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For one, how about in the Unyielding tradition tree that increases the claim cost of your systems you instead replace it with an ability that GIVES influence to you for each claimed territory that you still control when a defensive war ends. That would be pretty nifty to let you then start making your own claims quickly in return.
And one suggestion for your other Perk mod. How about for the One Vision perk you give it a x4 or x5 times effectiveness for Suppressing and Promoting factions? So while it currently only promotes cohesion, this would give it allow it to be used in strategies where you plan to alter the ethics of your empire.
My last (and actually first) suspect for the bug is wiirlak's defines Edits: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2779951703
I had raised this issue with him first, but he couldn't find the issue either as all he did was add some extra costs for extra slots.
Also using exhibition 18 mod, but that one is purely UI and I've already confirmed that the cost is actual nothing so it's not purely UI related bug either.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2821711162