a mod that replaces the vanilla Slammer MBTs with this.
SilverSabre 28 Dec, 2024 @ 2:14pm 
wish there was a mod to replace the vanilla M2A1 Slammer with this
CheeseCake 64 25 Dec, 2024 @ 7:08pm 
BRADLEY X WOULD GO SO HARD
NYX 22 Dec, 2024 @ 10:24am 
Would you consider adding AI-assisted features for it? As we all know, the AbramsX is equipped with AI-assisted capabilities. However, I’m not sure if such complex functionalities can be implemented in Arma 3. For example, one of its features involves the onboard AI identifying the exact position of an enemy. All you need to do is aim the cannon at the marked location and press the fire button.
Zandrus 18 Dec, 2024 @ 11:01am 
Any news on a possible M1E3 model? Is there anyone who has any idea what it might look like?
captainrampage 17 Dec, 2024 @ 12:23am 
Main gun shoots just fine with AI, Arma 3 in general can be finicky when it comes to commanding a tank with an AI crew. Often times they may not have a clear shot, or you don't have the appropriate weapon selected, or you may have to go to the gunner seat and cycle ammo manually and then hop back to commander position. But for those wondering, running commander position does work.
[O]Raiser 10 Dec, 2024 @ 12:28pm 
Main gun not shoot for ai.
kiba3x 6 Dec, 2024 @ 9:14am 
Excellent tank mod, no dependencies. The only thing to add is interiors but otherwise is the perfect mod. Thanks for making it. :ISSexplosion:
Ben-Kerry 28 Nov, 2024 @ 7:57am 
the ai still not shooting main gun if you are not the commander
𝘏𝘰𝘭𝘭𝘰𝘸 20 Nov, 2024 @ 11:49am 
@Backforce fr, cant wait for the KF-51 panther german tank
Fellahomes 17 Nov, 2024 @ 8:24am 
The M3A1 Knight would be pretty good, if it weren't for the fact that they abandon it after every little hit they take. One explosive charge placed near a track can make them abandon...
Rad 17 Nov, 2024 @ 7:53am 
Hey Quiggs, the Abrams X is not available in Zeus. Check the CfgPatches and add the vehicle classnames to the units array so that it can work with zeus.
Backforce 16 Nov, 2024 @ 6:13am 
Very Nice Mod now i have still some hope that i see the German KF51 Panther some day in the Workshop.