Shovel Knight Pocket Dungeon

Shovel Knight Pocket Dungeon

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MUSHROOM MINES
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Default: units, stages, enemies, blocks
File Size
Posted
Updated
5.000 MB
25 Oct, 2024 @ 3:19am
30 Oct, 2024 @ 3:38am
9 Change Notes ( view )

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MUSHROOM MINES

Description
WELCOME TO THE MUSHROOM MINES!

Adds the Mushroom Mines from Shovel Knight Dig.

NEW ENEMIES
Defeat pesky Fuzz Flies! Dodge Flak Cap spores! Unleash Bouncecap projectiles! Run from furious Mine Munchers!
This mod adapts 4 new enemies straight from Shovel Knight Dig!

COMING SOON
The Mushroom Mines aren't complete without the Spore Knight, so in a future update, you'll be able to fight her as a boss and even play as her! Not just that, new traps, hazards, etc are also planned so stay tuned!

Special thanks to ampersandbear for helping in bugfixing.
Spore Judgement from Shovel Knight Dig OST by Jake Kaufman, licensed under CC BY-NC 3.0.

8 Comments
Un1corn_SLAYER2451 17 May @ 7:48am 
Please add Spore Knight! Especially with the Wicked Wishes DLC having just released. The area isn't complete without her after all.
Skelly34wtc 26 Apr @ 7:44am 
when spore knight character?
leftysage 11 Apr @ 2:37pm 
i was just stunned the whole time playing this! this is a fantastic mod, it feels like something from the game naturally.
Buzzy 22 Mar @ 8:56am 
so when updated?
Craxil 21 Mar @ 5:45am 
Is this compatible with Alternative/Reworked Stages mod?
WormLover 28 Oct, 2024 @ 8:33pm 
fire
Fail Meep 25 Oct, 2024 @ 5:30am 
Absolutely amazing stage mod! The fact you got all the units behaving so accurately is stunning!
shaidai (she/her) 25 Oct, 2024 @ 5:23am 
The art shown here is amazing! however i do feel like some balance changes need to be made...
Those grapps-type enemies feel like way too much for an area 1 enemy considering they damage everything around it once in a while, and create non-chaining blocks everywhere that block falling enemies, it also has way too much health, if you're gonna keep the damage all around it thing, i suggest you knock it down to 3 health, the miniboss of this area also feels like they have a bit too much health, maybe knock that one down to 5? other than that however, this is a great mod! well done!