Stellaris

Stellaris

Better Traditions
74 Comments
Dominicius 11 Oct @ 3:48am 
Would you be interested in maybe implementing two suggestions? I know Paradox don't take fan suggestions so I figured I'd pitch it to this mod since I'm subscribed to it and think its pretty cool.

For one, how about in the Unyielding tradition tree that increases the claim cost of your systems you instead replace it with an ability that GIVES influence to you for each claimed territory that you still control when a defensive war ends. That would be pretty nifty to let you then start making your own claims quickly in return.

And one suggestion for your other Perk mod. How about for the One Vision perk you give it a x4 or x5 times effectiveness for Suppressing and Promoting factions? So while it currently only promotes cohesion, this would give it allow it to be used in strategies where you plan to alter the ethics of your empire.
Smiley  [author] 4 Jul @ 9:14am 
@白白白白白石 Great to hear! :steamhappy:
白白白白白石 4 Jul @ 3:16am 
thanks for your mod,I love it:steamthumbsup:
Darrow O' Lykos 25 Jun @ 11:58pm 
Hm ok, thanks for testing! It doesn't touch any code for costs, though. If it was just a visual bug, sure, but since activating it also doesn't cost anything...

My last (and actually first) suspect for the bug is wiirlak's defines Edits: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2779951703

I had raised this issue with him first, but he couldn't find the issue either as all he did was add some extra costs for extra slots.
Smiley  [author] 25 Jun @ 12:00pm 
@Darrow O' Lykos I just tested it with just my mod enabled and everything was fine. I also downloaded and checked the files from the other mode and there should be no compatibility issues. I am almost 100% certain the exhibition 18 mod needs to be updated as the billion patches they released recently probably broke something,
Darrow O' Lykos 25 Jun @ 5:22am 
When adopting Archivism all specimens become bugged for me. They have no cost, not even a visual aspect below their icons of what the cost should be. There is nothing and I can activate them for free.

Also using exhibition 18 mod, but that one is purely UI and I've already confirmed that the cost is actual nothing so it's not purely UI related bug either.
Smiley  [author] 20 Jun @ 2:54am 
@holden It does however i only buffed most of the value, there isn't anything new. I think there is probably some localization issue and that's why it is not showing up. I will update it when possible.
Smiley  [author] 20 Jun @ 2:51am 
@eqN Sounds good, i will check out how that mod works exactly.
holden 19 Jun @ 11:51pm 
So does this mod just not effect enmity at all?
eqN 19 Jun @ 11:31am 
Love all your mods, though compatibility is inevitably a concern. It may be worth seeing if you can get improved compatibility through being added to this merger mod, at least especially your tradition mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2821711162
Smiley  [author] 29 May @ 8:03am 
@Naraxa Good question; I somehow completely missed that. I will see what Paradox do, because at the moment it doesn't even have an agenda in the base game. If they don't release a fix soon, I will probably start modding it.
Naraxa 28 May @ 1:44pm 
Given there's now a gestalt swap for Mercantile, what's the plan with bonuses for that tradition?
Mystic 28 May @ 12:32pm 
Not sure the game re-downloads the actual mod assets though and not just the .mod files, which are, I assume, just something like definition files not containing actual logic / assets, given their small size.
Mystic 28 May @ 12:30pm 
Yeah, I thought so as well, so we went into the mods section in the game launcher, updated the mods with clearing the cache, confirmed that the mod files are updated in the Stellaris folder, and the issue still persists.
Smiley  [author] 28 May @ 12:16pm 
@Mystic Hello, glad to hear you like it!

I am pretty sure it's being caused by the update i did today, it really sucks that it's causing issues. Has everyone tried delete and unsubscribing and resubscribing? I am almost 100% sure nothing else can cause the check-sums to be different, sometime the game refuses to auto-update mods for some unknown reason. Hope this helps!
Mystic 28 May @ 11:26am 
Hi!
Thank you for creating this mod.

We've been playing with it in multiplayer until yesterday (even after the most recent 4.0.14 patch), but since today it no longer allows us to continue our play session.
The game version becomes different for every player in the group with the same playset.

