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Those grapps-type enemies feel like way too much for an area 1 enemy considering they damage everything around it once in a while, and create non-chaining blocks everywhere that block falling enemies, it also has way too much health, if you're gonna keep the damage all around it thing, i suggest you knock it down to 3 health, the miniboss of this area also feels like they have a bit too much health, maybe knock that one down to 5? other than that however, this is a great mod! well done!