Garry's Mod

Garry's Mod

Counter-Strike: Source NPC Navigation
9 Comments
KnightLite  [author] 26 Sep @ 4:42pm 
yes
Diegoagr8 26 Sep @ 10:30am 
so wait... you can also do this on other maps right?
Democratic Ice Noodle 31 Aug @ 1:04am 
So I would recommend trimming the Nav Meshes to only the playable space.
Democratic Ice Noodle 31 Aug @ 1:03am 
There is a glaring major issue with this addon that the addon Map Sweepers makes very very clear. It is the fact the Nav Mesh extends into unplayable areas. Map Sweepers uses the Nav Mesh rather than AI nodes to spawn objectives and players which makes poorly done Nav Meshes glaringly obvious.
Keathzie 17 May @ 4:43am 
ok i've played a few maps, thank god there's no NPCs spawning outside

absolute godsend addon
Keathzie 17 May @ 3:59am 
yeah the other one has navmeshes and nodes outside the maps. i don't know why they have to include those unreachable areas, hopefully this one doesn't do the same thing.
Callsign_Ewok 9 Feb @ 5:44am 
Noted Night_Sniper Imma test these ones instead.
Night_Sniper 6 Feb @ 12:58am 
"Counter Strike Source: Navmeshed and nodegraphed" has WAY TOO F*CKING MANY nodes and areas out of bounds. Playing these maps with mentioned mod with mods that use AI nodes for spawning things or randomising is a pain in the ass. I want to hope this version doesn't put half the nodes behind invisible walls and keeps them within playable boundaries.
Callsign_Ewok 31 Jan @ 6:00am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2590997059

It appears someone has already done these maps ai noded and navmeshed? Any differences you can tell? Apparently the author even intends to update it, just don't know if I want to use yours or the addon I already have.