After debugging, it turned out that this mod is the issue.
Please, consider looking into it if you have time.
Naraxa 23 May @ 1:56pm 
Thanks for such a quick update!
Smiley  [author] 22 May @ 9:12pm 
@Narax This mod is definitely the issue. I will fix and update very soon, thanks for the Feedback!
Naraxa 22 May @ 5:48pm 
Hi, I wanted to report that Wilderness empires get duplicate agendas (I.e. superior sproutlings alongside superior colonies, and civil exclusion alongside confidence in variance, etc.). I can provide screenshots if necessary (admittedly forget how to do so in steam lol) and checked this issue without other mods in my list once noticed
Anthon 14 May @ 11:23pm 
Thanks again for the quick reply!
Smiley  [author] 14 May @ 11:18pm 
@Anthon Great to hear that you enjoy using all of them!
Here is Better Origins 3.14: https://limewire.com/d/NnqI4#3na40DWJVk
Here is Better Perks 3.14: https://limewire.com/d/sMNYR#LzK07ZcLMD
Anthon 14 May @ 11:11pm 
@Smiley Thanks a lot, if you could the same with your other mods it'd be great since I use them all
Smiley  [author] 14 May @ 10:46pm 
@Anthon Of Course, i put the Link in the description. Here it is: https://limewire.com/d/HHVKp#7sOTVakd3G
Anthon 14 May @ 9:53pm 
Could you release the 3.14 version a separate file?
Smiley  [author] 13 May @ 3:20am 
@Zeriel O wow, i seemed to have forgotten to delete a certain file that is no longer needed. Thank you so much for the feedback, should be fixed with new version.
A-Sartek 28 Feb @ 1:53pm 
@ToastyWaffelz I would say that other traditions now match Prosperity, Prosperity is good as it is.
ToastyWaffelz 28 Feb @ 1:44am 
ok but what about prosperity?
AreYouSavvy 21 Feb @ 2:56pm 
I posted on the other mod but the More Traits mod breaks when you unlock this version of the Genetic tradition
MajorGeneralPike 2 Feb @ 10:04am 
I like how this mod doesn't give too much, just some buffs for some of the weaker stuff in Vanilla.
Smiley  [author] 29 Jan @ 1:02am 
@B flat Love yo hear it, ty so much :steamhappy:
B flat 29 Jan @ 12:40am 
Absolutely love your tweak mods! I like vanilla balance and I really don't want to install mods since they always change or add too much. Love your sense of balance
Tojarra 14 Jan @ 12:57am 
AHHH nevermind. I'm an idiot. Disregard what I said. Forgot about Universal Transactions.
Tojarra 14 Jan @ 12:55am 
Figured I'd try out a megacorp....haven't done it in a while. Love the mod...but did you take away that commercial pacts have no cost from Mercantile? Kinda kills the build of building on everyone if you don't make any influence.
Smiley  [author] 9 Jan @ 10:11pm 
@perl Glad to hear it!
perl 8 Jan @ 8:09pm 
This is an awesome mod
Smiley  [author] 8 Jan @ 1:50pm 
@Choupinet I will take a look at that, maybe i messed up a localization files. Thanks for the feedback :)
Choupinet 8 Jan @ 1:32pm 
Small thing, but a lot of the agenda modifier names are messed up (e.g., "agenda_leadership_conditioning_finish2") when listed in the modifier section of the Empire View.
Naraxa 10 Dec, 2024 @ 11:59am 
I have a couple leader trait mods, more leader traits and extra leader traits, as well as dynamic leader capacity and Sartek's mergers and Merger of Rules. I sadly don't know what else might effect this off the top of my head, and after looking at my collection

Also, side note, for some reason having better traditions enabled on its own made my hive capital generate sprawling slums instead of collapsed burrows, so bringing that up as an FYI
Smiley  [author] 7 Dec, 2024 @ 9:59pm 
@Naraxa Yeah this seems like a compatibility issue are you using any other mods that have changes to leaders? I can see if i can potentially changes something to make them compatible.
Naraxa 7 Dec, 2024 @ 11:51am 
Been getting an error log from the aptitude submod that I believe is from some compat issue, as I wasn't getting with just this mod. Do you know what might cause this to happen? Have the error triggering multiple times per few mins, as shown below:
[00:03:54][trigger.cpp:458]: Script Error, Checking trigger against an unsupported scope!
Event: leader.200
Location: file: events/bt_aptitude_leader_events_2.txt line: 464
Trigger Type: has_origin
Scope:type=leader
id=16779157
opener_id=4294967295
random={ 0 729473689 }
random_allowed=yes
[00:03:55][trigger.cpp:458]: Script Error, Checking trigger against an unsupported scope!
Event: leader.200
Location: file: events/bt_aptitude_leader_events_2.txt line: 464
Trigger Type: has_origin
Scope:type=leader
id=16777686
opener_id=4294967295
random={ 0 3656912593 }
random_allowed=yes
BroncoXeno2035 18 Nov, 2024 @ 1:15pm 
I managed to get portrait switching to work, but only after I finished the tree, not with the specific Tradition
Lurivar 18 Nov, 2024 @ 12:18pm 
Thanks for the quick answer. I guess a mod I'm using changes some vanilla values for tradition without making it clear in the description. Changing the load order fixed the issue!
Smiley  [author] 16 Nov, 2024 @ 9:28pm 
@Lurivar Most of the should be, specifically Subterfuge should be 100% correct. But there are some that are out of date, I will update at some point.
Lurivar 16 Nov, 2024 @ 8:47pm 
Are the screenshots up to date ? I don't see the same subterfuge adoption effects in game (among other things) but other changes seem to have applied correctly (like the Emergency FTL damage RIsk for "Information Security", though also with also a +1 Encryption)
BroncoXeno2035 9 Nov, 2024 @ 10:53pm 
Got it
Smiley  [author] 9 Nov, 2024 @ 10:51pm 
@BroncoXeno2035 I just tested this only with my mod enabled and it seems to be working fine, there must be some other mod conflict.
BroncoXeno2035 9 Nov, 2024 @ 10:31pm 
I think there's a non zero chance this is messing with Genetic Ascension's ability to change a species portrait
SiftheBlack 7 Nov, 2024 @ 9:59pm 
@Smiley thank you for the quick feedback i appreciate the knowledge immensely
Smiley  [author] 7 Nov, 2024 @ 9:10pm 
@SiftheBlack I just checked both of them, they are both compatible since they just add new files and don't edit the regular ones.
SiftheBlack 7 Nov, 2024 @ 3:35pm 
so i have a question. do you know if this mod is compatible with plentiful traditions 3x ot expanded stellaris traditions?